Pikmin 4

One Fell Jump

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One Fell Jump
The texture for One Fell Jump's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Purple Pikmin
5
Requirements
Bronze Silver Gold Platinum
0:03 - time out 0:07 - 0:04 left 0:11 - 0:08 left 1:00 - 0:12 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Time limit 1:00
Music Dandori Challenge (Sage Leaf)

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the stage briefly.

One Fell Jump is a Dandori Challenge stage in Pikmin 4. It is the seventh stage in the Trial of the Sage Leaf, where it is called 7th Story: One Fell Jump.

Layout[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the layout of the stage.

Objects[edit]

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Send Oatchi to kill things as soon as he isn't doing something. In the meantime, throw your Purple Pikmin in the biggest packs of enemies, trying not to target isolated enemies too much. Don't bother recalling Pikmin too often as long as you have at least two Purple Pikmin with you, as it takes too long. The best way to succeed in this challenge is to use the stomp from the thrown Purple Pikmin in the biggest packs possible (defeating multiple enemies in groups). Oatchi will usually chomp down the stray or isolated enemies once their numbers are reduced, so focus on killing big packs at once. Prioritize the Shearfleas, which can avoid the shockwaves from a thrown Purple Pikmin if they're jumping and will prevent Oatchi or the player from acting if they're allowed to latch onto them. Rushes are also effective at eliminating clustered enemies, and if absolutely necessary either Oatchi or the player can serve as live bait to get enemies clustered together.

Notes[edit]

  • Objective:
    • “Defeat All the Creatures”
  • Description:
    • “Try scattering the area with overwhelming force. How many can you thump out at once?”

Gallery[edit]

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Names in other languages[edit]

7th Story: One Fell Jump

Language Name Meaning
Flag of Japan Japanese 漆ダン 一網打尽の庭?
Shichidan - Ichimōdajin no Niwa
7th Rank - Garden of "One fell swoop"
Flag of the Republic of China (Taiwan) Chinese
(traditional)
柒段 一網打盡庭園
Qīduàn - Yīwǎngdǎjìn Tíngyuán
Flag of China Chinese
(simplified)
柒段 一网打尽庭园
Qīduàn - Yīwǎngdǎjìn Tíngyuán
Flag of the Netherlands Dutch Deel 7: gooi-en-smijtwerk Part 7: throwing-and-flinging work
Flag of France French Rang VII - Jardin d'un coup Rank VII - Garden of one go
Flag of Germany German 7. Ebene: Rundumschlag 7th Level: Sweeping Blow
Flag of Italy Italian Sfida 7: Orto della caduta Challenge 7: Drop garden
Flag of South Korea Korean 칠단: 일망타진의 정원
Childan: Ilmangtajin-ui Jeongwon
Seventh Stage: Garden of "One Fell Swoop"
Flag of Brazil Portuguese 7º desafio - Horta de hordas 7th challenge - Horde garden
Flag of Spain Spanish Reto VII: Jardín carambola Challenge VII: "One fell swoop" garden

See also[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Link to similar subjects.