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Brawl Yard: Difference between revisions

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[[Image:Brawl Yard.jpg|thumb|The Brawl Yard]]
{{game icons|p2=y}}
As the name says, it takes place in a yard, similar to the one of the second [[sublevel]] in the [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle|Decorated Cannon Beetles]]. There is also ''no'' [[Gatling Groink]] on the bucket. Other enemies: [[Cloaking Burrow-nit|Cloaking Burrow-nits]], [[Shearwig|Shearwigs]] and possibly a few [[Sheargrub|Sheargrubs]].
[[File:Brawl Yard preview.png|thumb|300px|Stage preview.]]
'''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.


== Border Glitch ==
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.
There is also an interesting [[:Category: Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the [[Wall Glitches|wall]]. He/she should attack it, and when it buckles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing to much from the yard.


[[Category: 2-player locations]]
== Level information ==
*'''Theme''': Garden
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
*'''Enemies''':
**{{icon|Cloaking Burrow-nit|y}}
**{{icon|Decorated Cannon Beetle|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Skitter Leaf|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Clover|y}}
**{{icon|Dandelion|y}}
**{{icon|Margaret|y}}
**{{icon|Pellet Posy|y}}
*'''Others''':
**None
 
{{sublevel technical
|2p          = y
|cave        = vs_7_nobinobi
|enemymax    = 40
|itemmax    = 0
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (×2)
|room_vs_big_kusachi|Room with upside-down bucket (×1)
|item_cap_kusachi|Dead end with item (×7)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (×1)
|room_vs_big2_kusachi|Room with 5 exits (×1)
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
|item_cap_kusachi|Dead end with item (×4)
|way2x2_kusachi|Long corridor (×3)
|wayl_kusachi|Turning corridor (×1)
}}
{{sublevel units
|way2_kusachi|Corridor (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
|room_vs_mid_kusachi|Large three-way crossing (×2)
|way2_kusachi|Corridor (×4)
|item_cap_kusachi|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
}}
}}
 
==Gallery==
<gallery>
Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
 
==Names in other languages==
{{Foreignname
|Ger=Prügelhof
|GerM=Brawl Yard
|SpaA=Picnic Salvaje
|SpaAM=Wild Picnic
|Ita=Corte di scontro
|ItaM=Court of battle
|ItaN=A literal translation of the English name that doesn't sound very natural.
}}
 
==Trivia==
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
 
==See also==
*[[Creator's Garden]]
 
{{2PB}}

Revision as of 20:56, February 14, 2024

Stage preview.

Brawl Yard is a 2-Player Battle stage in Pikmin 2, and as its name suggests, it is a yard setting, similar to sublevel 2 of the Snagret Hole. Decorated Cannon Beetles populate the stage, and must be defeated to access some of the marbles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Layout 1 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Layout 2 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Layout 3 (26.(6)% chance)
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)
Random units
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_mid_kusachi
room_vs_big_kusachi
room_vs_5x5a_2_kusachi
room_vs_big2_kusachi
Large three-way crossing Room with upside-down bucket Room with 2 circling paths Room with 5 exits

Gallery

Names in other languages

Language Name Meaning
Flag of Germany German Prügelhof Brawl Yard
Flag of Italy Italian Corte di scontro Court of battle
Flag of Mexico Spanish (NoA) Picnic Salvaje Wild Picnic

Trivia

  • Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.

See also