User:Twins1105/Sandbox: Difference between revisions

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(Slight rewrite of the Red Bulborb section in Pikmin Adventure Enemies.)
Tags: Mobile edit Advanced mobile edit
(Slight rewrite to the Yellow Bulborb section. Will need a further rewrite.)
Tags: Mobile edit Advanced mobile edit
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==Red Bulborb==
==Red Bulborb==
[[File:Bulborb NL.png|thumb|A Bulborb as seen in the ''Nintendo Land'' Plaza.]]
[[File:Bulborb NL.png|thumb|The Bulborb [[Pikmin Adventure prizes|statue]] as seen in the ''Nintendo Land'' Plaza.]]
The '''Red Bulborb''' is the most common Bulborb variant found in ''Pikmin Adventure'', and are found in almost every level. They are most commonly found small, but there are larger ones that are found in certain areas.
The '''Red Bulborb''' is the most common Bulborb variant found in ''Pikmin Adventure'', and are found in almost every level. They are most commonly found small, but there are larger ones that are found in certain areas.


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==Yellow Bulborb==
==Yellow Bulborb==
[[File:Yellow Bulborb NL.png|thumb|A Yellow Bulborb ready to attack the Blue Pikmin player.]]
[[File:Yellow Bulborb NL.png|thumb|A Yellow Bulborb ready to attack the Blue Pikmin player.]]
'''Yellow Bulborbs''' are another class of mechanical Bulborbs fought in ''Pikmin Adventure'', and act as the first mini-boss in the attraction. These ones, in particular, are essentially mechanized versions of the [[Yellow Bulborb]]s seen in [[Pikmin 2 prerelease information|early footage of ''Pikmin 2'']]. Yellow Bulborbs are usually larger than the Red Bulborbs.
The '''Yellow Bulborb''' is a semi-common Bulborb variant fought in ''Pikmin Adventure'', and act as the first mini-boss in the attraction. This one, in particular, could potentially allude to the [[Yellow Bulborb]]s seen in [[Pikmin 2 prerelease information|early footage of ''Pikmin 2'']]. The Yellow Bulborb is larger than average in its first encounter, but smaller versions can be encountered as well.


===Strategy===
===Strategy===
To defeat Yellow Bulborbs, the player can either attack the weak spots on their sides, or, in the smaller variations, attack the weak spots on their heads.
As a varient of the Red Bulborb, the Yellow Bulborb can also charge at and eat players. The player can either attack the weak spots on their sides, or, in the smaller variations, attack the weak spots on their heads.


Yellow Bulborbs, in addition to their basic melee biting attack, are capable of spewing orbs of water that ensnare players, rendering them helpless and useless until they are freed, or a Spike Ball, which knocks life off of you if it hits. If a player is trapped in a water bubble, they can be freed by having other Pikmin attack them. Unlike other types of Bulborbs, Yellows have the ability to charge at players which will instantly kill smaller Pikmin and damage larger ones. They have difficulty changing direction while charging, however, so this attack isn't too difficult to avoid.
Yellow Bulborbs, in addition to their basic melee biting attack, are capable of spewing orbs of water that ensnare players, rendering them helpless and useless until they are freed, or a [[Pikmin Adventure prizes#Spike Ball|Spike Ball]], which will knock out a player that gets hit by it. If a player is trapped in a water bubble, they can be freed by having other Pikmin attack them, similar to Bulborb Droppings.


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Revision as of 13:07, April 16, 2024

Sandbox to hold my W.I.P. edits for certain articles.

Albino Dwarf Bulborb

The Albino Dwarf Bulborb (コチャッピーモドキ?, lit.: "Pseudo Small Chappy") is a small nocturnal enemy that only appears in Pikmin 4. This enemy resembles the Dwarf Bulborb in appearance, but has a white to red ombré back instead of a spotted one, similar to the Bulborb Larva, and additionally have slightly larger snouts compared to most Dwarf Bulborbs. These differences largely stem from both its very young age, being the first molt of a Bulborb Larva, and because it is a true member of the grub-dog family rather than a breadbug mimic.

