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Wollyhop

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Wollyhop In-game icon.
Icon for the Wollyhop, from Pikmin 4's Piklopedia.
Appears in PikminPikmin 2Pikmin 4
Scientific name Amphicaris albino
Amphicaris frodendum (Pikmin Player's Guide)
Family Amphituber
Areas The Forest Navel
Caves Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den, Engulfed Castle, Cradle of the Beast
Challenge Mode stages Bully Den
Dandori Challenge stages Cliff-Hanger's Hold, Trial of the Sage Leaf
Dandori Battle stages None
2-Player Battle stages None
Attacks Crush Pikmin
This article is about the white frog-like enemy. For the yellow variant, see Yellow Wollyhop.

The Wollyhop (マロガエル?, lit.: "Maro Frog"; known as the Wollywog depending on the game and region) is a frog-like creature found in subterranean areas in Pikmin, Pikmin 2, and Pikmin 4. As an adaptation to environments with little or no sunlight, Wollyhops have lost most of their skin pigmentation, giving them an albino-like appearance.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 7 14 8 N/A 1800 Unknown
Pikmin 2 7 14 8 Poko icon.png × 7 1100 No
Pikmin 4 5 10 8[note 1] Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 7 1300 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the Piklopedia.

Behavior[edit]

Pikmin[edit]

Frequently found in or near a body of water, Wollyhops are slow and stocky creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Wollyhop will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Wollyhop's attack covers a considerable radius, killing all Pikmin within it. Even if a Wollyhop is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollyhop is weighed down with at least 10 or so Pikmin.

Compared to their counterparts, the Yellow Wollyhops, Wollyhops jump with less vertical movement, but greater horizontal movement. They also have slightly less health.

Pikmin 2[edit]

Wollyhops are changed little behaviorally. They are much weaker than they are in Pikmin. They are much more stubborn, and will very rarely be weighed down, unless Purple Pikmin are on top of it. Because they tend to dwell in darker areas, they are now only found in caves. They actually have more health than Yellow Wollyhop in this game, and can notice a player from anywhere, unlike the Yellow Wollyhop.

Pikmin 4[edit]

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

If a Wollyhop lands on another creature, it will crush it. Wollyhops will jump as soon as you get close. If two Wollyhops jump against each other, they can crush one another.[1]

Strategy[edit]

Pikmin[edit]

Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog’s shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch to occur. In reality, Pikmin only need to be touching the Wollywog in order to weigh it down.[2]

An alternative method is to get two Yellow Pikmin and give each a bomb-rock. Throw an armed Yellow Pikmin into the Wollywog’s vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drops the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming since throwing is slower in the first game.

Pikmin 2[edit]

Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably Purple Pikmin, onto its back. It appears to be easier to pin the Wollyhop to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin and throw all the Pikmin before the Wollyhop takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollyhop, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.

Notes

Olimar's voyage log

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

Reel notes

This creature's coloration results from remaining sheltered in its cavernous dwelling.

Olimar's notes

It is believed that juvenile wollywogs were once carried by underground current into caverns, where they thrived in the dark habitat. This troglodytic species of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences between the size and shape of this wollywog and other species are thought to be the result of natural selection at work, choosing traits better suited to life in a subterranean environment.

Louie's notes

Wollywogs are best ground up, shaped into a patty, and flame-broiled on a grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty between a sesame-seed bun for the ultimate beast-burger experience.

Pikmin Nintendo Player's Guide[edit]

This creature's coloration results from remaining sheltered in its cavernous dwelling.
When the wollywog hops, keep your Pikmin clear of its shadow, the moment the wollwog lands, use the C Stick to march your Pikmin into the belly-flopper. Rotate the C Stick in circles to ensure that your Pikmin stampede has the wollywog fully surrounded. Around 60 Pikmin can easily make it croak.

Pikmin Nintendo Power booklet[edit]

Wollywogs appear in two varieties: white and yellow. Neither type considers Pikmin to be a food source, but both are equally quick to pounce on any creature caught too close to its personal space.

Pikmin 2 Nintendo Player's Guide[edit]

Standard Wollywogs are pale because they never get any sun. You'll find them in underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed.

New Play Control! Pikmin European website[edit]

These chunky frog-like creatures leap into the sky and then slam themselves to the ground, crushing anything beneath it. Wollyhops can often jump into the sky when Pikmin are still latched onto them. It takes a swarm of Pikmin to weigh one down enough to stay on the ground.

