Onion: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(Undo revision 110682 by ZUBA (talk) Fixing the language thing)
Line 1: Line 1:
''Här är sidan om Pikmin Lök. Om du letar efter skatten i [[Perplexing Pool|förbryllande Pool]] , se [[Onion Replica]] .''
''Here is the page about Pikmin Onions. If you were looking for the treasure in [[Perplexing Pool]], see [[Onion Replica]].''


[[File:Red_Onion.png|thumb|182px|A Red Onion.]]'''Lök''' är den stora, runda livsformer som fungerar som bon för [[Pikmin family|Pikmin]] . Det finns tre kända typer av lök bon, var och en med unik färg som motsvarar antingen [[Red Pikmin|röd]] , [[Yellow Pikmin|gul]] eller [[Blue Pikmin|blå]] Pikmin, och bara en av varje har någonsin sett. Som av ''[[Pikmin 2]]'' , underjordiska arter som [[Purple Pikmin]] , [[White Pikmin|Vit Pikmin]]  och  [[Bulbmin]] har inte lök.
[[File:Red_Onion.png|thumb|182px|A Red Onion.]]'''Onions''' are the large, round life forms that act as nests for the [[Pikmin family|Pikmin]]. There are three known types of Onion nests, each with unique coloration corresponding to either [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], or [[Blue Pikmin|Blue]] Pikmin, and only one of each has ever been seen. As of ''[[Pikmin 2]]'', subterranean species such as [[Purple Pikmin]], [[White Pikmin]] and [[Bulbmin]] do not have Onions.


I ''[[Pikmin 3]]'' , alla upptäckta lök förenas natten efter att de upptäcks, och blir en enda, universellt lök, kraftigt förenkla förvaltningen av Pikmin slag i början av varje dag.
In ''[[Pikmin 3]]'', all discovered onions merge together the night after they are discovered, and become a single, universal Onion, greatly simplifying the management of Pikmin types at the beginning of each day.


Lök kräver ljus, som i ''Pikmin 3'' , gjorde gula lök inte aktiveras förrän en närliggande ljuskälla var påslagen, även när närmade sig.  
Onions require light, as in'' Pikmin 3'', the Yellow Onion did not activate until a nearby light source was turned on, even when approached.
Det framgår också att de Lök i  ''Pikmin 3'' är mycket mer formbara än sina  ''Pikmin '' och  ''Pikmin 2 '' motsvarigheter i fråga om till vilken Pikmin arter de kommer att hålla. ''Pikmin 3, '' upptäcker du en ny lök färg och lämna den nya färgen på Pikmin på din landningsplats i stället för i deras hem Lök, kommer Master Onion vid landningsplatsen rymma dem tills lök Fusion i slutet av dagen.
It also appears that the Onions in ''Pikmin 3'' are much more malleable than their ''Pikmin ''and ''Pikmin 2 ''counterparts in regards to which Pikmin species they will hold. In ''Pikmin 3, ''you discover a new Onion color and leave that new color of Pikmin at your landing site instead of at their home Onion, the Master Onion at the landing site will accommodate them until the Onion Fusion at the end of the day.
==Utseende==
==Appearance==




===''Pikmin'' och ''Pikmin 2''===
===''Pikmin'' and ''Pikmin 2''===


Dessa uppsvällda växt-bikupor har färgglada kroppar med ett svartvitt band tvärs midsection. På toppen, finns det en stor blomma, som liknar de blommor som Pikmin har. Det finns koncentriska cirklar på marken i Onion landnings fläckarna i varje område, som aldrig nämns i spelet. Tre stylta liknande ben upphäva Lök oåtkomligt för hungriga rovdjur, och ger tillgång till insidan för Pikmin. I ''[[Pikmin (game)|Pikmin]]'' , [[Captain Olimar|Olimar]] uppger att han inspekterade Onion ben, och såg att de var täckta med små små hårstrån, möjligen för att hjälpa Pikmin klättra ut.
These bulbous plant-hives have brightly colored bodies with a black and white band across the midsection. On the top, there is a big flower, resembling the flowers that Pikmin have. There are concentric circles on the ground in the Onion landing spots in each area, which are never referred to in-game. Three stilt-like legs suspend the Onions out of the reach of hungry predators, and provide access to the inside for Pikmin. In ''[[Pikmin (game)|Pikmin]]'', [[Captain Olimar|Olimar]] states that he inspected the Onion's legs, and saw they were covered with tiny little hairs, possibly to help the Pikmin climb out.


I Pikmin 1, lök har olika utseenden innan de upptäcks. De är mörkare till färgen, har inga blommor på toppen, och är delvis begravda. När kapten Olimar närmar sig dem, de exploderar med färg, och blomman blommar och snurrar snabbt, dra ut benen.
In Pikmin 1, Onions have different appearances before they are discovered. They are darker in coloration, have no flowers on top, and are partly buried. When Captain Olimar approaches them, they explode with color, and the flower blooms and spins rapidly, pulling out the legs.


