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Saved game selection menu: Difference between revisions

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(Reorganization and cleanup in preparation for adding P3D information)
(Added Pikmin 3 Deluxe and Hey! Pikmin information.)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
The '''saved game selection menu''' allows the player to select which [[saved game]] to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[area selection menu]] in order to start a new day, unless they quit after entering a cave's sublevel are or emerging from one. When the player chooses an empty saved game, they start the [[story mode]] from beginning.
The '''saved game selection menu''' allows the player to select which [[saved game]] to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[area selection menu]] in order to start a new day, unless they quit after entering a cave's sublevel are or emerging from one. When the player chooses an empty saved game, they start the [[story mode]] from beginning.


==In ''Pikmin'' and ''Pikmin 2''==
==In ''Pikmin'' and ''Pikmin 2''==
[[File:Pikmin save games.jpg|thumb|The saved game selection menu in ''Pikmin''.]]
[[File:Pikmin save games.jpg|thumb|250px|The saved game selection menu in ''Pikmin''.]]
[[File:Pikmin 2 save games.jpg|thumb|The saved game selection menu in ''Pikmin 2''.]]
[[File:Pikmin 2 save games.jpg|thumb|250px|The saved game selection menu in ''Pikmin 2''.]]
{{p}} and {{p2}} each can have up to 3 saved games, and in these games the saved games are represented as 3 bubbles, numbered 1 to 3 from left to right. Each bubble has the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gc|y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gc|x|wii|2}} to erase it.
{{p}} and {{p2}} each can have up to 3 saved games, and in these games the saved games are represented as 3 bubbles, numbered 1 to 3 from left to right. Each bubble has the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gc|y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gc|x|wii|2}} to erase it.


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Each orb in ''Pikmin 2'' has some colored mist inside. Each color represents something about the respective saved game slot, but it is currently unknown what.
Each orb in ''Pikmin 2'' has some colored mist inside. Each color represents something about the respective saved game slot, but it is currently unknown what.
{{game help|p2|Find what the colored mist represents.}}


===In ''New Play Control! Pikmin''===
===In ''New Play Control! Pikmin''===
The saved game selection menu in {{npcp1}} adds the function of the [[day selection menu]] to the existing menu design, allowing the player to press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond.
The saved game selection menu in {{npcp1}} adds the function of the [[day selection menu]] to the existing menu design, allowing the player to press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond.
{{clear}}


==In ''Pikmin 3 Deluxe''==
==In ''Pikmin 3 Deluxe''==
{{stub}}
{{image}}
While {{p3}} has no saved game selection menu due to having only 1 saved game per Wii U account, its re-release {{p3d}} does.
While {{p3}} has no saved game selection menu due to having only 1 saved game per Wii U account, its re-release {{p3d}} does. The 3 saved games are represented by 3 wide blue boxes arranged vertically. Each box contains information about the saved game, and no additional information is shown upon highlighting a box. The current day is shown on the left side of each box. Along the top of each box is the [[difficulty]] of the saved game and the date and time it was last saved. At the bottom of each box is yellow text showing the current Story Mode objective. {{button|switch|zr}} can be pressed to change the difficulty of the currently selected saved game, {{button|switch|y}} can be pressed to erase it, {{button|switch|x}} can be used to copy it, and {{button|switch|a}} can be pressed to select it, opening the [[day selection menu]].
 
{{clear}}


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
{{stub}}
[[File:HP save selection.jpg|thumb|250px|The saved game selection menu in ''Hey! Pikmin''.]]
{{hp}} can have up to 3 saved games, and each saved game is represented with a colored box.
{{hp}} can have up to 3 saved games, represented by the letters A, B, and C. The menu displays the 3 saved games as rounded boxes, with the letter on the left in a circle (colored red for A, yellow for B, and blue for C), and the highest-numbered [[area]] and total [[Sparklium]] count filling up the rest of the box (colored based on the color of the most recent sector on the [[sector selection menu]]). Empty saved games have the text "New Game" instead. On the left side are 3 buttons, which switch between different functions of the menu. When "Play" is selected (which it is by default), tapping a saved game boxes will open the sector selection menu for that saved game. When "Copy" is selected, tapping a saved game will prompt the player to select another saved game spot to copy that saved game to, and selecting another spot will prompt the player to confirm their choice; doing so will copy the saved game. When "Delete" is selected, tapping a saved game will prompt the player to confirm that they are sure about deleting the saved game; selecting "Yes" will delete the saved game.
 
{{clear}}


==See also==
==See also==

Revision as of 21:35, January 20, 2021

The saved game selection menu allows the player to select which saved game to play on. There are three saved games, and each one can store info on a session, like the current game day, the collected ship parts or treasures, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the area selection menu in order to start a new day, unless they quit after entering a cave's sublevel are or emerging from one. When the player chooses an empty saved game, they start the story mode from beginning.

In Pikmin and Pikmin 2

The saved game selection menu in Pikmin.
The saved game selection menu in Pikmin 2.

Pikmin and Pikmin 2 each can have up to 3 saved games, and in these games the saved games are represented as 3 bubbles, numbered 1 to 3 from left to right. Each bubble has the day number of the respective saved game inside, just like the day counter on the in-game HUD. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in Pikmin, and the amount of Pokos, salvaged treasures and play time, as well as the cave and sub-level, if any, in Pikmin 2. On this screen, the player can press GCN Y.png / Wiimote 1.png to copy the currently highlighted saved game onto another one, or GCN X.png / Wiimote 2.png to erase it.

In Pikmin 2 for the GameCube, the number of treasures at the bottom of the screen appears as the currently collected total, followed by a slash and the total of treasures in the game – 201 (but only after the debt has been repaid).

In Pikmin and Pikmin 2, each save is referred to as "Ship's Log", but in the former, there is also a message on this screen that refers to them as "Data Files" ("Choose a Data File"), and an option on the pause menu that refers to the concept as a "save". Finally, in Pikmin 3, the saved games are not given a term at all. Because of the lack of consensus and the existence of data files as items in Pikmin 3, this menu is hence referred to as the "saved game selection" menu.

Each orb in Pikmin 2 has some colored mist inside. Each color represents something about the respective saved game slot, but it is currently unknown what.

The following article or section is in need of assistance from someone who plays Pikmin 2.
Particularly: Find what the colored mist represents.

In New Play Control! Pikmin

The saved game selection menu in New Play Control! Pikmin adds the function of the day selection menu to the existing menu design, allowing the player to press Wiimote Minus.png and Wiimote Plus.png to change the day they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond.

In Pikmin 3 Deluxe

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You can help Pikipedia by uploading some images.

While Pikmin 3 has no saved game selection menu due to having only 1 saved game per Wii U account, its re-release Pikmin 3 Deluxe does. The 3 saved games are represented by 3 wide blue boxes arranged vertically. Each box contains information about the saved game, and no additional information is shown upon highlighting a box. The current day is shown on the left side of each box. Along the top of each box is the difficulty of the saved game and the date and time it was last saved. At the bottom of each box is yellow text showing the current Story Mode objective. Icon for the ZR Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. can be pressed to change the difficulty of the currently selected saved game, Icon for the Y Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. can be pressed to erase it, Icon for the X Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. can be used to copy it, and Icon for the A button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. can be pressed to select it, opening the day selection menu.

In Hey! Pikmin

The saved game selection menu in Hey! Pikmin.
The saved game selection menu in Hey! Pikmin.

Hey! Pikmin can have up to 3 saved games, represented by the letters A, B, and C. The menu displays the 3 saved games as rounded boxes, with the letter on the left in a circle (colored red for A, yellow for B, and blue for C), and the highest-numbered area and total Sparklium count filling up the rest of the box (colored based on the color of the most recent sector on the sector selection menu). Empty saved games have the text "New Game" instead. On the left side are 3 buttons, which switch between different functions of the menu. When "Play" is selected (which it is by default), tapping a saved game boxes will open the sector selection menu for that saved game. When "Copy" is selected, tapping a saved game will prompt the player to select another saved game spot to copy that saved game to, and selecting another spot will prompt the player to confirm their choice; doing so will copy the saved game. When "Delete" is selected, tapping a saved game will prompt the player to confirm that they are sure about deleting the saved game; selecting "Yes" will delete the saved game.

See also