|Appears in||Pikmin, Pikmin 2, Pikmin 3|
|Scientific name||Amphicaris frodendum|
|Areas||The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Garden of Hope, Tropical Wilds, Twilight River|
|Caves||Citadel of Spiders, Hole of Heroes|
|Challenge Mode levels||The Distant Spring, The Final Trial, Creator's Garden, Bully Den|
|Collect treasure! levels||Tropical Forest Remix, The Rustyard, Forgotten Cove, Clockwork Chasm|
|Battle enemies! levels||Thirsty Desert, Tropical Wilds Remix, Fortress of Festivity, Forgotten Cove|
|2-Player Battle levels||Tile Lands|
|Bingo Battle levels||Stagnant Sea, Jigsaw Fortress|
The Yellow Wollywog (イモガエル?, lit.: "Potato Frog"; also known as Yellow Wollyhop) is a frog-like creature found in the Pikmin games. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of water.
They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species.
In Pikmin 3, it is the only mature species of amphituber. In this game, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily.
- 1 Stats
- 2 Notes
- 3 Behavior
- 4 Strategy
- 5 Glitch
- 6 In Super Smash Bros. for Wii U
- 7 Technical information
- 8 Other information
- 9 Naming
- 10 Gallery
- 11 Trivia
- 12 See also
|(?)||5||10 (normally)||8|| × 30
Olimar's voyage log“
Nintendo Player's Guide“
Pikmin 3 Prima Guide“
Frequently found in or near a body of water, Yellow Wollywogs are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollywog will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollywog's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollywog is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollywog is weighed down with at least 10 or so Pikmin.
Yellow Wollywogs are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino Wollywog however can notice leader and Pikmin from any angle, as long as they are in range.
Yellow Wollywogs have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks.
The following article or section contains guides.
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the group move trick.
Yellow Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.
It can be noted that the two Yellow Wollywogs in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.
In The Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
In Super Smash Bros. for Wii U
The Yellow Wollywog appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollyhop" in the European version of the game.
|Pikmin technical information (?)|
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.2|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||25|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.2|
|fp03||ダメージスケールY||Vertical damage scale||0.25|
|fp04||ダメージフレーム||Damage scale duration||0.35|
|fp14||探索距離||Unknown (exploration radius?)||0|
|fp15||探索角度||Unknown (exploration angle?)||0|
|fp16||振り払い率||Unknown (shake rate?)||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||200|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||30|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||30|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||180|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||0|
|fp27||ライフの高さ||HP wheel height||70|
|fp29||警戒時間||Unknown (warning time?)||15|
|fp34||ピクミンとのあたり||Pikmin damage radius||20|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||0.3 (30%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|fp01||空中時間||Time spent in mid-air||1|
|fp03||失敗確率||Unknown (chance of a Pikmin surviving?)||0.2 (20%)|
|fp04||落下初速度||Initial fall speed||300|
|Pikmin 3 technical information (?)|
|Rock Pikmin throw hits to kill||15|
|White Pikmin ingestions to kill||0|
|Bomb rock explosions to kill||1|
|Bomb rock ingestions to kill||0|
|Number of direct hits on top to kill||0|
|Damage to leaders||10|
|Mission Mode value||30|
- Prima guide technical name: Amphituber
- Size: Body length: 46mm, as per the e-card
- Piklopedia number: #43
The "Yellow" in its name distinguishes it from the regular Wollywog. Like the Wollywog and Wogpole, the creature was renamed to "Yellow Wollyhop" in the European versions of New Play Control! Pikmin, New Play Control! Pikmin 2, and Pikmin 3. In Japan, it is known as イモガエル?, which means "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
Its scientific name is Amphicaris frodendum, the same as the Wogpole's. Internally, it is known as
frog in all games. Although the Yellow Wollywog is the one whose name uses a color identifier to distinguish it from the "common" Wollywog, the reality is that the Yellow Wollywog is the common one. This is because the Wogpole grows into a mature Yellow Wollywog, and there is no tadpole equivalent for the albino Wollywog, and because this creature's internal name is the one to use the common "frog" name. Naturally, there is also the fact that this Wollywog is more common in all games it appears.
Names in other languages
|Spanish (NoA)||Sapo gigante amarillo||Giant yellow toad|
|French||Wog Jaune||Yellow Wollywog|
|Italian||Ranuca Idropica Gialla||Yellow Hydropic Frogwart|
|Portuguese (Portugal)||Wollyhop Amarelo||Yellow Wollyhop||Name taken from the Super Smash Bros. for Wii U trophy.|
The Yellow Wollywog as seen in the enemy reel of Pikmin.
A Yellow Wollywog in the Piklopedia of Pikmin 2.
A Yellow Wollywog jumping on a Yellow Pikmin.
Pikmin carrying a Yellow Wollywog in an earlier version of Pikmin.
The creature's e-card, #47 (4th blue card).
- The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.
- In a prototype version of Pikmin, Yellow Wollywogs were capable of crushing Pikmin as they fall over when slain.