===''Pikmin 3''===
===''Pikmin 3''===




I ''[[Pikmin 3]]'' , Lök visas som små, bär-liknande objekt med tre svart-metallic "skarvar". Av dessa 
In'' [[Pikmin 3]]'', Onions appear as small, berry-like objects with three black-metallic "joints". Out of these joints come 3, glowing root-like legs which allow the Onion to stand. At night, the legs completely retract and blue flames burst out of the "joints", allowing the Onion to lift off into the night sky.
leder kommer 3, glödande rot-liknande ben som tillåter lök stå. På natten, benen helt tillbaka och blå lågor utbrast de "leder", vilket gör att lök för att lyfta ut i natthimlen.'' ''


När flera Lök upptäcks, smälter de samman för att bli en ännu större universell lök som virvlar runt olika färger, beroende på vilken typ av Pikmin det innehar. När alla fem Pikmin typer i spelet upptäcks, löken sväller upp i en mer traditionell lök-liknande form. Stående under den tar upp en "lök GUI" som tillåter spelaren att välja den typ och mängd av Pikmin de vill ta ut på fältet. Om du håller Z-knappen medan du drar ut Pikmin, kommer det att dra ut Pikmin lika för alla typer.
When multiple Onions are discovered, they fuse together to become an even larger universal Onion that swirls different colors, depending on the type of Pikmin it holds. When all 5 Pikmin types in the game are discovered, the Onion swells up into a more traditional Onion-like shape. Standing underneath it brings up an "Onion GUI" that allows the player to pick the type and amount of Pikmin they'd like to bring out onto the field. If you hold the Z button while pulling out Pikmin, it will pull out Pikmin equally for all types.


De nya lökar visar också sin karakteristiska inslag vid aktivering:
The new onions also display their characteristic element upon activation:


Vid aktivering:
Upon Activation:


'''Röd ''' - spyr Flames
'''Red '''- Spews Flames


'''Gul ''' - Genererar el
'''Yellow '''- Generates Electricity


'''Blå ''' - läcker vatten
'''Blue '''- Leaks Water


'''Pink ''' - Flaps Petals oberäkneligt
'''Pink '''- Flaps Petals Erratically


'''Grey''' - Skapar en "Thump"
'''Grey'''- Creates a "Thump"


==Beteende==
==Behavior==


Under dagtid Pikmin jaga och ta med mat, till exempel [[pellet]]s eller djurkroppar, till lök, vilket i sin tur ger nya Pikmin frön. Om det finns färre än 100 Pikmin på fältet, är fröna kastas ut och slå rot i marken, men om de inte förvaras inne i lök, tillsammans med alla andra Pikmin inte på fältet. Under de två första spelen, när natten faller och alla Pikmin har återvänt, det lök viker sina ben och lyfter från marken, förmodligen med hjälp av sina blomblad som rotorblad att driva sig själv till den låga atmosfär, där den svävar fram till gryningen. I ''Pikmin 3'' , när den är redo att lyfta av, drar den sina ben tillbaka till sin bas och lyfter genom en stråle som kommer från samma ränna den absorberar pellets och fiender i Pikmin samlas. Om en lök förlorar all sin Pikmin eller om inget Pikmin är i stånd att återvända, kommer den att producera ett enda frö följande dag för att förhindra utrotning.
During the daytime Pikmin hunt and bring food, such as [[pellet]]s or animal carcasses, to the Onion, which in turn produces new Pikmin seeds. If there are fewer than 100 Pikmin on the field, the seeds are ejected and take root in the ground, but if not they are stored inside the Onion, along with any other Pikmin not on the field. In the first two games, when night falls and all the Pikmin have returned, the Onion folds its legs and lifts off from the ground, presumably using its flower petals like rotor blades to propel itself into the low atmosphere, where it hovers until daybreak. In ''Pikmin 3'', when it's ready to lift off, it retracts its legs back into its base and lifts off through a jet coming from the same chute it absorbs pellets and enemies the Pikmin gather. If an Onion loses all of its Pikmin, or if no Pikmin are capable of returning, it will produce a single seed the following day to prevent extinction.




När löken först upptäcktes i Pikmin, de var vilande. De hade en mörk gråaktig färg, var flower, och deras ben begravdes i marken tills Olimar kom över dem, vid vilken tidpunkt de sprang för livet
When the Onions were first discovered in Pikmin, they were dormant. They had a dark grayish color, were flowerless, and their legs were buried in the ground until Olimar came upon them, at which point they sprang to life and spat out a single seed. It is not known exactly what triggers this hibernation, though it's possible that a loss of Pikmin or food shortage may prompt the Onion to become dormant until conditions improve.
 och spottade ut ett enda frö. Det är inte känt exakt vad som utlöser denna dvala, men det är möjligt att en förlust av Pikmin eller matbrist kan föranleda Onion blir vilande tills förhållandena förbättras.


Detta beteende undersöktes återigen i  ''Pikmin 3'' , där alla Lök finns vilande. Dock verkar det som lök dvala inte hindrar deras medvetenhet, som Red Onion och rosa Lök ses kämpar för att få bort sig från de fällor de finns i. Winged och blå Pikmin arter verkade ha varit helt dog ut vid den punkt på spelet började, eftersom de är de enda två arter som finns Lök fick gro mer om när de aktiveras. Det är okänt exakt vad som utlöser dvala i lök, eftersom de röda, gula och grå lök befanns alla inaktiva trots närvaron av deras Pikmin fortfarande någonstans på fältet.
This behavior was examined yet again in ''Pikmin 3'', where all Onions are found dormant. However, it seems that Onion dormancy does not hinder their awareness, as the Red Onion and Pink Onions are seen struggling to dislodge themselves from the traps they are found in. The Winged and Blue Pikmin species seemed to have been entirely extincted by the point the game began, as they are the only two species who's Onions had to sprout more of when they were reactivated. It is unknown exactly what triggers dormancy in Onions, since the Red, Yellow, and Grey Onions were all found inactive despite the presence of their Pikmin still somewhere on the field.


==Typer==
==Types==




===''Red Onion''===
===''Red Onion''===


[[Image:Normal redonion.jpg|thumb|left|100px|A Red Onion.]]The Red Onion är den första lök som upptäcktes i [[Pikmin series|samtliga tre matcher]] . I Pikmin är röd lök finns på [[The Impact Site|nedslagsplatsen]] , vilande i marken inte långt från där [[S.S. Dolphin|SS Delfin]] kraschade. En gång vaknat, kommer det att släppa en enda Red Pikmin utsäde som [[Olimar]] kan använda för att skörda närliggande röda [[Pellet Posy|Pellets Posies]] och leka tillräckligt Pikmin att hämta [[Main Engine|Huvudmaskinen]] . I ''[[Pikmin 2]]'' , [[Louie]] finner detta Lök i [[Valley of Repose|Valle]]
[[Image:Normal redonion.jpg|thumb|left|100px|A Red Onion.]] The Red Onion is the first Onion to be discovered in [[Pikmin series|all three games]]. In Pikmin, the Red Onion is found at [[The Impact Site]], dormant in the ground not far from where the [[S.S. Dolphin]] crashed. Once awakened, it will release a single Red Pikmin seed which [[Olimar]] can use to harvest nearby red [[Pellet Posy|Pellet Posies]] and spawn enough Pikmin to retrieve the [[Main Engine]]. In ''[[Pikmin 2]]'', [[Louie]] finds this Onion in the [[Valley of Repose]] when he falls out of [[The Ship]]'s cockpit and gets lost. In ''[[Pikmin 3]] ''the Red Onion is discovered when [[Alph]] comes upon it caught in a branch at [[Tropical Wilds]].


[[Valley of Repose|y of Repose]] när han faller ur [[The Ship]] s cockpit och försvinner. I ''[[Pikmin 3]] '' röd lök upptäcks när [[Alph]] kommer över det fångats i en gren på [[Tropical Wilds|tropiska Wilds]] .




===''Yellow Onion''===


===''Gul lök''===
[[Image:Normal yellowonion.jpg|thumb|right|100px|A Yellow Onion.]]The Yellow Onion is the second Onion that the player comes across in the first two games. In ''Pikmin'', it is found dormant in The Forest of Hope amidst several yellow Pellet Posies and free-standing yellow pellets. In ''Pikmin 2'', the Yellow Onion is located in the [[Perplexing Pool]] behind a poison gate protected by a Fiery Bulblax, so White Pikmin and Red Pikmin are required to reach it. There are a few yellow Pellet Posies nearby which will not regrow once they've been harvested. In ''[[Pikmin 3]] ''the Yellow Onion is discovered in a cave as soon as you get to the [[Distant Tundra]].


[[Image:Normal yellowonion.jpg|thumb|right|100px|A Yellow Onion.]]Den gula lök är den andra lök som spelaren kommer fram i de två första spelen. I ''Pikmin'' , finns den vilande i skogen i hopp bland flera gula Pellets Posies och fristående gula pellets. I ''Pikmin 2'' , är den gula lök som ligger i [[Perplexing Pool|förbryllande Pool]] bakom ett gift grind skyddas av en Fiery Bulblax, så vitt Pikmin och Red Pikmin krävs för att nå det. Det finns några gula Pellets Posies i närheten som inte kommer att återföds ständigt när de har skördats. I ''[[Pikmin 3]] '' Gula Lök upptäcks i en grotta så fort du kommer till [[Distant Tundra]] .
===''Blue Onion''===
[[Image:Normal blueonion.jpg|thumb|left|100px|A Blue Onion.]] In ''Pikmin'', it can be found in [[The Forest Navel]] in a pool near the landing site, and is the third Onion the player discovers. Several blue [[Pellet Posie]]s are in the immediate vicinity, as well as a free-standing blue 5 [[pellet]]. In ''[[Pikmin 2]]'', the blue Onion is located in the [[Awakening Wood]]; although it can be seen relatively early in the game, it lies behind an electric gate, meaning that [[Yellow Pikmin]] from the [[Perplexing Pool]] are required to access it. A small pool blocks the only direct path up to the gate, so the Pikmin must be thrown onto a nearby ledge (while taking care not to disturb the [[Cloaking Burrow-nit]] lying in wait there). The [[Captain]] can then walk around through some water to reach them, and order them to defeat the beast and demolish the gate, allowing him to find the game's first 5 Blue Pikmin. In'' [[Pikmin 3]]'' the blue onion is located at the [[Garden of Hope]] and can only be accessed after defeating the Scornet Maestro at [[Twilight River]].


===''Blå Lök''===
For some unknown reason, in ''Pikmin ''and ''Pikmin 2'' when landing in an area, the blue onion seems to hover a bit before landing, therefore landing slower than the Red Onion and Yellow Onion.
[[Image:Normal blueonion.jpg|thumb|left|100px|A Blue Onion.]]I ''Pikmin'' , kan det finnas i [[The Forest Navel|skogen Navel]] i en pool i närheten av landningsplatsen, och är den tredje lök spelaren upptäcker. Flera blå [[Pellet Posie|Pellets Posies]] är i omedelbar närhet, samt en fristående blå 5 [[pellet]] . I ''[[Pikmin 2]]'' , är den blå lök som ligger i [[Awakening Wood]] ; även om det kan ses relativt tidigt i spelet, ligger det bakom en elektrisk grind, vilket innebär att [[Yellow Pikmin|gula Pikmin]] från [[Perplexing Pool|förbryllande Pool]] krävs för att komma åt den. En liten pool blockerar den enda direkta vägen fram till grinden, så att Pikmin måste kastas på en närliggande avsats (samtidigt noga med att inte störa [[Cloaking Burrow-nit|cloaking Burrow-nit]] ligger på lur där). Den [[Captain|Kaptenen]] kan sedan gå runt igenom lite vatten för att nå dem, och beställa dem att besegra odjuret och riva grinden, låta honom hitta spelets första 5 Blue Pikmin. I ''[[Pikmin 3]]'' den blå löken ligger vid [[Garden of Hope]] och kan bara nås efter att ha besegrat Scornet Maestro på [[Twilight River]] .'' ''


Av någon okänd anledning, i ''Pikmin'' och ''Pikmin 2'' när du landar i ett område, verkar den blå lök att sväva lite innan landning, därför landar långsammare än röd lök och gul lök.
===''Master Onion''===


===''Master Onions''===


<span style="font-size:13px;">I </span>''Pikmin 3 ''<span style="font-size:13px;">, till lök säkring tillsammans i slutet av dagen bilda en större, universell "Mästare Onion" som håller alla Pikmin typer. Master Onion verkar ha en tydlig sfär av något material (som verkar också sträcka) med vätska inne att varje Pikmin färgen verkar leva inuti den speciella färgen på deras typ. De mer Pikmin typer som det innehar, desto fler färger den visar på dess yta, tillsammans med en mer utarbetad randigt mönster på sin mittsektion. Bortsett från dess utseende, fungerar den på samma sätt som en vanlig lök från de två tidigare spelen. Genom att trycka på  </span>''Z  ''<span style="font-size:13px;">Onion menyn, lika mycket av varje typ av Pikmin nu upptäckt kommer att komma ut av lök. Detta förklarar varför det bara finns en landningszonen jämfört med föregående spel som hade tre landningszoner.</span>''[[File:Pikmin_MasterOnion.jpg|thumb|The Master Onion's completed form.]]''
<span style="font-size:13px;">In </span>''Pikmin 3''<span style="font-size:13px;">, Onions fuse together at the end of the day to form a larger, universal "Master Onion" that holds all Pikmin types.  The Master Onion seems to have a clear sphere of some material (that seems to also stretch) with fluid inside that each Pikmin color seems to live inside the particular color of their type. The more Pikmin types it holds, the more colors it displays on its surface, along with a more elaborate striped pattern on its midsection. Aside from its appearance, it functions the same as a normal Onion from the previous two games. By pressing </span>''Z ''<span style="font-size:13px;">on the Onion menu, an equal amount of each type of Pikmin currently discovered will come out of the Onion. This explains why there is only one landing zone compared to the previous game which had three landing zones.</span>''[[File:Pikmin_MasterOnion.jpg|thumb|The Master Onion's completed form.]]''


{{clear}} {{spoiler}}
{{clear}} {{spoiler}}
Line 81: Line 78:
|
|


[[File:Pikmin Secret Onions.png|thumb|Five pink Onions, four black, two cyan, one orange, one green and one blue. They appear during the "good ending" in ''Pikmin''.]]I slutet av ''Pikmin'' , finns det en ganska förvirrande scen där fjorton Lök, färger som inte har dykt upp i en ''Pikmin'' spelet hittills, flyga ovanför [[Planet of the Pikmin|planet av Pikmin]] . Det är okänt om de försöker att följa kapten Olimar eller bara svävar för natten. Det kan betyda att fler färger ännu kan införas i ett framtida Pikmin spelet.
[[File:Pikmin Secret Onions.png|thumb|Five pink Onions, four black, two cyan, one orange, one green and one blue. They appear during the "good ending" in ''Pikmin''.]] At the end of ''Pikmin'', there is a rather confusing scene where fourteen Onions, of colors that have not appeared in a ''Pikmin'' game so far, fly above the [[Planet of the Pikmin]]. It is unknown whether they are trying to follow Captain Olimar or merely hovering for the night. This could mean that more colors may yet be introduced in a future Pikmin game.
|}
|}


{{endspoiler}}
{{endspoiler}}


==I ''Super Smash Bros Brawl''==
==In ''Super Smash Bros. Brawl''==


[[File:MarioThrowsPelletIntoOnion.jpg|thumb|left|160px|Mario utilizing the Onion's function.]]I ''[[Super Smash Bros. Brawl|Brawl]]'' , de 3 ursprungliga Lök visas som en trofé, och på "Distant Planet" stadiet. Här, när en [[pellet]] kastas in i ett, är ett objekt ut. Fler objekt visas om pelleten och lök har samma färg, på samma sätt som det fungerar i [[Pikmin series|''Pikmin'' spelen]] . De Lök kan också drabbas, och kommer så småningom att flyga iväg om drabbas för mycket. Om de är ostörda, kommer de ändå så småningom flyga iväg.
[[File:MarioThrowsPelletIntoOnion.jpg|thumb|left|160px|Mario utilizing the Onion's function.]]In ''[[Super Smash Bros. Brawl|Brawl]]'', the 3 original Onions appear as a trophy and on the "Distant Planet" stage. Here, when a [[pellet]] is thrown into one, an item is ejected. More items appear if the pellet and Onion have the same color, similar to the way it works in the [[Pikmin series|''Pikmin'' games]]. The Onions can also be hit, and will eventually fly away if hit too much. If they are undisturbed, they'll still eventually fly away.






[[File:OnionTrophy.png|thumb|114px]]The Onion har också en slumpvis förekommande trofé. Beskrivningen lyder:
[[File:OnionTrophy.png|thumb|114px]]The Onion also has a randomly occurring trophy. The description reads:


''"Artiklar som anses vara de platser där Pikmin föds. När den faktiska biologin av processen, är mycket fortfarande oklart. Lök absorbera byten som Pikmin fånga och använda den för att ta fram nya Pikmin. Dessutom kan Lök ta i Pikmin och senare släppa dem. Dessa organismer är krönt med distinkta propellerliknande uppsättningar av blad som snurrar runt, så att de kan flyga. "''
''"Items considered to be the places where Pikmin are born. As to the actual biology of the process, much is still unclear. Onions absorb the prey that Pikmin capture and use it to produce new Pikmin. In addition, Onions can take in Pikmin and later release them. These organisms are crowned with distinctive propeller- like sets of leaves that spin around, enabling them to fly."''


==2-P Slaget==
==2-P Battle==


I ''Pikmin 2'' de röda och blå lök visas som baser i 2-P strid. Här de agerar något annorlunda: De är under jord, kan de inte lagra extra Pikmin och kaptener kan inte ta Pikmin ut eller sätta de
In ''Pikmin 2'' the red and blue onions appear as bases in 2-P battle. Here they act slightly different: They are under ground, they can't store extra Pikmin and captains cannot take Pikmin out or put them in. It also spit out the same amount of Pikmin lost to enemy Pikmin without nutrients. In ''Pikmin 2'', Player 1 gets a Red Onion, while Player 2 gets a Blue Onion. In ''Pikmin 3'', Player 1 gets a Cyan-colored Onion that pulses yellow, and Player 2 gets a Pink-colored Onion that pulses orange.


m i. Det spotta också ut samma mängd Pikmin förlorade mot fiendens Pikmin utan näringsämnen. I ''Pikmin 2'' , Spelare 1 får en röd lök, medan Spelare 2 får en Blue Onion. I ''Pikmin 3'' , spelare 1 får en cyan-färgad lök som pulserar gult, och Spelare 2 får en rosa-färgad lök som pulsar orange.
==Gallery==
 
==Galleri==


<gallery columns="3" orientation="none">
<gallery columns="3" orientation="none">
Line 127: Line 122:
</gallery>
</gallery>


==Övrigt==
==Trivia==
[[File:Pikmin 2 - Blue Onion Boot Up (Unused cutscene)|thumb|300px|right|The unused cutscene of the Blue Onion sprouting in Pikmin 2.]]''[[File:Pikmin 2 - Red Onion Boot Up (Unused cutscene)-0|thumb|right|237px]]''
[[File:Pikmin 2 - Blue Onion Boot Up (Unused cutscene)|thumb|300px|right|The unused cutscene of the Blue Onion sprouting in Pikmin 2.]]
*När kapten Olimar först kom på röd lök i ''Pikmin'' , han omkull av ett av benen som det sprang ur marken. När han finner de andra två senare i spelet, är han lite mer försiktig och drar sig undan.
*When Captain Olimar first came upon the Red Onion in ''Pikmin'', he was knocked over by one of the legs as it sprang out of the ground. When he finds the other two later on in the game, he is a little more cautious and backs away.
*Kodningen i ''[[Pikmin 2]]'' avslöjade att lök var ursprungligen planerat att ha en "starta upp" cutscene, precis som de gjorde i det första spelet. Cutscene var komplett med en egen animation, musik och dialog.
*The coding in ''[[Pikmin 2]]'' revealed that the Onions were originally planned to have a "booting up" cutscene, just as they did in the first game. The cutscene was complete with its own animation, music, and dialogue.
**Det enda fel är det ljus som kommer ut är fortfarande synliga även när lök är vilande.
**The only flaw is the light coming out is still visible even when the Onion is dormant.
*I det första ''Pikmin'' spelet, om du trycker ner på D-pad, (2 för [[File:Pikmin 2 - Yellow Onion Boot Up (Unused cutscene)-0|thumb|right|296 px|Note that the Onion is not in the same place as in the final game!]]''New Play Control!'' ) kapten Olimar att fastställa, och 4 Pikmin kan bära honom till sin lök. När Olimar är bortförd av lök, studsar han av lök, och fyrverkerier kommer ut av blomman istället för Pikmin frön.
*In the first ''Pikmin'' game, if you press down on the D-pad, (2 for ''New Play Control!'') Captain Olimar will lay down, and 4 Pikmin can carry him to their Onion. When Olimar is abducted by the Onion, he bounces off the Onion, and fireworks come out of the flower instead of Pikmin seeds.
*Under story mode av ''Pikmin 3'' är Lök upptäcktes som helt rund och liten, men när de smälter samman, sväller de upp i en kupig form som påminner om den ursprungliga Onion mönster.
*During story mode of ''Pikmin 3'', Onions are discovered as perfectly round and small, but when they fuse together, they swell up into a bulbous shape reminiscent of the original Onion designs.
*Master Onion skulle kunna vara ett resultat av evolutionär förändring så Pikmin kolonier kräver mindre utrymme.
*The Master Onion could be a result of evolutionary change so Pikmin colonies require less space.
*De Lök i ''Pikmin 3''  verkar vara mer mekaniskt utseende än sina tidigare inkarnationer.
*The Onions in ''Pikmin 3'' appear to be more mechanical in appearance than their previous incarnations.
*Om spelaren tittar upp på Master Onion i ''Pikmin 3'' med [[KopPad]] , kan man se vad som verkar vara solpaneler liknande celler på sina kronblad.
*If the player looks up at the Master Onion in ''Pikmin 3'' with the [[KopPad]], one can see what appear to be solar panel-like cells on its petals.
*[[Alph]] nämner i en loggpost som de virvlande färger Master Onion faktiskt kan vara Pikmin själva, som lagras i en enklare, flytande form för enklare förvaring.
*[[Alph]] mentions in a log entry that the swirling colors of the Master Onion may actually be the Pikmin themselves, stored in a simpler, fluid form for easier storage.
*[[Olimar]]  nämner att det finns en vegetabilisk kallas en lök på [[Hocotate]] .
*[[Olimar]] mentions that there is a vegetable called an onion on [[Hocotate]].


[[de:Zwiebel|de: Zwiebel]]
[[de:Zwiebel]]
[[Category:Onions]]
[[Category:Onions]]
[[Category:Pikmin species]]
[[Category:Pikmin species]]

Revision as of 21:03, July 9, 2014

Here is the page about Pikmin Onions. If you were looking for the treasure in Perplexing Pool, see Onion Replica.

Artwork of the Red Onion.
A Red Onion.

Onions are the large, round life forms that act as nests for the Pikmin. There are three known types of Onion nests, each with unique coloration corresponding to either Red, Yellow, or Blue Pikmin, and only one of each has ever been seen. As of Pikmin 2, subterranean species such as Purple Pikmin, White Pikmin and Bulbmin do not have Onions.

In Pikmin 3, all discovered onions merge together the night after they are discovered, and become a single, universal Onion, greatly simplifying the management of Pikmin types at the beginning of each day.

Onions require light, as in Pikmin 3, the Yellow Onion did not activate until a nearby light source was turned on, even when approached. It also appears that the Onions in Pikmin 3 are much more malleable than their Pikmin and Pikmin 2 counterparts in regards to which Pikmin species they will hold. In Pikmin 3, you discover a new Onion color and leave that new color of Pikmin at your landing site instead of at their home Onion, the Master Onion at the landing site will accommodate them until the Onion Fusion at the end of the day.

Appearance

Pikmin and Pikmin 2

These bulbous plant-hives have brightly colored bodies with a black and white band across the midsection. On the top, there is a big flower, resembling the flowers that Pikmin have. There are concentric circles on the ground in the Onion landing spots in each area, which are never referred to in-game. Three stilt-like legs suspend the Onions out of the reach of hungry predators, and provide access to the inside for Pikmin. In Pikmin, Olimar states that he inspected the Onion's legs, and saw they were covered with tiny little hairs, possibly to help the Pikmin climb out.

In Pikmin 1, Onions have different appearances before they are discovered. They are darker in coloration, have no flowers on top, and are partly buried. When Captain Olimar approaches them, they explode with color, and the flower blooms and spins rapidly, pulling out the legs.

Pikmin 3

In Pikmin 3, Onions appear as small, berry-like objects with three black-metallic "joints". Out of these joints come 3, glowing root-like legs which allow the Onion to stand. At night, the legs completely retract and blue flames burst out of the "joints", allowing the Onion to lift off into the night sky.

When multiple Onions are discovered, they fuse together to become an even larger universal Onion that swirls different colors, depending on the type of Pikmin it holds. When all 5 Pikmin types in the game are discovered, the Onion swells up into a more traditional Onion-like shape. Standing underneath it brings up an "Onion GUI" that allows the player to pick the type and amount of Pikmin they'd like to bring out onto the field. If you hold the Z button while pulling out Pikmin, it will pull out Pikmin equally for all types.

The new onions also display their characteristic element upon activation:

Upon Activation:

Red - Spews Flames

Yellow - Generates Electricity

Blue - Leaks Water

Pink - Flaps Petals Erratically

Grey- Creates a "Thump"

Behavior

During the daytime Pikmin hunt and bring food, such as pellets or animal carcasses, to the Onion, which in turn produces new Pikmin seeds. If there are fewer than 100 Pikmin on the field, the seeds are ejected and take root in the ground, but if not they are stored inside the Onion, along with any other Pikmin not on the field. In the first two games, when night falls and all the Pikmin have returned, the Onion folds its legs and lifts off from the ground, presumably using its flower petals like rotor blades to propel itself into the low atmosphere, where it hovers until daybreak. In Pikmin 3, when it's ready to lift off, it retracts its legs back into its base and lifts off through a jet coming from the same chute it absorbs pellets and enemies the Pikmin gather. If an Onion loses all of its Pikmin, or if no Pikmin are capable of returning, it will produce a single seed the following day to prevent extinction.


When the Onions were first discovered in Pikmin, they were dormant. They had a dark grayish color, were flowerless, and their legs were buried in the ground until Olimar came upon them, at which point they sprang to life and spat out a single seed. It is not known exactly what triggers this hibernation, though it's possible that a loss of Pikmin or food shortage may prompt the Onion to become dormant until conditions improve.

This behavior was examined yet again in Pikmin 3, where all Onions are found dormant. However, it seems that Onion dormancy does not hinder their awareness, as the Red Onion and Pink Onions are seen struggling to dislodge themselves from the traps they are found in. The Winged and Blue Pikmin species seemed to have been entirely extincted by the point the game began, as they are the only two species who's Onions had to sprout more of when they were reactivated. It is unknown exactly what triggers dormancy in Onions, since the Red, Yellow, and Grey Onions were all found inactive despite the presence of their Pikmin still somewhere on the field.

Types

Red Onion

The Red Onion is the first Onion to be discovered in all three games. In Pikmin, the Red Onion is found at The Impact Site, dormant in the ground not far from where the S.S. Dolphin crashed. Once awakened, it will release a single Red Pikmin seed which Olimar can use to harvest nearby red Pellet Posies and spawn enough Pikmin to retrieve the Main Engine. In Pikmin 2, Louie finds this Onion in the Valley of Repose when he falls out of The Ship's cockpit and gets lost. In Pikmin 3 the Red Onion is discovered when Alph comes upon it caught in a branch at Tropical Wilds.


Yellow Onion

The Yellow Onion is the second Onion that the player comes across in the first two games. In Pikmin, it is found dormant in The Forest of Hope amidst several yellow Pellet Posies and free-standing yellow pellets. In Pikmin 2, the Yellow Onion is located in the Perplexing Pool behind a poison gate protected by a Fiery Bulblax, so White Pikmin and Red Pikmin are required to reach it. There are a few yellow Pellet Posies nearby which will not regrow once they've been harvested. In Pikmin 3 the Yellow Onion is discovered in a cave as soon as you get to the Distant Tundra.

Blue Onion

In Pikmin, it can be found in The Forest Navel in a pool near the landing site, and is the third Onion the player discovers. Several blue Pellet Posies are in the immediate vicinity, as well as a free-standing blue 5 pellet. In Pikmin 2, the blue Onion is located in the Awakening Wood; although it can be seen relatively early in the game, it lies behind an electric gate, meaning that Yellow Pikmin from the Perplexing Pool are required to access it. A small pool blocks the only direct path up to the gate, so the Pikmin must be thrown onto a nearby ledge (while taking care not to disturb the Cloaking Burrow-nit lying in wait there). The Captain can then walk around through some water to reach them, and order them to defeat the beast and demolish the gate, allowing him to find the game's first 5 Blue Pikmin. In Pikmin 3 the blue onion is located at the Garden of Hope and can only be accessed after defeating the Scornet Maestro at Twilight River.

For some unknown reason, in Pikmin and Pikmin 2 when landing in an area, the blue onion seems to hover a bit before landing, therefore landing slower than the Red Onion and Yellow Onion.

Master Onion

In Pikmin 3, Onions fuse together at the end of the day to form a larger, universal "Master Onion" that holds all Pikmin types.  The Master Onion seems to have a clear sphere of some material (that seems to also stretch) with fluid inside that each Pikmin color seems to live inside the particular color of their type. The more Pikmin types it holds, the more colors it displays on its surface, along with a more elaborate striped pattern on its midsection. Aside from its appearance, it functions the same as a normal Onion from the previous two games. By pressing on the Onion menu, an equal amount of each type of Pikmin currently discovered will come out of the Onion. This explains why there is only one landing zone compared to the previous game which had three landing zones.

View of the Master Onion.
The Master Onion's completed form.


Template:Endspoiler

In Super Smash Bros. Brawl

File:MarioThrowsPelletIntoOnion.jpg
Mario utilizing the Onion's function.

In Brawl, the 3 original Onions appear as a trophy and on the "Distant Planet" stage. Here, when a pellet is thrown into one, an item is ejected. More items appear if the pellet and Onion have the same color, similar to the way it works in the Pikmin games. The Onions can also be hit, and will eventually fly away if hit too much. If they are undisturbed, they'll still eventually fly away.


The Onion also has a randomly occurring trophy. The description reads:

"Items considered to be the places where Pikmin are born. As to the actual biology of the process, much is still unclear. Onions absorb the prey that Pikmin capture and use it to produce new Pikmin. In addition, Onions can take in Pikmin and later release them. These organisms are crowned with distinctive propeller- like sets of leaves that spin around, enabling them to fly."

2-P Battle

In Pikmin 2 the red and blue onions appear as bases in 2-P battle. Here they act slightly different: They are under ground, they can't store extra Pikmin and captains cannot take Pikmin out or put them in. It also spit out the same amount of Pikmin lost to enemy Pikmin without nutrients. In Pikmin 2, Player 1 gets a Red Onion, while Player 2 gets a Blue Onion. In Pikmin 3, Player 1 gets a Cyan-colored Onion that pulses yellow, and Player 2 gets a Pink-colored Onion that pulses orange.

Gallery

Trivia

File:Pikmin 2 - Blue Onion Boot Up (Unused cutscene)
The unused cutscene of the Blue Onion sprouting in Pikmin 2.
  • When Captain Olimar first came upon the Red Onion in Pikmin, he was knocked over by one of the legs as it sprang out of the ground. When he finds the other two later on in the game, he is a little more cautious and backs away.
  • The coding in Pikmin 2 revealed that the Onions were originally planned to have a "booting up" cutscene, just as they did in the first game. The cutscene was complete with its own animation, music, and dialogue.
    • The only flaw is the light coming out is still visible even when the Onion is dormant.
  • In the first Pikmin game, if you press down on the D-pad, (2 for New Play Control!) Captain Olimar will lay down, and 4 Pikmin can carry him to their Onion. When Olimar is abducted by the Onion, he bounces off the Onion, and fireworks come out of the flower instead of Pikmin seeds.
  • During story mode of Pikmin 3, Onions are discovered as perfectly round and small, but when they fuse together, they swell up into a bulbous shape reminiscent of the original Onion designs.
  • The Master Onion could be a result of evolutionary change so Pikmin colonies require less space.
  • The Onions in Pikmin 3 appear to be more mechanical in appearance than their previous incarnations.
  • If the player looks up at the Master Onion in Pikmin 3 with the KopPad, one can see what appear to be solar panel-like cells on its petals.
  • Alph mentions in a log entry that the swirling colors of the Master Onion may actually be the Pikmin themselves, stored in a simpler, fluid form for easier storage.
  • Olimar mentions that there is a vegetable called an onion on Hocotate.

de:Zwiebel