In Super Smash Bros. Brawl[edit]

The Wollyhop appears as a trophy in Super Smash Bros. Brawl.

The Wollywog trophy from Super Smash Bros. Brawl. Description:

A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow-moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related

Dalmo's Notes[edit]

With a distinct pallor, almost like it was painted with white face paint, it gives off an air of a performing mime. This cutie can jump with quiet refinement, never moving its plump jowls at all. It's graceful and expressive in the most unexpected ways.

Technical information[edit]

Pikmin technical information (?)
Internal name frow
HP 1800
Pikmin 2 technical information (?)
Internal name marofrog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.035
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 250
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 20
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 350
fp03 失敗確率 Chance of getting stunned when latched with Pikmin 0.1 (10%)
fp04 落下初速度 Initial fall speed 330

Other information[edit]

Naming[edit]

See more: Amphituber family#Naming.
  • Common name: Wollyhop or Wollywog, depending on game and version. The enemy is called the Wollywog in both American English and British English versions of Pikmin and Pikmin 2, but in New Play Control! Pikmin, New Play Control! Pikmin 2, Pikmin 3, Hey! Pikmin, and Pikmin 3 Deluxe, the enemy is called the Wollywog in the American English version and the Wollyhop in the British English version. In Pikmin 1 (Nintendo Switch), Pikmin 2 (Nintendo Switch), and Pikmin 4, the enemy is called the Wollyhop in both English versions. The reason for the name change is that the term "wog" is a slur in British and Australian English. Either way, the name comes from pollywog, another word for tadpole.
  • Japanese nickname: マロガエル?. ガエル? means "frog", and マロ? is a common name among the kuge, a class of individuals who wear makeup to make their faces pale white. It may also incorporate ? (lit.: "circle"), referring to its shape compared to the Yellow Wollyhop.
  • Japanese name: マロイモガエル?, lit.: "Maro Potato Frog".
  • Scientific name: Amphicaris albino. Albino refers to the creature's pale skin and red eyes. In the Pikmin Nintendo Player's Guide, the scientific name is instead Amphicaris frodendum, the same as the Yellow Wollyhop's.
  • Internal names: In Pikmin, it is internally known as frow, which is frog (the Yellow Wollyhop's internal name) but with w, likely short for "white", standing in for the last letter. In Pikmin 2, the internal name is marofrog; "maro" is a part of its Japanese common name.
  • Prerelease: In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the Water Dumple's, making its scientific name Ichthyosa Albino.[3]

Names in other languages[edit]

The following article or section needs help from someone who can translate Japanese/German text.

Language Name Meaning Notes
Flag of Japan Japanese マロガエル?
Maro Gaeru
Maro Frog
Flag of the Republic of China (Taiwan) Chinese
(traditional)
栗栗蛙
Lìlì Wā
Chestnut Frog
Flag of China Chinese
(simplified)
栗栗蛙
Lìlì Wā
Chestnut Frog
Flag of the Netherlands Dutch Pletterpad Crushtoad
Flag of France French Wog Sauteur
Wog sauteur (Pikmin 4)
Hopper Wollyhop
Hopper wollyhop (Pikmin 4)
Flag of Germany German Orcalog
Flag of Italy Italian Ranuca idropica Hydropic frogwart "Ranuca" is from "rana" (frog) and "verruca" (wart)
Flag of South Korea Korean 동글개구리
Donggeul-Gaeguri
Rotund Frog
Flag of Brazil Portuguese Cururrã From "cururu" (cane toad) and "rã" (toad)
Flag of Spain Spanish Sapo gigante Giant toad

Gallery[edit]

Pikmin[edit]

Pikmin 2[edit]

Pikmin 4[edit]

Other[edit]

Trivia[edit]

  • The Wollyhop and an alternate version with a crystal under its stomach were meant to appear in Pikmin 3, but their data remains unused.
  • The Shearwig and the Wollyhop can inflict the most damage to leaders in Pikmin 2: 40% of their health without the Metal Suit Z, and 20% with the Metal Suit Z.

References[edit]

  1. ^ Video of two Wollyhops crushing one another on Twitter, published on August 6th, 2023, retrieved on August 11th, 2023
  2. ^ YouTube video of a Wollywog being weighed down by bomb-rock Pikmin touching it, published on June 7th, 2022, retrieved on June 10th, 2022
  3. ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor