Submerged Castle: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 44: Line 44:


==Strategy==
==Strategy==
SUBMERGED CASTLE
Sublevels/Treasure: 5 / 13
*NEW* Hazards: Fire, Water, Electricity, Poison


The best way to complete this cave is to rush through every floor,clearing paths.And keeping your pikmin safe and get the treasures fast.Becuase if you wait too long, the [[Waterwraith]] will come.Don't care about your army.Youll need bulbmin despritely on sublevel three.On three,USE THE BULBMIN ONLY AND OPEN PATHS TO TREASURES ONLY!If you just wander around,youll find the most annoying enimies in this hole.Alo,when you try to get one of the treasures,a anode dweevil dops from the sky and kill it quickly!Ok,this sublevel,put your blues away take every bulbmin and try to get the treasures.LOOK OUT!Bomb rocks will drop from the sky,and even worse, votile dweevils too!!So if you don'y have 26 bulbmin,and you have only ten bulbmin,grab sixteen blues!By now,the [[Waterwraith]] should have dropped down.So quickly get out of here and head for the final sublevel!
Difficulty: * * * * (you will lose a lot of pikmin)
 
Ha! I remember from the message boards! I need help with the place with the
"like rolling frog thing". Lol! Anyway, this place is home to the very scary
and frog-like[[Waterwraith]]. The thing why it is the "scariest and most
nightmarish cave in the game" is because it always drops down, and I mean
ALWAYS drops down. You see, it even drops during the regular sublevels! For
this reason, you better be QUICKLY solving these caves! I even recommend
ignoring enemies. It always drops down within 1-5 minutes of being in the cave,
and don't worry, for the ship will warn you if it will fall...the first time.
You just got to hear 2 loud stones dropping, then a roar, then the sound of
stones smacking the floor.
 
Also, it may puzzle you how all 4 hazards are in a cave that can only let blue
pikmin in. Well, we will use the helping of Bulbmin, though you might not need
them at first, thanks to entering with 100 pikmin!
 
SUBLEVEL 1: You think you are ready to test out this nightmare hideout? Well,
to say a few words before we begin, this area is filled with fire hazards, so
have your whistle ready! To kill the Fire Blowhog, swarm it and once it shakes,
blow whistle, swarm again to kill it. Also, don't throw pikmin at the Blowhog,
for it will only waste time, so SWARM it!! Now, for killing the Fiery Bulbax.
We are about to try a new strategy, so first you should find the Bulbax, and
once you do, throw a pikmin onto its body. Blow your whistle once the pikmin
touches the flaming body so it doesn't burn and the Bulbax will wake up. Lead
it into a nearby pool of water, and the second it stops flaming, use an Ultra
Bitter Spray and go through the talk that the ship gives you about it. I hate
that because it wastes 1/2 of the time, so you only got 4 seconds to swarm and
kill it! If you fail, then fire another, but then you will be out, and that
ISN'T good. Once it dies, it will spit out the fish snack (Bug Bait, 5 Weight,
15 Poko). Look for the other 2 treasures, a strawberry chocolate (Diet Doomer,
5 Weight, 25 Poko) is usually in the open, as is the frosted donut (Pastry
Wheel, 10 weight, 35 Poko). Look for the hole and LEAVE AS QUICK AS YOU CAN!!!!
 
SUBLEVEL 2: So you got past the sublevel perfectly unharmed? Well, great job!
This area is home to Careening Dirigibugs, Fiery Dweevils, and Bulbmin! To
ensure safety, kill the Careening Dirigibug by throwing at it rapidly. There
are walls in here unlike the Subterrain Complex, so you are safe. For the Fiery
Dweevils, ignore them unless they grab a treasure you are carrying, and then
kill it, blowing your whistle once it casts flames around it. The Fiery
Dweevils are usually in an open, rusty pipe that is near the exit of a long
pipe. You see, look around for an entrance of a pipe. Walk inside of it to be
in the pipe (PS, this is a great place to hide in from the evil [[Waterwraith]]).
Follow the pipe to a slide-like part, where you will go down quickly and will
shoot out of the pipe, landing you near the chocolate donut (Chocolate Cushion,
10 Weight, 40 Poko).  Once we have finished hat part of the level, the other
part of the level is the part with the Bulbmin. The mother can be killed by
getting close, and then throwing pikmin onto its back. If you would to
have...let's see...swarm it, the Mother Bulbmin would get a few bites of
pikmin. Once they it is dead, the babies will run around. Blow your whistle at
them to get the Bulbmin. Also, something I forgot to mention: if you start out
the cave with 100 pikmin and lose pikmin to the mother, you still don't get
more Bulbmin. You see, the game decides the amount of Bulbmin at the beginning
of the sublevel, so keep that important note in mind. A checkered chocolate
cookie (Comfort Cookie, 4 Weight, 10 Poko) will come out of the mother once it
is dead, so take the body and the tasty cookie. Finally, the Dwarf orange
Bulborbs can be killed by just swarming them the old fashioned way. Ignore the
bodies, though. The final treasure, a plain donut (Confection Hoop, 20 Weight,
60 Poko), can be found on a ledge guarded by some DOB. To get there, walk to
the opposite ledge and throw pikmin over the gap and to the treasure. Throw
more pikmin over, since it is surrounded by DOB. You will lose a few pikmin,
but ignore it for the time being. Finally, the exit is sealed, so you will have
to use pikmin to smash the rock and open the exit. Leave INSTANTLY!! If you are
lucky (like me), you could've avoided the [[Waterwraith]] from falling!
 
SUBLEVEL 3: This place is home to the ELECTRICITY element, so you better be
careful! For the electric generators, swarm them the SECOND THEY TURN OFF.
Otherwise, you could find 50 dead blues in a flash. To destroy the Anode
Beetles, make sure the one you are attacking isn't sparking, and throw pikmin
at the top, and then the flesh. The Withering Blowhog dies the same way as
always: throw pikmin on it, and so is the Bulbmin. The Withering Blowhog holds
the lid (Activity Arouser, 15 Weight, 100 Poko), but the Bulbmin holds nothing.
For Anode Dweevils, just throw Bulbmin on them. For the Wollywog, same way as
the Yellow Wollywog. To end this short sublevel, take note that the last 2
treasures, the large chocolate checkered cookie (Succulent Mattress, 8 Weight,
50 Poko) and the swirl cookie (Compelling Cookie, 4 Weight, 10 Poko) are
anywhere in the open, but usually behind a gate. There is a good chance the
[[Waterwraith]] is down by now, so try to ignore it and break the exit, which is
yet again covered in rocks. Dive on down before the Waterwraith makes this a
bad day (this is a bad day, I already lost 19 pikmin in this cave)!
 
SUBLEVEL 4: Finally, one of the last floors! If you lost over 10 pikmin, don't
take it too seriously, for this is a TOUGH cave! Anyway, this floor is a
nightmare, thanks to the 50,000 bomb rocks and 5,000 Volatile Dweevils.
Seriously, this place is swarming with explosive things, from bomb rocks to the
Dweevils to the C. Dirigibugs! Take careful steps in this sublevel, and hunt
for the ham container thing (Drone Supplies, 15 Weight, 130 Poko) and the
Triple A Battery (Proton AA, 6 Weight, 90 Poko). Finally, there is an
Irresistant Glint Beetle running around the place. Throw a pikmin at it for it
to drop the white chocolate (Pale Passion, 5 Weight, 25 Poko). Finish by
breaking the hole, and then diving on down to the Final Floor!
 
SUBLEVEL 5 (FINAL FLOOR): This must feel like heaven, ey? Luckily, the
Waterwraith never drops until you go into the arena, so stall all you want! The
good news: the boss is easy, and the bad news: you probably are down to 60-
Blue Pikmin, as am I. I'm not including the Bulbmin. Finally, Bulbmin don't
exit with you, so we should have PLENTY of Bulbmin with us. Start out by
smashing the 3 gates in the starting area. Ignoring the eggs, throw Bulbmin
into the 2 Purples Candypop buds for 10 purples. Now, smash the 3 eggs and do
this: hold A and press up to find a certain type of pikmin, then throw. Try to
throw all of the leaf pikmin you have out of the flower pikmin squad and once
you have them, dismiss and make Louie take all of the pikmin except the leaf
ones. Swap to Olimar and take the leaf ones, then break eggs for nectar, so you
should have nothing but flower pikmin in no time! To end this, smash the final
black gate, blocking the boss arena, and throw all of your Bulbmin back, for
they are useless. Hold the A button and swap to purples, and then walk to the
egg in the middle of the arena to make the boss fall.

Revision as of 00:31, June 23, 2006

Summary and Location

The Submerged Castle can be arguably one of the most agitating or hardest caves found in Pikmin 2. You are only able to bring Blue Pikmin with you, even if you figure out you can use Blue Pikmin's water patroling ability to carry non-blues onto land where you can get them under your command and enter the cave; this will never work. It has been programmed into the game, whether somehow you got them under your command or not, that they cannot enter the cave whatsoever. All hazards are found here, making it imperative that you command your Blue Pikmin carefully, though you can get Bulbmin. The worse is yet to come however, for the boss appears on every level, making it crucial that you devise movements to secure the cave's sublevels quickly. To get to the cave, you need to defeat many Yellow Wollywogs and tear down the black gate near Glutton's Kitchen. After the gate is gone, you need to defeat two Hermit Crawmads, Water Dumples and a Withering Blowhog. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter, it was programmed so that the situation would make sense.

Cave Information

  • Name: Submerged Castle
  • Location: Perplexing Pool
  • Sublevels: 5
  • Treasures: 13
  • Hazards: Fire, Electricity, Water, Poison, and Explosions

List of Treasures

Enemies

Template:Cave Stub

Strategy

SUBMERGED CASTLE Sublevels/Treasure: 5 / 13

  • NEW* Hazards: Fire, Water, Electricity, Poison

Difficulty: * * * * (you will lose a lot of pikmin)

Ha! I remember from the message boards! I need help with the place with the "like rolling frog thing". Lol! Anyway, this place is home to the very scary and frog-likeWaterwraith. The thing why it is the "scariest and most nightmarish cave in the game" is because it always drops down, and I mean ALWAYS drops down. You see, it even drops during the regular sublevels! For this reason, you better be QUICKLY solving these caves! I even recommend ignoring enemies. It always drops down within 1-5 minutes of being in the cave, and don't worry, for the ship will warn you if it will fall...the first time. You just got to hear 2 loud stones dropping, then a roar, then the sound of stones smacking the floor.

Also, it may puzzle you how all 4 hazards are in a cave that can only let blue pikmin in. Well, we will use the helping of Bulbmin, though you might not need them at first, thanks to entering with 100 pikmin!

SUBLEVEL 1: You think you are ready to test out this nightmare hideout? Well, to say a few words before we begin, this area is filled with fire hazards, so have your whistle ready! To kill the Fire Blowhog, swarm it and once it shakes, blow whistle, swarm again to kill it. Also, don't throw pikmin at the Blowhog, for it will only waste time, so SWARM it!! Now, for killing the Fiery Bulbax. We are about to try a new strategy, so first you should find the Bulbax, and once you do, throw a pikmin onto its body. Blow your whistle once the pikmin touches the flaming body so it doesn't burn and the Bulbax will wake up. Lead it into a nearby pool of water, and the second it stops flaming, use an Ultra Bitter Spray and go through the talk that the ship gives you about it. I hate that because it wastes 1/2 of the time, so you only got 4 seconds to swarm and kill it! If you fail, then fire another, but then you will be out, and that ISN'T good. Once it dies, it will spit out the fish snack (Bug Bait, 5 Weight, 15 Poko). Look for the other 2 treasures, a strawberry chocolate (Diet Doomer, 5 Weight, 25 Poko) is usually in the open, as is the frosted donut (Pastry Wheel, 10 weight, 35 Poko). Look for the hole and LEAVE AS QUICK AS YOU CAN!!!!

SUBLEVEL 2: So you got past the sublevel perfectly unharmed? Well, great job! This area is home to Careening Dirigibugs, Fiery Dweevils, and Bulbmin! To ensure safety, kill the Careening Dirigibug by throwing at it rapidly. There are walls in here unlike the Subterrain Complex, so you are safe. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, and then kill it, blowing your whistle once it casts flames around it. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. You see, look around for an entrance of a pipe. Walk inside of it to be in the pipe (PS, this is a great place to hide in from the evil Waterwraith). Follow the pipe to a slide-like part, where you will go down quickly and will shoot out of the pipe, landing you near the chocolate donut (Chocolate Cushion, 10 Weight, 40 Poko). Once we have finished hat part of the level, the other part of the level is the part with the Bulbmin. The mother can be killed by getting close, and then throwing pikmin onto its back. If you would to have...let's see...swarm it, the Mother Bulbmin would get a few bites of pikmin. Once they it is dead, the babies will run around. Blow your whistle at them to get the Bulbmin. Also, something I forgot to mention: if you start out the cave with 100 pikmin and lose pikmin to the mother, you still don't get more Bulbmin. You see, the game decides the amount of Bulbmin at the beginning of the sublevel, so keep that important note in mind. A checkered chocolate cookie (Comfort Cookie, 4 Weight, 10 Poko) will come out of the mother once it is dead, so take the body and the tasty cookie. Finally, the Dwarf orange Bulborbs can be killed by just swarming them the old fashioned way. Ignore the bodies, though. The final treasure, a plain donut (Confection Hoop, 20 Weight, 60 Poko), can be found on a ledge guarded by some DOB. To get there, walk to the opposite ledge and throw pikmin over the gap and to the treasure. Throw more pikmin over, since it is surrounded by DOB. You will lose a few pikmin, but ignore it for the time being. Finally, the exit is sealed, so you will have to use pikmin to smash the rock and open the exit. Leave INSTANTLY!! If you are lucky (like me), you could've avoided the Waterwraith from falling!

SUBLEVEL 3: This place is home to the ELECTRICITY element, so you better be careful! For the electric generators, swarm them the SECOND THEY TURN OFF. Otherwise, you could find 50 dead blues in a flash. To destroy the Anode Beetles, make sure the one you are attacking isn't sparking, and throw pikmin at the top, and then the flesh. The Withering Blowhog dies the same way as always: throw pikmin on it, and so is the Bulbmin. The Withering Blowhog holds the lid (Activity Arouser, 15 Weight, 100 Poko), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them. For the Wollywog, same way as the Yellow Wollywog. To end this short sublevel, take note that the last 2 treasures, the large chocolate checkered cookie (Succulent Mattress, 8 Weight, 50 Poko) and the swirl cookie (Compelling Cookie, 4 Weight, 10 Poko) are anywhere in the open, but usually behind a gate. There is a good chance the Waterwraith is down by now, so try to ignore it and break the exit, which is yet again covered in rocks. Dive on down before the Waterwraith makes this a bad day (this is a bad day, I already lost 19 pikmin in this cave)!

SUBLEVEL 4: Finally, one of the last floors! If you lost over 10 pikmin, don't take it too seriously, for this is a TOUGH cave! Anyway, this floor is a nightmare, thanks to the 50,000 bomb rocks and 5,000 Volatile Dweevils. Seriously, this place is swarming with explosive things, from bomb rocks to the Dweevils to the C. Dirigibugs! Take careful steps in this sublevel, and hunt for the ham container thing (Drone Supplies, 15 Weight, 130 Poko) and the Triple A Battery (Proton AA, 6 Weight, 90 Poko). Finally, there is an Irresistant Glint Beetle running around the place. Throw a pikmin at it for it to drop the white chocolate (Pale Passion, 5 Weight, 25 Poko). Finish by breaking the hole, and then diving on down to the Final Floor!

SUBLEVEL 5 (FINAL FLOOR): This must feel like heaven, ey? Luckily, the Waterwraith never drops until you go into the arena, so stall all you want! The good news: the boss is easy, and the bad news: you probably are down to 60- Blue Pikmin, as am I. I'm not including the Bulbmin. Finally, Bulbmin don't exit with you, so we should have PLENTY of Bulbmin with us. Start out by smashing the 3 gates in the starting area. Ignoring the eggs, throw Bulbmin into the 2 Purples Candypop buds for 10 purples. Now, smash the 3 eggs and do this: hold A and press up to find a certain type of pikmin, then throw. Try to throw all of the leaf pikmin you have out of the flower pikmin squad and once you have them, dismiss and make Louie take all of the pikmin except the leaf ones. Swap to Olimar and take the leaf ones, then break eggs for nectar, so you should have nothing but flower pikmin in no time! To end this, smash the final black gate, blocking the boss arena, and throw all of your Bulbmin back, for they are useless. Hold the A button and swap to purples, and then walk to the egg in the middle of the arena to make the boss fall.