The Forest Navel
The Forest Navel (樹海のヘソ?, lit.: "Forest Navel") is the third area in Pikmin. It is set in a cave with sandy terrain, winding paths, and rock structures called rimstone dams. It contains 9 ship parts, and is unlocked by collecting 5 ship parts in the previous areas. Blue Pikmin are discovered in this area. The enemies in this area reflect its dark underground nature, with Fiery Blowhogs, Wollywogs, and a unique boss, the Puffstool. This area was not reused in Pikmin 2, though it was remade in Pikmin 3 as a Mission Mode stage, the Forgotten Cove.
In the center lies the landing site, which is surrounded by Pellet Posies and several places to obtain nectar. To the west is where Blue Pikmin are originally found. This part consists of several small pools of water at different altitudes, all the way to the north of the map, which are based on real-world structures called rimstone dams. To the west of that is a narrow path covered with fire geysers. To the south is a sandy beach where Fiery Blowhogs can be found. There are also some bridges that should be constructed so that Pikmin can get back to the S.S. Dolphin. To the southwest lies a big lake with Wollywogs. To the southeast is a dark area with fire geysers and Common Glowcaps where the Puffstool can be found. And finally, to the east is the arena where Beady Long Legs is fought.
Challenge Mode breakdown
There is a rare glitch that can happen in in this level. When the player defeats an enemy (usually the Wollywog), one or more Pikmin will vanish with no soul shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This glitch can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the Awakening Wood in Pikmin 2.
There is also a glitch that will cause Olimar to fall into the abyss by where the Libra is. In Challenge Mode, there are 3 large pellets in the very back area where the Analog Computer is in story mode. However, the path back to the Onions is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting shearwigs to the bridge and having them eat it.
To see a video of this glitch, click here.
If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the Shearwigs by the Automatic Gear all the way to the island where the Libra is, which will cause them to start chewing the bridge.
There is a supposed glitch that can cause the Beady Long Legs to escape its arena.
Names in other languages