The Yellow Wollywog (イモガエル?, lit.: "Potato Frog"; also known as Yellow Wollyhop) is a frog-like creature found in the Pikmin games. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of water, but also in moist, rainy areas.
They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species.
In Pikmin 3 and Hey! Pikmin, it is the only mature species of amphituber. In these games, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily. In Hey! Pikmin, they seem to have slightly increased in size and move slightly faster.
“After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim.”
“This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.”
“Beer-batter and deep-fry for a down-home flavor you won't soon forget!”
“Structural flaw: weak hide
“Look at that thing. It's so bloated. I feel that way too sometimes when I can't stop chugging down juice. I have to lie down for a while after that, but this thing keeps jumping. I bet it gets the worst cramps.”
“I don't understand how it manages to hang in the air at the height of its jumps, but I don't have to understand. I just have to get out of the way, and its weird hang time helps a lot with that. Let that be a lesson: don't stand around gawking at a creature's weird attack moves—do something about it!”
“Beer-batter and deep-fry for a down-home flavor you won't soon forget!”
“Beer-batter and deep-fry for a down-home flavour you won't soon forget!”
Olimar's voyage log
“There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?”
Hey! Pikmin logs
“If you don't disturb this creature, it will leave you alone as well. Once bothered, it uses its powerful jumps to attack. I can sympathize. I've known people in my own life who lash out whenever anybody tries to wake them up.”
Nintendo Player's Guide
“Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin.”
Pikmin 3 Prima Guide
“The Yellow Wollywog is a frog-like amphibious creature. This enemy attacks by leaping into the air and crushing its victims. Rock Pikmin cannot be damaged by this attack, making them a good option when facing one of these creatures. Because Yellow Wollywogs tend to stick close to water, Blue Pikmin are often your safest alternative. When you're leading a more diverse squad, toss Red Pikmin or Blue Pikmin onto a Yellow Wollywog to weigh the creature down, then throw your Rock Pikmin at the enemy to deal heavy damage.”
Frequently found in or near a body of water, Yellow Wollywogs are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollywog will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollywog's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollywog is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollywog is weighed down with at least 10 or so Pikmin.
Yellow Wollywogs are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino Wollywog however can notice leader and Pikmin from any angle, as long as they are in range.
Yellow Wollywogs have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks.
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the swarm trick.
Yellow Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.
It can be noted that the two Yellow Wollywogs in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.
In The Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
In Super Smash Bros. for Wii U
The Yellow Wollywog appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollyhop" in the European version of the game.
The "Yellow" in its name distinguishes it from the regular Wollywog. Like the Wollywog and Wogpole, the creature was renamed to "Yellow Wollyhop" in the European versions of New Play Control! Pikmin, New Play Control! Pikmin 2, and Pikmin 3. In Japan, it is known as イモガエル?, which means "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
Its scientific name is Amphicaris frodendum, the same as the Wogpole's. Internally, it is known as
Names in other languages