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Back-and-Forth Road

From Pikipedia, the Pikmin wiki
Back-and-Forth Road
Sector 1 – Area D
Back-and-Forth Road 7.jpg
Treasures 3 (list)
Hazards None
Obstacles Dirt block icon.png Iron block icon.png Buried treasure
Pikmin available Red Pikmin, Yellow Pikmin
Requirements Complete Mushroom Valley or Cherrystone Pass
Next area The Shadow in the Brush
Music Brilliant Garden area
Brilliant Garden area - back side

Back-and-Forth Road (おせば ひらくみち?)is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.

Description[edit]

At the beginning, the player can call some Red Pikmin that are jumping on some Seeding Dandelions. After that, Olimar will encounter some Red Pikmin, trying to push an iron block. Those obstacles are omnipresent in this level, and need to be pushed in order to progress in the area. Some time after this, the player will meet some Yellow Pikmin, that are required in order to access the first treasure, the Stopped Doomsday Clock. After walking some time, the player needs to push an iron block, and to place it right under a doorway, in order to access the second treasure, the Smile Detector, which is buried. Not so long after this, the player has to solve a little puzzle to reach the Independence Monument. To do this, the player has to break a dirt block with a Pikmin to reveal a doorway, then, Olimar has to push an iron block to create a path towards the door. On the other side, the player has to push a huge iron block and kill a Crested Mockiwi in order to go through a door that leads to the last treasure, and the exit.

Cutscenes[edit]

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Check if the Spectralid cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.

Cutscene Screenshot Trigger Description
Male Sheargrub Back-and-Forth Road Sheargrub cutscene.jpg The player enters the first doorway in the area, with at least four Pikmin. Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward.
Yellow Spectralid Back-and-Forth Road Spectralid cutscene.jpg The player explores a bit after the room with vines and female Shooting Spiners. Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralid. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups.
Horn Back-and-Forth Road horn cutscene.jpg The player proceeds past the room with three levels and two doorways. Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar.

Pikmin locations[edit]

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add the missing informations.

Spot Location Pikmin Requirements Notes
On a Seeding Dandelion At the start of the area. 2 Red Pikmin
Behind an Iron block Right after the Seeding Dandelions. 2 Red Pikmin First-time only
In a twig
In a twig After some vines, close to an Iron block.
In a bush After the first doorway, next to a line of Female Shooting Spiners. 4 Yellow Pikmin
In a bush Next to the exit of a doorway, under an Iron Block.
In a horn After pushing an Iron block. 4 Yellow Pikmin First-time only
In a twig
In a twig After entering a doorway, next to a big-sized Iron block.
In a twig

Objects[edit]

Treasures[edit]

Enemies[edit]

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add how many Male Sheargrubs appear in this area.

Obstacles[edit]

Plants[edit]

Others[edit]

Guide[edit]

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add a guide on how to clear the area.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan.svg Japanese おせば ひらくみち?
Oseba hiraku michi
Flag of the Netherlands.svg Dutch Kronkelpad Twirlpath
Flag of France.svg French Route déroutante Confusing road
Flag of Germany.svg German Schiebung Cheating
Flag of Italy.svg Italian Sentiero viavai Coming and going trail
Flag of Mexico.svg Spanish (NoA) Senda vaivén Swaying footpath
Flag of Spain.svg Spanish (NoE) Senda Vaivén Swaying Footpath