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Map 06: Difference between revisions

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{{page title|map_06}}
{{game icons|p=y}}
{{game icons|p=y}}
{{DISPLAYTITLE:map_06}}
[[File:map_06 HD.jpg|thumb|Map of the area.]]
'''map_06''' is an unused [[area]] in [[Pikmin (game)|''Pikmin'']] that was left in the disc. This map actually appeared in an old ''Pikmin'' commercial.
'''map_06''' is an unused [[area]] in [[Pikmin (game)|''Pikmin'']] that was left in the disc. It is a very basic forest-type map, with no defining features. This map actually appeared in an old ''Pikmin'' commercial.


==Gameplay footage==
It is found under '''/dataDir/courses/test/map_06.mod''', and can be replaced by The Impact Site in Challenge Mode, in the European [[Region|version]], by using the following Action Replay code:
This area has some internal associations missing, and has to be placed on top of [[The Distant Spring]] in order to be rendered playable. This explains the music and randomly placed objects ([[ship parts]], [[enemies]], [[Onions]] and [[Dolphin]]) in the level.
{{#ev:youtube|JOLf4TJQiFM|500|auto}}


==Geography==
:'''057E49B8 00001981'''
The map has many plants, static objects, formations in the ground, and textures not featured in the finished game. The map seems to have no real boundaries, and [[Olimar]] can easily fall into the bottomless abyss. However, he will simply be returned to base, completely unaffected, unlike the [[Glitches in Pikmin 2#Frozen captain glitch|Frozen captain glitch]] of the [[Pikmin 2|second game]]. The ground is mostly dirt with rock and grass patches about. Many textures are also in the map that were left unused in the final game. As explained above, some associations are missing, so no info about enemies and objects can be retrieved.
:'''057E49DC 00001960'''
:'''057F0424 0100D5B9'''
:'''057F0448 0000D5CE'''
:'''057F0850 0100D278'''
:'''057F0868 0000D295'''


Most of the map composed of one large, circular section. The northern half of the main area is a grassy plain, while the southern half is covered in water. The [[S.S. Dolphin]] lands on the bank of the body of water at the leftmost portion of the main area. At the very top of the main area, there is a hollow stump that can be walked in. At the right, there is a rocky formation. Not too far above the dolphin, there is a path that leads to another part of the map. This area is set up like a bowl in a fashion similar to [[Emperor Bulblax]]'s arena in the [[Final Trial]], but it is covered in grass rather than sand.
==Overview==
:''Note: For the sake of simplicity, it is assumed that north is the direction Captain Olimar is facing at the start.''
The map has many plants, static objects, formations in the ground, and textures not featured in the final areas. It has no real boundaries, and [[Olimar]] can easily fall into the bottomless [[Pit|abyss]]. However, he will simply be returned to the base, completely unaffected, unlike the [[Glitches in Pikmin 2#Frozen leader glitch|frozen leader glitch]] of the [[Pikmin 2|second game]]. The ground is mostly dirt with rock and grass patches about.  


==External Links==
Most of the map is composed of one large, circular section. The southern half of the main area is a grassy plain, while the northeastern part is under water, but said water is not animated, and not responsive. At the northwest of the main area, there is a hollow stump that can be walked in. At the right, there is a rocky formation. Nearby, there is a zigzagging path that leads to another part of the map. This area is set up like a bowl in a fashion similar to [[Emperor Bulblax]]'s arena in [[The Final Trial]], but it is covered in grass rather than sand.
 
==Video==
{{#widget:YouTube|id=JOLf4TJQiFM|width=500|right}}
In the video, the geometry has been placed on top of [[The Distant Spring]]. This explains the music and randomly placed objects.
 
==Gallery==
<gallery>
File:Map_06_texture.png|map_06's single texture that is wrapped to the entire model.
</gallery>
 
{{clear}}
==External links==
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]
*[http://www.youtube.com/watch?v=7x245evHAhQ The trailer that this map appears on] (particularly, at 0:30)
*[http://www.youtube.com/watch?v=7x245evHAhQ The trailer that this map appears on] (particularly, at 0:30)


{{Areas}}
{{P1 areas}}


[[Category:unused areas]]
[[Category:unused areas]]

Latest revision as of 17:55, June 21, 2023

High Definition map of map_06.
Map of the area.

map_06 is an unused area in Pikmin that was left in the disc. It is a very basic forest-type map, with no defining features. This map actually appeared in an old Pikmin commercial.

It is found under /dataDir/courses/test/map_06.mod, and can be replaced by The Impact Site in Challenge Mode, in the European version, by using the following Action Replay code:

057E49B8 00001981
057E49DC 00001960
057F0424 0100D5B9
057F0448 0000D5CE
057F0850 0100D278
057F0868 0000D295

Overview[edit]

Note: For the sake of simplicity, it is assumed that north is the direction Captain Olimar is facing at the start.

The map has many plants, static objects, formations in the ground, and textures not featured in the final areas. It has no real boundaries, and Olimar can easily fall into the bottomless abyss. However, he will simply be returned to the base, completely unaffected, unlike the frozen leader glitch of the second game. The ground is mostly dirt with rock and grass patches about.

Most of the map is composed of one large, circular section. The southern half of the main area is a grassy plain, while the northeastern part is under water, but said water is not animated, and not responsive. At the northwest of the main area, there is a hollow stump that can be walked in. At the right, there is a rocky formation. Nearby, there is a zigzagging path that leads to another part of the map. This area is set up like a bowl in a fashion similar to Emperor Bulblax's arena in The Final Trial, but it is covered in grass rather than sand.

Video[edit]

In the video, the geometry has been placed on top of The Distant Spring. This explains the music and randomly placed objects.

Gallery[edit]

External links[edit]