Despite being their young, adult Bulborbs are known to cannibalize Albino Dwarf Bulborbs. In order to avoid this, they are only active at night and in caverns, where the poor visibility allows them to evade predation. The Albino Dwarf Bulborb is noticeably tougher than the Dwarf Bulborb, requiring two direct Pikmin throws to the back to dispatch.

Anode Beetle

The Anode Beetle (エレキムシ?, lit.: "Electric Bug") is a small enemy found in Pikmin 2 and Pikmin 4. This creature is blissfully unaware of Pikmin, and if found alone, is harmless; but if there is a partner nearby, an electrical barrier can be produced between the two, subjecting any nearby Pikmin to electrocution. As such, it is commonly found in groups of 2 or more.

Swarming will not harm it, as it has a protective shell, similar to the Flint Beetles. To damage it, one must throw a Pikmin on top of it to flip it over, then proceed to swarm it. Purple Pikmin can cause them to flip over even if not directly hit.

Arachnode

The Arachnode (マリグモ?, lit.: "Temari Spider") is a spider-like enemy in Pikmin 3 and Pikmin 4. While dormant on its web, the Arachnode resembles a cocoon, with a black and yellow striped and sphere-shaped body. This shape and coloring comes from the eight legs wrapped tightly around its body; its actual body is comprised of small black orbs with yellow circles instead of stripes. Once a Pikmin or leader gets caught in an Arachnode's web, it will uncurl its legs after a while, and wander up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.

Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. Winged Pikmin carrying objects will get stuck in webs that are along their route, making webs the primary obstacle for these types of Pikmin.

Arctic Cannon Larva

The Arctic Cannon Larva (ユキフタクチ?, lit.: "Snow Two-Mouth") is an enemy in Pikmin 3 and Pikmin 4. It is bright green, with a lavender underbelly, and are accustomed to cold conditions. They are the larval form of the Arctic Cannon Beetle.

Unlike their rock-spitting relatives, the Arctic Cannon Larva launches giant snowballs. While mostly equivalent to boulders in functionality, snowballs are incapable of killing Pikmin, instead simply picking them up and carrying them along until they crash into something (even other snowballs); Winged Pikmin won't even be picked up by the projectiles, only knocked back. Leaders will be picked up as well, which also traps them until the snowball is destroyed. As a result, the creature is annoying at best, and is only a threat if the Pikmin it rolls away end up next to some other enemy or hazard without the player noticing, but can be killed with relative ease by any Pikmin type.

Bulborb

The Bulborb (チャッピー?, lit.: "Chappy"), known as the Spotty Bulborb in Pikmin and the Red Bulborb (アカチャッピー?, lit.: "Red Chappy") in Pikmin 2, is a common enemy found throughout the Pikmin series. The Bulborb is one of the most prominent enemies in the franchise and appear in all 4 numbered Pikmin games. It also has apperances in Hey! Pikmin, Pikmin Adventure, Pikmin Short Movies, has several pieces of merchandise based on it, and are the focus of the first game's North American boxart. The Bulborb is the most commonly encountered member of the particularly extensive and diverse Grub-dog family.

The Bulborb has pointed snouts, eyes on stalks, and a red back with white spots. It only has two sharp fangs on either side of its mouth. It is a largely nocturnal creature and spends much of its time sleeping, only waking up when detecting potential prey, or during the night. It is often found sleeping near Dwarf Bulborbs, which are actually members of the Breadbug family.

Yellow Wollyhop

The Yellow Wollyhop (イモガエル?, lit.: "Potato Frog"; known as the Yellow Wollywog depending on the game and region) is a frog-like enemy found in the Pikmin games. It is a large, round, yellow creature with large eyes and beady pupils, and short front legs with larger hind legs. Its skin is tinted green towards the top of its head, with green spots along the sides. It can usually be found in or around large, open-air bodies of water, but also in moist, rainy areas.

It is known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing any Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wolpole eggs, revealing that the Yellow Wollyhop and the Wolpole are the same exact species.

It is the only mature species of amphituber in both Pikmin 3 and Hey! Pikmin. In these games, they also have a reasoning for it's floating ability: it's throat inflates, presumably allowing it to float in the air temporarily. In Hey! Pikmin, it seems to have slightly increased in size and move slightly faster.

Enemies in Pikmin Adventure

This is a list of enemies found in the Nintendo Land attraction Pikmin Adventure.

Red Bulborb

A Red Bulborb statue in the Nintendo Land plaza.
The Bulborb statue as seen in the Nintendo Land Plaza.

The Red Bulborb is the most common Bulborb variant found in Pikmin Adventure, and are found in almost every level. They are most commonly found small, but there are larger ones that are found in certain areas.

Strategy

The Red Bulborb is one of the easiest enemies to kill in Pikmin Adventure. When it sees a player, it charges a dash in a straight line towards their target. They are easy to dodge, but can cause a knockout if the player isn't careful. Should they grab a player, they will do one of two things: They will either swing them around, and then toss them far away, or they will toss it up, eat them, and turn them into Bulborb Droppings, making it impossible for them to be whistled at or attack enemies. In this state, players must be broken out by Olimar or other Pikmin.

The only weak spot the Red Bulborb has is on their back which, due to their quick speed and jumpy movements, make it somewhat challenging for one to hit. It is best advised that players controlling Pikmin themselves attack these enemies to take them down swiftly without any damage.

Monita's notes

US version icon.png: These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!

European version icon.png: These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.

Names in other languages

Language Name Meaning
Flag of Japan Japanese チャッピー?
Chappī
Chappy
Flag of Italy Italian Coleto Bulborb

Yellow Bulborb

A Yellow Bulborb in Pikmin Adventure.
A Yellow Bulborb ready to attack the Blue Pikmin player.

The Yellow Bulborb is a semi-common Bulborb variant fought in Pikmin Adventure, and act as the first mini-boss in the attraction. This one, in particular, could potentially allude to the Yellow Bulborbs seen in early footage of Pikmin 2. The Yellow Bulborb is larger than average in its first encounter, but smaller versions can be encountered as well.

Strategy

As a varient of the Red Bulborb, the Yellow Bulborb can also charge at and eat players. The player can either attack the weak spots on their sides, or, in the smaller variations, attack the weak spots on their heads.

Yellow Bulborbs, in addition to their basic melee biting attack, are capable of spewing orbs of water that ensnare players, rendering them helpless and useless until they are freed, or a Spike Ball, which will knock out a player that gets hit by it. If a player is trapped in a water bubble, they can be freed by having other Pikmin attack them, similar to Bulborb Droppings.

Green Bulborb

A Green Bulborb from Pikmin Adventure.
A sleeping Green Bulborb.

Green Bulborbs are semi-common foes encountered in Pikmin Adventure, and are larger than most Mecha Bulborbs. They usually appear in enclosed areas, requiring the player to manually break them out, or in dark areas, requiring the player to use the nearby Glowing Mushroom to upgrade their light source.

Strategy

Green Bulborbs are basically just larger versions of the other Bulborbs, but they can follow the player when charging, unlike the Red Bulborbs, which only travel in a straight line. It should be noted, however, that Green Bulborbs are usually spawned with bombs or boulders available near them, so it would be advised that if you are low on hearts, to simply take them out with bombs before they even wake up.

Bilious Bulborb

A Bilious Bulborb statue in the Nintendo Land plaza.
A Bilious Bulborb as seen in the Nintendo Land Plaza.

The Bilious Bulborbs is the largest of all the common mechanical Bulborbs found throughout Pikmin Adventure, and is the second mini-boss the player fights. Its eyes and color make it resemble the Orange Bulborb from Pikmin 2. They have smaller spots than normal, so it is suggested that they may not be part of the Bulborb subspecies.

Strategy

Upon entering its arena, the mechanical beast will awaken and the battle will begin with a roar. Rather than charging the player like most enemies do, the Bilious Bulborb will instead stand in place and shoot Spike Balls out of its mouth. The best way to defeat this creature is with multiple players, as getting behind it is difficult with one person alone. Have the player controlling Olimar run around so the other Mii Pikmin can get to the weak-points dotting its back. Once the mini-boss has taken enough damage, it will rage and get faster, and will be quicker to shake off Pikmin. Fortunately, the stage may have rocks at its edges. If it does, Olimar or the Pikmin can pick these up to throw them at the boss. If the rocks hit the creature on a weak-point or directly on its face, it will be dazed for a few seconds. If utilized properly, the rocks can turn the tide in a losing battle and save the player.

Monita's Notes

US version icon.png: The different size spots suggest that these may not be a true subspecies of Bulborb at all. Or perhaps they're normal Bulborbs feeling a little under the weather.

European version icon.png: The different-sized spots suggest that these may not be a true subspecies of Bulborb at all. Or perhaps they're normal Bulborbs feeling a little under the weather.

Names in other languages

Language Name Meaning
Flag of Japan Japanese テンテンチャッピー?
Tenten Chappī
Dotted Chappy
Flag of Italy Italian Coleto bilioso Bilious Bulborb

Creepy Beeb

Four Creepy Beebs in Pikmin Adventure.
Four Creepy Beebs.

Creepy Beebs (European version icon.png European version: Worker Baubs) are the smallest enemies found in Pikmin Adventure. They are unique in the sense that they are listed as belonging to the "Beeb family" (European version icon.png European version: Soplouse family), a family that is not listed in the current Pikmin series. They resemble small purple orbs with four legs and two large, stalked eyes. They also have an antenna coming out of the tops of their heads.

Strategy

Creepy Beebs come in various sizes: small, easy-to-kill Beebs, medium, still easy-to-kill Beebs, and larger, more dangerous ones. They all attack by flashing a yellow color, and rolling forward. The smaller ones are the easiest enemies to kill, as they die in one hit due to their entire body being a single weak-point. They only roll forward a tiny bit, so avoiding their attack is very simple. The medium Beebs take a few hits to kill, but are still very simple to get rid of; their attacks are the same as the small ones. The larger ones curl up into a ball to roll around continuously, crushing anything in their path. These types must be attacked when they are not rolling, or the player can also use rocks and bombs if available to stop them from rolling and daze them. They have a lot more health than the small and medium Creepy Beebs.

Monita's Notes

US version icon.png: Creepy Beebs are about the size of Olimar and move in packs. They're usually quite peaceful creatures, but their flexible legs and formidable charge attack help them when they feel threatened.

European version icon.png: Worker Baubs are about the size of Olimar and move in groups. These industrious creatures are usually peaceful, but their flexible legs and formidable charge help them when they feel threatened.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ザコワラジ?
Zako Waraji
Small Fry Woodlouse

Bombardier Beeb

Four Bombardier Beebs in Pikmin Adventure.
Four Bombardier Beebs ready to blow up.

Bombardier Beebs (or Bombardier Baubs in the European version) are one of the more rare enemies seen in Pikmin Adventure. They are a variant of the common Beeb enemy that explodes after a few seconds of being spotted, making them similar to the Volatile Dweevils from Pikmin 2 in means of attack.

Strategy

Bombardier Beebs are the size of a large normal Beeb. Upon spotting a player, they will activate a fuse on their heads and chase them. After about 5 seconds, they will stand in place and panic for a second before exploding, causing a shock wave that will damage nearby enemies in a short range, and easily take out nearby destructible blocks.

Bombardier Beebs can be used to the players' advantage to destroy enemies and obstacles, but one must be careful to not allow themselves to get caught in a corner, or the Bombardier Beeb will trap them and they will get engulfed in the explosion.

Monita's Notes

US version icon.png: This creature is equipped with a fuse and will detonate when approached. Whatever you do, don't go anywhere near it carrying something flammable. Or inflammable, for that matter.

European version icon.png: This creature is equipped with a fuse and will detonate when approached. Whatever you do, don't go anywhere near it carrying something flammable. Or inflammable for that matter.

Names in other languages

Language Name Meaning
Flag of Japan Japanese サクレワラジ?
Sakure Waraji
Bursting Woodlouse
Flag of Italy Italian Pidolino bombardiere Bombing Beeb

Blowhog

A Blowhog in Pikmin Adventure.
A Blowhog in Pikmin Adventure.

The Blowhog (or the Puffy Blowhog in the European version of Pikmin Adventure) is a rare enemy that appear in Pikmin Adventure's later levels. They attack by charging a needle from their snouts before proceeding to charge at the players. They are first encountered in Burst the Giant Balloon.

Strategy

The Blowhog has a completely different method of attacking from other types of Blowhog. Instead of blowing air at Pikmin, it turns its snout into a spike and tries to ram the players head-on.

Their entire body is a weak point, making attacking them somewhat easier then with most enemies. However, they are small, making precision in throwing difficult, and they usually hover over pits, making it difficult to throw Pikmin at them without losing them. Sometimes they will float over solid ground to combat the player, so it is best to kill them then.

Monita's Notes

US version icon.png: This unfriendly beast attacks by shooting needles from its mouth but mellows considerably after the initial assault. Still, a balloon with needles inside of it... That sounds like a dangerous combination!

European version icon.png: This unfriendly beast attacks by shooting needles from its mouth but mellows considerably after the initial assault. ◆ Still, a balloon with needles inside it... That sounds like a dangerous combination!

Names in other languages

Language Name Meaning
Flag of Japan Japanese フーセンドックリ?
Fūsen Dokkuri
Balloon Tokkuri

Telescoping Pumphog

A Telescoping Pumphog in Pikmin Adventure.
A Telescoping Pumphog.

Telescoping Pumphogs are enemies that appear after the player defeats the Bulblord. Some are completely stationary and are difficult to kill when they charge up for an attack. Others delve underground and pop back up to shoot projectiles. They are based on the Blowhogs from the Pikmin series. When she was younger, Monita named them "huffy puffers", which spoofs the sentence "I'll huff, and I’ll puff and, I’ll blow your house down!" in folklore.

Strategy

Telescoping Pumphogs are usually found guarding a portal to the level's next area or simply barricading an important path. When stationary, they sit about, facing a set direction. When the player comes into range, they will rise up, revealing their tube-like under-segment which inflates. They then push down, which fires out a projectile from their snouts. This projectile is usually a Spike Ball, but there are variants fought in later levels who can shoot bombs or, in even rarer cases, homing missiles.

Their weak-spot is located directly on their head, making it hard to hit when they rise up to charge their attack. However, when they are on the ground, right after attacking, they are completely vulnerable, so it is advised to attack them then.

It should be noted, however, that some variants of this enemy do not have a weak-point at all, making them the only enemy in Pikmin Adventure that is completely invincible. If you come across this type, simply destroy all the surrounding enemies to advance to the rest of the level, while avoiding the indestructible Pumphog.

Monita's Notes

US version icon.png: This creature compresses air in its bellows-shaped body and uses the pressure to shoot water or projectiles. I called them Huffy Puffers in my younger days. Oh, the quirks of a single core processor.

European version icon.png: This creature compresses air in its bellow-shaped body and uses the pressure to shoot water or projectiles. I called them Huffy Puffers in my younger days. Oh, the quirks of a single-core processor.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ポンプドックリ?
Ponpu Dokkuri
Pump Tokkuri

Bosses

There are the following bosses in Pikmin Adventure:

See also