Gimmick Gambit
| Gimmick Gambit | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Available Pikmin | |||||||||
| |||||||||
| Requirements | |||||||||
| |||||||||
| Dandori level | |||||||||
| Time limit | 4:00 | ||||||||
| Music | Dandori Challenge (Sage Leaf) | ||||||||
|
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Gimmick Gambit is a Dandori Challenge stage in Pikmin 4. It is the sixth stage in the Trial of the Sage Leaf, where it is called 6th Story: Gimmick Gambit.
Layout[edit]
|
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Objects[edit]
- Starting Pikmin:
Red Pikmin × 10
- Treasures:
- Enemies:
Fiery Dweevil (carrying bomb rock) × indefinite
- Obstacles:
Numbered gate × 1 (lowers when 3 treasures are collected)
Switch gate × 3
Iron fence × 1
Ice vent × 1
Crystal wall × 1
Moving walkway × 4
- Tools:
Bouncy Mushroom × 13
Fan × 3
Climbing rope × 1
Floating platform × 1
Slide rail × 1
Switch × 4
- Wild Pikmin:
Red Pikmin × 5 (buried)
Guide[edit]
|
The following article or section contains guides. |
Immediately throw 5 Red Pikmin on a nearby mushroom to push down a rope. Scale the rope and throw one Pikmin on the same mushroom to open the metal gate. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have Oatchi Rush and collect the third one. Next walk into the new area and bait the exploding Dweevil to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.
It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.[1]
Notes[edit]
- Objective:
- “Reach the Sage Leaf”
- Description:
- “Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.”
Gallery[edit]
|
This article or section is in need of more images. |
- The infinitely respawning Fiery Dweevil with a Bomb Rock.
Names in other languages[edit]
6th Story: Gimmick Gambit
| Language | Name | Meaning |
|---|---|---|
| 陸ダン からくりの砦? Rokudan - Karakuri no Toride |
6th Rank - Mechanism Fortress | |
(traditional) |
陸段 機關要塞 Liùduàn - Jīguān Yàosài |
|
(simplified) |
陆段 机关要塞 Liùduàn - Jīguān Yàosài |
|
| Deel 6: platformpuzzels | Part 6: platform puzzles | |
| Rang VI - Dédale automatisé | Rank VI - Automated maze | |
| 6. Ebene: Techniklabyrinth | 6th Level: Technology Labyrinth | |
| Sfida 6: Forte automatico | Challenge 6: Automatic fort | |
| 육단: 수수께끼 요새 Yugdan: Susukkekki Yosae |
Sixth Stage: Puzzle Fortress | |
| 6º desafio - Ação em cadeia | 6th challenge - Chain action | |
| Reto VI: Fortaleza autómata | Challenge VI: Automaton fortress |
See also[edit]
|
The following article or section is in need of assistance from someone who plays Pikmin 4. |
References[edit]
- ^ YouTube video demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds