Dwarf Orange Bulborb
|Appears in||Pikmin 2, Pikmin 3|
|Scientific name||Pansarus pseudooculii orangium|
|Caves||Frontier Cavern, Bulblax Kingdom, Snagret Hole, Shower Room, Submerged Castle, Hole of Heroes, Dream Den|
|Challenge Mode levels||Lost Toy Box, Green Hole, Hot House, Brawny Abyss, Hazard Training, Sniper Room, Emperor's Realm|
|Mission Mode Collect Treasure! levels||Tropical Forest Remix, The Rustyard, Clockwork Chasm|
|Mission Mode Battle Enemies! levels||Tropical Forest, Tropical Wilds Remix, Garden of Hope Remix, Twilight River Remix, Formidable Oak Remix, Fortress of Festivity, The Rustyard, Forgotten Cove|
|Side Story levels||Inside Forest, Land, Sea, and Sky, Channel Gone Dry, Looking for Louie, Big Fruit Carnival, Another Part Found|
|2-Player Battle levels||Carpet Plain|
|Bingo Battle levels||Shaded Terrace, Twisted Cavern, Parched Brook, Jigsaw Colosseum|
The Dwarf Orange Bulborb (テンコチャッピー?, lit.: "Child Restless Chappy") is an enemy in Pikmin 2 and Pikmin 3. It mimics the Orange Bulborb and has the same edginess, noticing Pikmin at a greater distance than other Dwarf Bulborbs. It can still be easily defeated by swarming or using the simple methods of defeating Dwarf Bulborbs.
|(?)||3||6 (normally)||3|| × 15
“Structural flaw: back
“Dwarf Orange Bulborb
Pansarus pseudooculii orangium
“Dwarf Orange Bulborb
Pansarus pseudooculii orangium
Pikmin 2 Nintendo Player's Guide
"Found in underground areas only, Dwarf Orange Bulborbs are little eating machines, and they're never far from an orange Bulborb. If you can separate the creatures, you can swarm them or stomp them fairly easily-but if you have to take them on in groups, you'll be in for quite a battle."
Pikmin 3 Prima Guide
"Dwarf Orange Bulborbs aren’t nearly as durable as their as their fully grown counterparts. Toss a single Pikmin onto a Dwarf Bulborb’s back to quickly defeat this enemy."
If a lot of Pikmin are available, swarm it and it should die before eating any Pikmin. Alternatively, aim and throw a bunch of Pikmin at its back. If one lands directly on it, it'll die right away. Purple Pikmin are especially useful for this technique, because they tend to home in on targets.
In Pikmin 3, because of the lock-on mechanic, you can keep a moderate distance, wait until the enemy is idling in place, lock-on, and throw a single Pikmin for an easy kill.
Run around it and swat it until it's dead, avoiding its attacks.
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.5|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||20|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.2|
|fp03||ダメージスケールY||Vertical damage scale||0.25|
|fp04||ダメージフレーム||Damage scale duration||0.3|
|fp14||探索距離||Unknown (exploration radius?)||200|
|fp15||探索角度||Unknown (exploration angle?)||180|
|fp16||振り払い率||Successful shake rate||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||30|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||20|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||35|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||20|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||50|
|fp27||ライフの高さ||HP wheel height||50|
|fp29||警戒時間||Unknown (warning time?)||15|
|fp33||マップとのあたりポリゴンの選定||Collision processing radius||20|
|fp34||ピクミンとのあたり||Pikmin damage radius||10|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||0.3 (30%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|ip01||振り払い打撃Ａ||Shake mode 1 – hit count||1|
|ip02||振り払い張付１||Shake mode 1 – Pikmin requirement||1|
|ip03||振り払い打撃Ｂ||Shake mode 2 – hit count||1|
|ip04||振り払い張付２||Shake mode 2 – Pikmin requirement||2|
|ip05||振り払い打撃Ｃ||Shake mode 3 – hit count||2|
|ip06||振り払い張付３||Shake mode 3 – Pikmin requirement||3|
|ip07||振り払い打撃Ｄ||Shake mode 4 – hit count||2|
|fp01||ぼんやり時間||Unknown (idle time?)||2|
|fp02||白ピクミン毒||White Pikmin poison damage||300|
|fp03||回転終了角度||Max angle it will rotate at, on the spot||180|
|Pikmin 3 technical information (?)|
|Rock Pikmin throw hits to kill||1|
|White Pikmin ingestions to kill||1|
|Bomb rock explosions to kill||1|
|Bomb rock ingestions to kill||0|
|Number of direct hits on top to kill||1|
|Damage to leaders||10|
|Mission Mode value||15|
- Size: Body length: 30mm, as per the e-card
- Pikmin 2 Piklopedia number: #6
- See more: Breadbug family#Naming and Orange Bulborb#Naming.
- Common name: Dwarf Orange Bulborb. Much like the Dwarf Bulborb, this enemy is called a dwarf because it is a smaller-sized mimic of the Orange Bulborb.
- Japanese nickname: テンコチャッピー?, lit.: "Child Restless Chappy". Chappy is the Japanese name for Bulborb. コ? refers to 子?, lit.: "child". テン? refers to the full テンテン? in the Orange Bulborb's Japanese name テンテンチャッピー?, lit.: "Restless Chappy", which has the dual meaning of 輾転?, lit.: "tossing and turning (in bed)" and 点々?, lit.: "many dots". The word was most likely shortened to テン? to save space.
- Japanese name: ダイダイデメマダラモドキ?, lit.: "Pseudo Spotted Orange Bug-eye".
- Scientific name: Pansarus pseudooculii orangium. Pansarus pseudooculli is the species name for most Bulborb mimics, and orangium is similar to the English word orange.
- Internal names: Internally, this enemy is called
bluekochappyin Pikmin 2, which is a combination of "blue", given how they were initially blue, and "ko chappy", a Romanization of part of its Japanese name. In Pikmin 3, it is internally paired up with the Dwarf Red Bulborb (
kochappy), but is disambiguated as
tenko, which is also a part of its Japanese name.
- Prerelease: None.
Names in other languages
Ten Ko Chappī
|Child Restless Chappy|
|French||Bulborbe Nain Orange||Orange Dwarf Bulborb|
|German||Orangefarbener Zwerg-Punktkäfer||Orange Dwarf Bulborb||Written "Orangefarbener Zwerg-Punktk." in-game.|
|Italian||Coleto nano arancione||Dwarf Orange Bulborb|
|Spanish||Bulbo naranja enano||Orange dwarf bulb|
Two of the creatures in the Piklopedia.
The creature's e-card, #06 (3rd blue card).
- Like the other Bulborb-mimicking Breadbugs, if this creature is petrified in the Piklopedia, when it breaks out of the stone it runs around eating any thrown Pikpik carrots at a much greater speed than normal.