|Appears in||Pikmin, Pikmin 2|
|Scientific name||Amphicaris albino|
|Areas||The Forest Navel|
|Caves||Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den|
|Challenge Mode levels||Bully Den|
|2-Player Battle levels||None|
Wollywogs (マロガエル?, lit.: "Chestnut Frog or Ball Frog", also known as Wollyhops) are a species of frog-like creatures found in the first two Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.
- 1 Stats
- 2 Behavior
- 3 Strategy
- 4 Notes
- 5 Technical information
- 6 Other information
- 7 Naming
- 8 Gallery
- 9 Trivia
- 10 References
Frequently found in or near a body of water, Wollywogs are slow and stocky creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Wollywog will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Wollywog's attack covers a considerable radius, killing all Pikmin within it. Even if a Wollywog is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollywog is weighed down with at least 10 or so Pikmin.
Wollywogs are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed midair, the falling body will not kill any Pikmin beneath it. Because they tend to dwell in darker areas, they are now only found in caves. They actually have more health than Yellow Wollywogs in this game, and can notice a player from anywhere, unlike the Yellow Wollywogs.
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch to occur.
An alternative method is to get two Yellow Pikmin and give each a bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game.
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably Purple Pikmin, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.
Olimar's voyage log
Nintendo Player's Guide
"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."
In Super Smash Bros. Brawl
The Wollywog appears as a trophy in Super Smash Bros. Brawl.
|Pikmin technical information (?)|
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.2|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||25|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.2|
|fp03||ダメージスケールY||Vertical damage scale||0.25|
|fp04||ダメージフレーム||Damage scale duration||0.35|
|fp14||探索距離||Unknown (exploration radius?)||0|
|fp15||探索角度||Unknown (exploration angle?)||0|
|fp16||振り払い率||Unknown (shake rate?)||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||250|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||30|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||30|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||180|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||0|
|fp27||ライフの高さ||HP wheel height||70|
|fp29||警戒時間||Unknown (warning time?)||15|
|fp34||ピクミンとのあたり||Pikmin damage radius||20|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||0.3 (30%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|fp01||空中時間||Time spent in mid-air||1|
|fp03||失敗確率||Unknown (chance of a Pikmin surviving?)||0.1 (10%)|
|fp04||落下初速度||Initial fall speed||330|
- Prima guide technical name: Amphituber
- Size: Body length: 48mm, as per the e-card
- Japanese name: マロイモガエル?, lit.: "Ball potato frog"
- Piklopedia number: #44
Like the Yellow Wollywog and Wogpole, this enemy had to be renamed to "Wollyhop" for the European version of New Play Control! Pikmin and New Play Control! Pikmin 2. The creature's Japanese name is マロガエル?, which could translate to "Chestnut Frog" or "Ball Frog". マロン? is a French word for chestnut (marron), which is apt, given the creature's appearance, but the maro can also come from マロイ? which means "ball". ガエル? comes from カエル?, but it's written with a ga because it's a suffix to maro. Its scientific name is Amphicaris albino. Albino refers to the creature's pale skin and red eyes. In Pikmin, it is internally known as
frow, which is
frog (the Yellow Wollywog's internal name) but with
w, likely short for "white", standing in for the last letter. In Pikmin 2, the internal name is
marofrog; "maro" is a part of its Japanese name.
Names in other languages
|French||Wog Sauteur||Hopper Wollywog|
|Spanish||Sapo Gigante||Giant Toad|
The creature's e-card, #48 (5th blue card).
- The Wollywog and an alternate version with a crystal under its stomach were meant to appear in Pikmin 3, but their data remains unused.
- The Shearwig and the Wollywog can inflict the most damage to leaders in Pikmin 2: 40% of their health without the Metal Suit Z, and 20% with the Metal Suit Z.
- Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor