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{{game icons|p2=y}}
{{game icons|p2=y}}
[[Image:Brawl Yard.jpg|thumb|The Brawl Yard]]
[[File:Brawl Yard preview.png|thumb|300px|Stage preview.]]
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle]]s.
'''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.
 
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.


== Level information ==
== Level information ==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
*'''Enemies''':
*'''Enemies''':
**[[Decorated Cannon Beetle]]s
**{{icon|Cloaking Burrow-nit|y}}
**[[Cloaking Burrow-nit]]s
**{{icon|Decorated Cannon Beetle|y}}
**[[Skitter Leaf|Skitter Leaves]]
**{{icon|Female Sheargrub|y}}
**[[Female Sheargrub]]s
**{{icon|Skitter Leaf|y}}
**[[Shearwig]]s (under marbles)
**{{icon|Shearwig|y}} (under marbles)
*'''Hazards''':
*'''Obstacles''':
**None
**None
*'''Treasures''':
*'''Plants and fungi''':
**[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles
**{{icon|Clover|y}}
*'''Plants''':
**{{icon|Dandelion|y}}
**[[Clover]]s
**{{icon|Margaret|y}}
**[[Margaret]]s
**{{icon|Pellet Posy|y}}
**[[Dandelion]]s
*'''Others''':
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**None


{{sublevel technical
{{sublevel technical
Line 30: Line 33:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|lightfile  = vs_7_light.ini
|bg          = "hiroba" (garden)
|bg          = hiroba
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid_kusachi|Large three-way crossing (x2)
  |room_vs_mid_kusachi|Large three-way crossing (×2)
  |room_vs_big_kusachi|Room with upside-down bucket (x1)
  |room_vs_big_kusachi|Room with upside-down bucket (×1)
  |item_cap_kusachi|Dead end with item (x7)
  |item_cap_kusachi|Dead end with item (×7)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid_kusachi|Large three-way crossing (x1)
  |room_vs_mid_kusachi|Large three-way crossing (×1)
  |room_vs_big2_kusachi|Room with 5 exits (x1)
  |room_vs_big2_kusachi|Room with 5 exits (×1)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
  |item_cap_kusachi|Dead end with item (x4)
  |item_cap_kusachi|Dead end with item (×4)
  |way2x2_kusachi|Long corridor (x3)
  |way2x2_kusachi|Long corridor (×3)
  |wayl_kusachi|Turning corridor (x1)
  |wayl_kusachi|Turning corridor (×1)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way2_kusachi|Corridor (x1)
  |way2_kusachi|Corridor (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
  |room_vs_mid_kusachi|Large three-way crossing (x2)
  |room_vs_mid_kusachi|Large three-way crossing (×2)
  |way2_kusachi|Corridor (x4)
  |way2_kusachi|Corridor (×4)
  |item_cap_kusachi|Dead end with item (x2)
  |item_cap_kusachi|Dead end with item (×2)
  }}
  }}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
}}
}}
==Gallery==
<gallery>
Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
==Names in other languages==
{{Foreignname
|Ger=Prügelhof
|GerM=Brawl Yard
|SpaA=Picnic Salvaje
|SpaAM=Wild Picnic
|Ita=Corte di scontro
|ItaM=Court of battle
|ItaN=A literal translation of the English name that doesn't sound very natural.
}}
}}


== Border glitch ==
==Trivia==
There is also an interesting, albeit abusable [[Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. They should attack it, and when it tackles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard.
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
 
==See also==
*[[Creator's Garden]]


{{2P}}
{{2PB}}

Latest revision as of 20:56, February 14, 2024

Stage preview.

Brawl Yard is a 2-Player Battle stage in Pikmin 2, and as its name suggests, it is a yard setting, similar to sublevel 2 of the Snagret Hole. Decorated Cannon Beetles populate the stage, and must be defeated to access some of the marbles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.

Level information[edit]

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Layout 1 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Layout 2 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Layout 3 (26.(6)% chance)
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)
Random units
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_mid_kusachi
room_vs_big_kusachi
room_vs_5x5a_2_kusachi
room_vs_big2_kusachi
Large three-way crossing Room with upside-down bucket Room with 2 circling paths Room with 5 exits

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Germany German Prügelhof Brawl Yard
Flag of Italy Italian Corte di scontro Court of battle
Flag of Mexico Spanish (NoA) Picnic Salvaje Wild Picnic

Trivia[edit]

  • Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.

See also[edit]