Pikmin 2

Frontier Cavern

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Frontier Cavern
Frontier Cavern Sublevel 5
Location Valley of Repose
Sublevels 8
Treasures 15
Hazards Fire Water Electricity Poison Explosion

The following article or section contains guides.
The strategies shown are just suggestions.

The Frontier Cavern (辺境の洞窟?, lit.: "Frontier Cave") is a cave in the Valley of Repose in Pikmin 2, and is the furthest away from the landing site. It is of above-average difficulty, featuring most major types of grub-dogs and lithopods. The cave features a distinct "festive" theme, with Christmas-themed treasures, sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's boss is the Empress Bulblax, which is slightly different than the one in Hole of Beasts in that it gives birth to Bulborb Larva every few seconds. In this cave, there are Poko × 1395 worth of treasures.

How to reach[edit]

VoR texture.png
cave
Location of the cave.

Like the Subterranean Complex, it is impossible to reach the cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the Unspeakable Wonder on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the Decorated Cannon Beetles, the various Blowhogs and the Cloaking Burrow-Nit is recommended, but not strictly necessary.

The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The Worthless Statue and the Priceless Statue have a high chance of spawning in water, so bringing at least ten Blue Pikmin, or leaving enough room in your squad to obtain the cave's Bulbmin, is highly recommended. Many treasures are buried, so White Pikmin are a must.

Notes

Ship's dialogs

“Yet another cave discovered! Venturing to the farthest reaches has proven rewarding!

You may be tired of walking, but now just one last leap remains! Now, go get that treasure!”

Sublevel 1[edit]

An overview of sublevel 1 of the Frontier Cavern.
Sublevel 1.

This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it first. Explore the sublevel and have your White Pikmin unearth any buried treasures.

There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a Figwort or a Shoot. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on ultra-bitter sprays.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 9 or 35
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_nor4_hit2_blk1_snow.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north4_1_snow
room_hitode2_5_snow
room_block1_3_snow
Circular room with lumber Room with 5 exits Room with hole in wall
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 2 None "Hard" enemy spots
2 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
3 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
4 Doodlebug Doodlebug 1 None "Hard" enemy spots
6 Figwort Figwort (small brown) N/A or 8[Sublevel 1 note 1] None "Easy" enemy spots
7 Figwort Figwort (large brown) N/A or 2[Sublevel 1 note 1] None "Hard" enemy spots
8 Figwort Figwort (large brown) N/A or 8[Sublevel 1 note 1] None "Easy" enemy spots
9 Figwort Figwort (small brown) N/A or 6[Sublevel 1 note 1] None "Easy" enemy spots
10 Figwort Figwort (large brown) N/A or 2[Sublevel 1 note 1] None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Doodlebug Doodlebug 2 None Plant spots
11 Figwort Figwort (small brown) N/A or 10[Sublevel 1 note 1] None Plant spots
12 Figwort Figwort (large brown) N/A or 12[Sublevel 1 note 1] None Plant spots
13 Shoot Shoot (large) 1 or 12[Sublevel 1 note 1] None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Essential Furnishing Essential Furnishing 1 None Treasure spots
15 Essence of Rage Essence of Rage 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
17 Bomb-rock Bomb-rock 4 Falls from the sky Dead ends
  1. ^ a b c d e f g h i j k In the GameCube versions, there are 35 "main" category objects. There are also 48 Figworts (24 of each type) and 1 Shoot total. In the Wii versions, the Figworts were all removed, and the Shoot entry was changed to an amount of 12. The number of "main" category objects was also changed accordingly to 9.
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your Pikmin and collect the Christmas-themed treasures.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_ike3_mid2_sak1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike3_2_snow
room_mid2_3_snow
room_saka1_1_snow
Room with ramp and thin ledge Y-shaped room Room with trunk in center
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Decorated Cannon Beetle Decorated Cannon Beetle 2 None "Hard" enemy spots
2 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
3 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
4 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Figwort Figwort (small brown) 4 None Plant spots
6 Figwort Figwort (small brown) 4 None Plant spots
7 Figwort Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Joy Receptacle Joy Receptacle 1 None Treasure spots
9 Icon of Progress Icon of Progress 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

When landing on this sublevel, be warned that two wandering enemies will be patrolling the area, so it is advised you act quickly. Gather all of your Pikmin and scout the level, deactivating any electrical wires and defeating Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier. Defeat these enemies using whatever killing strategy you want, just make sure you bring the Bulbear's corpse back if it did not disintegrate. Explore the area once all the hazards are cleared and collect and unearth any treasures.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_d_g_m_renga.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4d_4_renga
room_hitode3x3m_5_renga
room_4x4g_4_renga
Room with 4 exits Room with 5 exits and 2 walls Room with 4 exits and 2 walls
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulbmin Bulbmin 1 None "Hard" enemy spots
2 Spotty Bulbear Spotty Bulbear 1 None "Special" enemy spots
- Danger Chime Danger Chime Carried inside entry with ID 2
3 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
4 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
5 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
6 Poison emitter Poison emitter 2 None "Hard" enemy spots
7 Fire geyser Fire geyser 2 None Cave unit seams
8 Electrical wire Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Figwort Figwort (small brown) 2 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Gemstar Husband Gemstar Husband 1 None Treasure spots
12 Fleeting Art Form Fleeting Art Form 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13 Egg Egg 1 Falls from the sky Dead ends
14 Bomb-rock