Cotton
| Cotton | |
|---|---|
| Appears in | Hey! Pikmin |
| Scientific name | Unknown |
| Family | Unknown |
| Areas | None |
Cotton (綿?) is a plant that appears as an important gameplay mechanic in Hey! Pikmin. Cotton plants are not much taller than the Pikmin themselves, and they serve as a stopping point for Pikmin. When Pikmin are thrown in this game, they either walk towards a treasure, or walk back to Captain Olimar's side. If the player needs thrown Pikmin to stay in a certain spot until they are called, chances are some cotton will be there. As per the cutscene near the start of the Pollution Pool, when a Pikmin noticed a bed of cotton, it cannot resist the urge to jump right on top of the plants and bounce around. These plants also play a big role in the very same area, where Captain Olimar needs to keep the Pikmin busy in a different platform while he himself swims through a pond or builds a bridge, so that he may call them on the other side when he's ready.
Despite being introduced as a gameplay mechanic in Pollution Pool, cotton first appears in Back-and-Forth Road at the start, where the player is tasked with whistling some Pikmin bouncing on the plant, and can't interact with it in any other way.
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| 綿 Wata? |
Cotton |