Pikmin 4

Gimmick Gambit

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Gimmick Gambit
The texture for Gimmick Gambit's radar map in Pikmin 4.
Available Pikmin
Red Pikmin
15
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 4:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Time limit 4:00
Music Dandori Challenge (Sage Leaf)

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the stage briefly.

Gimmick Gambit is a Dandori Challenge stage in Pikmin 4. It is the sixth stage in the Trial of the Sage Leaf, where it is called 6th Story: Gimmick Gambit.

Layout[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the layout of the stage.

Objects[edit]

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Immediately throw 5 Red Pikmin on a nearby mushroom to push down a rope. Scale the rope and throw one Pikmin on the same mushroom to open the metal gate. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have Oatchi Rush and collect the third one. Next walk into the new area and bait the exploding Dweevil to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.

It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.[1]

Notes[edit]

  • Objective:
    • “Reach the Sage Leaf”
  • Description:
    • “Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.”

Gallery[edit]

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Names in other languages[edit]

6th Story: Gimmick Gambit

Language Name Meaning
Flag of Japan Japanese 陸ダン からくりの砦?
Rokudan - Karakuri no Toride
6th Rank - Mechanism Fortress
Flag of the Republic of China (Taiwan) Chinese
(traditional)
陸段 機關要塞
Liùduàn - Jīguān Yàosài
Flag of China Chinese
(simplified)
陆段 机关要塞
Liùduàn - Jīguān Yàosài
Flag of the Netherlands Dutch Deel 6: platformpuzzels Part 6: platform puzzles
Flag of France French Rang VI - Dédale automatisé Rank VI - Automated maze
Flag of Germany German 6. Ebene: Techniklabyrinth 6th Level: Technology Labyrinth
Flag of Italy Italian Sfida 6: Forte automatico Challenge 6: Automatic fort
Flag of South Korea Korean 육단: 수수께끼 요새
Yugdan: Susukkekki Yosae
Sixth Stage: Puzzle Fortress
Flag of Brazil Portuguese 6º desafio - Ação em cadeia 6th challenge - Chain action
Flag of Spain Spanish Reto VI: Fortaleza autómata Challenge VI: Automaton fortress

See also[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Link to similar subjects.

References[edit]

  1. ^ YouTube video demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds