The Forest Navel
The Forest Navel (樹海のヘソ?, lit.: "Forest Navel") is the third area in the first Pikmin game. The entire area is underground and is accessed by a hole in a vast clearing of the forest. According to Captain Olimar, from high altitude it looks like a belly button, hence its name. One of the distinguishing features of this cave is the neighboring lakes of water at different altitudes, which are based on the real world structures called rimstone dams. This area is where Olimar meets Blue Pikmin for the first time. Nine pieces of his ship, the Dolphin, can be found in the area, as well as many new enemies. It is the only Pikmin area not to be remade in Pikmin 2, but remade in Pikmin 3 as downloadable content – it is known as Forgotten Cove. ContentsGeneral layout[edit]In the center lies the landing site, which is surrounded by Pellet Posies and several places to obtain nectar. To the west is where Blue Pikmin are originally found. This part consists of several small pools of water, all the way to the north of the map. To the west of that is a narrow path covered with fire geysers. To the south is a sandy beach where Fiery Blowhogs can be found. There are also some bridges that should be constructed so that Pikmin can get back to the S.S. Dolphin. To the southwest lies a big lake with Wollywogs. To the southeast is a dark area with fire geysers and Common Glowcaps where the Puffstool can be found. And finally, to the east is the arena where Beady Long Legs is fought. Bomb-rocks in this area are found in pipes, for a total of 25. There is one near the pool where the #1 Ionium Jet is found. There's another one next to the place the Gravity Jumper lies. Enemies[edit]
Obstacles[edit]
Challenge Mode breakdown[edit]
Ship parts[edit]
Glitches[edit]
There is a rare glitch that can happen in in this level. When the player defeats an enemy (usually the Wollywog), one or more Pikmin will vanish with no spirit shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This glitch can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the Awakening Wood in Pikmin 2. There is also a glitch that will cause Olimar to fall into the abyss by where the Libra is. In Challenge Mode, there are 3 large pellets in the very back area where the Analog Computer is in story mode. However, the path back to the Onions is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting shearwigs to the bridge and having them eat it. To see a video of this glitch, click here. If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the Shearwigs by the Automatic Gear all the way to the island where the Libra is, which will cause them to start chewing the bridge. There is a supposed glitch that can cause the Beady Long Legs to escape its arena. Finally, the Libra glitch can also happen with the namesake ship part. Gallery[edit]
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Names in other languages[edit]
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