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Trial Run

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Trial Run
[[File:|]]
Location Sun-Speckled Terrace
Sublevels 1
Rescues 1
Treasures Unknown
Onions 0
Hazards None

Trial Run is the first Dandori Battle cave in Pikmin 4. In Story Mode, it is found in the Sun-Speckled Terrace.

It has a Dandori Level of one out of five. It is a small stage with few enemies and treasures, with Red Pikmin being the only type available.


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

How to reach

Near the Meandering Slope, there is a walkway up a hill with a Bulborb sleeping next to an unbuilt bridge. Defeat the bulborb and sheargurbs to make way for the pikmin to carry raw materials to build the bridge. Once completed, the cave entrance can be found to the left.

Overview

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Document the threshold for each medal.

There is a time limit of 4:00. Medals are awarded based on how many points higher the player has over their opponent.

  • Bronze:
  • Silver: Win by at least 30 points.
  • Gold: Win by at least 60 points.
  • Platinum: Dominate by at least 100 points.

Layout

Trial Run has a very simple arena, consisting of only one square environment with four alcoves: two acting as each players respective base and another two behind dirt walls housing piles of gold nuggets. There are also two small piles of sand that have one Portable Sunset each buried within them and two blocks that can have a Sunseed Berry on top of them. Occasionally, a Zest Bomb will be placed along the wall of each side that must be shook down with the player's dog.

There are only two types of enemies, Dwarf Bulborbs and Firey Blowhogs, both of which are not inconvenient for Red Pikmin.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Before anything, make sure to take down the nearby Pellet Posies so your pikmin numbers can grow higher and allow you to do more things.

Due to the lack of enemies and obstacles, you can focus most of your efforts on preventing your opponent on not getting any points directly. The confined area also allows you to quickly keep track of any treasure or corpses your opponent is collecting. Make sure that anything going to their onion is redirected to yours by stealing each object by having 1 or more pikmin carrying them. Your opponent moves slow, and will almost never attempt to steal items your pikmin are already carrying, so keeping them from scoring is nothing more than making sure nothing goes to their base.

When not doing that, be sure to use Oatchi to ram down the Zest Bomb on either side of the stage when possible. Nothing in the stage weighs more than 10, so if Oatchi as been upgraded to Buff level 3, he will be able to carry any object to the onion on his own, which helps keep you with the maximum pikmin possible to carry back more things. In regards to the two dirt walls, try to have only one or two pikmin working on it at a time instead of charging a whole group, as its very likely your opponent will break down the wall on their own while you're working anyway. From there, make sure to charge as many as possible onto the pile of gold to get it out of your opponent hands quickly, since singular gold nuggets cannot be stolen like other treasures.

If you're struggling to keep up with your opponent, Moss (the opponent dog that mirrors all upgrades of your own dog) should be easily weakened by a swarm of your pikmin and knocked out for a large amount of time.

Objects

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Confirm how these change based on time.

Starting Pikmin
Treasures
Enemies
Obstacles
Others