Pikmin 2 icon.png

Rusty Gulch: Difference between revisions

m (Typo.)
No edit summary
 
(47 intermediate revisions by 22 users not shown)
Line 1: Line 1:
[[Image:Rusty Gulch.png|thumb|Attacking a Gatling Groink]]
{{game icons|p2=y}}
'''Rusty Gulch''' is an arena in [[2-Player Mode]]. It floats over a bottomless void and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblence to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center.
[[File:Rusty Gulch preview.png|thumb|300px|Stage preview.]]
The '''Rusty Gulch''' is a map in the [[2-Player Battle]] mode of ''[[Pikmin 2]]''. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a [[Pit|bottomless void]] in which Pikmin die when [[throw]]n, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center.


Rusty Gulch is also a style used in certain caves and, of course, the 2-player arena. It is constructed out of rusted metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a bottomless void (as told before) in which Pikmin die when thrown.
==Level information==
*'''Theme''': Metal
*'''Treasures''':
**None
*'''Enemies''':
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Female Sheargrub|y}}
**{{icon|Gatling Groink|y}} (stationary)
**{{icon|Honeywisp|y}}
**{{icon|Male Sheargrub|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
**{{icon|Egg|y}}


==Gatling Groink Strategies==
{{sublevel technical
One very interesting strategy involving the [[Gatling Groink]]s in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. Kill it, then have your pikmin start bringing it back to the onion. Right before they get it in the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's pikmin, so be careful when coming back to your base.
|2p          = y
|cave        = vs_6_hiyahiya
|enemymax    = 35
|itemmax    = 0
|gatemax    = 0
|capmax      = 50
|rooms      = 4
|ctrratio    = 0.1
|geyser      = No
|unitfile    = vs_6_nobo_metal.txt
|lightfile  = vs_6_light.ini
|bg          = build
|clog        = No
|hiddenfloor = 0
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
{{!}}-
{{sublevel units
|room_vs_nobo2_4_metal|Zigzagging corridors (×1)
|room_vs_north_1_metal|Circular room with 1 exit (×2)
|item_cap_metal|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
{{!}}-
{{sublevel units
|room_vs_hitode2x3_5_metal|X-shaped room (×1)
|room_hitode3x3_5_metal|Room with raised corner (×2)
|cap_metal|Dead end (×4)
|way2_metal|Corridor (×14)
|way2x2_metal|Long corridor (×4)
|wayl_metal|Turning corridor (×11)
}}
{{sublevel units
|way3_metal|Three-way crossing (×7)
|item_cap_metal|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
{{!}}-
{{sublevel units
|room_hitode4x4_tower_3_metal|Circular room with raised corner (×2)
|room_cent_4_metal|Circular room with 4 exits (×2)
|way2x2_metal|Long corridor (×3)
|cap_metal|Dead end (×4)
|wayl_metal|Turning corridor (×10)
|way2_metal|Corridor (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_vs_nobo2_4_metal|'''Zigzagging corridors'''
|room_cent_4_metal|'''Circular room with 4 exits'''
|room_vs_north_1_metal|'''Circular room with 1 exit'''
|room_vs_hitode2x3_5_metal|'''X-shaped room'''
|room_hitode3x3_5_metal|'''Room with raised corner'''
}}
{{sublevel units
|room_hitode4x4_tower_3_metal|'''Circular room with raised corner'''
}}
}}


==Level Information==
==Gatling Groink strategies==
* '''Enemies:'''
One very interesting strategy involving the [[Gatling Groink]]s in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. "Kill" it, then have your Pikmin start bringing it back to your Onion. Right before they bring it to the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's Pikmin, so be careful when carrying items back to your base.
** [[Dwarf Red Bulborb]]
** [[Gatling Groink]]
** [[Male Sheargrub|Male]]/[[Female Sheargrub]]s
** [[Shearwig]]
** [[Honeywisp]]


* '''Hazards'''
If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a [[Gatling Groink]] near their base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.
**Explosion (Gatling Groink's Blast)


{{2P}}
==Gallery==
[[Category: 2-player locations]]
<gallery>
File:Rusty Gulch.png|Attacking a Gatling Groink.
</gallery>
 
==Names in other languages==
{{Foreignname
|Ger=Rostschlucht
|GerM=Rusty Gulch
|SpaA=Mole de Orín
|SpaAM=Rusty Mass
|Ita=Burrone scuro
|ItaM=Dark ravine
}}
 
{{2PB}}

Latest revision as of 20:54, February 14, 2024

Stage preview.

The Rusty Gulch is a map in the 2-Player Battle mode of Pikmin 2. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a bottomless void in which Pikmin die when thrown, and may be home to a Gatling Groink. One of the layouts that the stage can have bears great resemblance to that of Subterranean Complex, sublevel 5 and Dream Den, sublevel 4, featuring multiple ramps with a high area at the center.

Level informationEdit

Technical sublevel information
Internal cave name vs_6_hiyahiya
"Main" object maximum (?) 35
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_6_nobo_metal.txt
Lighting file (?) vs_6_light.ini
Background (?) build (  steel)
Cave units (?)
Layout 1 (1/3 chance)
Zigzagging corridors (×1) Circular room with 1 exit (×2) Dead end with item (×2)
Layout 2 (1/3 chance)
X-shaped room (×1) Room with raised corner (×2) Dead end (×4) Corridor (×14) Long corridor (×4) Turning corridor (×11)
Three-way crossing (×7) Dead end with item (×2)
Layout 3 (1/3 chance)
Circular room with raised corner (×2) Circular room with 4 exits (×2) Long corridor (×3) Dead end (×4) Turning corridor (×10) Corridor (×8)
Random units
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Zigzagging corridors Circular room with 4 exits Circular room with 1 exit X-shaped room Room with raised corner
Circular room with raised corner

Gatling Groink strategiesEdit

One very interesting strategy involving the Gatling Groinks in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. "Kill" it, then have your Pikmin start bringing it back to your Onion. Right before they bring it to the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's Pikmin, so be careful when carrying items back to your base.

If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a Gatling Groink near their base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
  German Rostschlucht Rusty Gulch
  Italian Burrone scuro Dark ravine
  Spanish (NoA) Mole de Orín Rusty Mass