Pikmin 4

Trial of the Sage Leaf

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Trial of the Sage Leaf
The cave entrance to the Trial of the Sage Leaf.
Location Rescue Command Post
Sublevels 10
Rescues None
Treasures None
Onions 2

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Fill in the infobox and write an overview of the cave.

The Trial of the Sage Leaf is a special Dandori Challenge cave in Pikmin 4. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge caves, such as reaching a specific point in the level, or gathering a specific item. It is directed by the Sage Leaf, a uniquely white leafling whose stated purpose with the trial is to help the rookie Rescue Officer master dandori.

How to reach[edit]

The Trial of the Sage Leaf is only accessible once the player has successfully completed Olimar's Shipwreck Tale, which itself is only accessible after defeating Olimar in Leafy Showdown. Once returned and cured of the leafling state, he will appear by the S.S. Dolphin at Rescue Command Post the following day. Talking to him, one can access the Olimar's Shipwreck Tale side mode. Once the player has achieved the good ending by collecting all 30 ship parts within the 15 days, Olimar will mention that he saw a cave within the area, and Collin confirms this as it appears in the corner behind the Onion, previously hidden by dirt.

Choosing to explore it, for no matter how long, will equal to one in-game day, meaning once the cave is exited the day will end automatically.

1st Story: Bulblaxes[edit]

Bulblaxes
The texture for Bulblaxes's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Red Pikmin Ice Pikmin
35 10
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 4:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 4:00
Music Dandori Challenge (Sage Leaf)

Defeat All the Creatures

"First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears. " - The Sage Leaf

Hop on Oatchi and head to the room ahead of you, throw your Red Pikmin at the Dwarf Bulborb then pluck the sprouts on your left. Charge your Rush ability using Oatchi, defeat the Bulborb, and pick up the Bomb rock. Next, go to the room with the Dwarf Bulbears and Spotty Bulbear, direct your bomb rock towards the Spotty Bulbear, and finish it off with a Rush. Next, go to the room with the Ice Pikmin sprouts and pluck them. After that, you can ignore the Dirt wall and backtrack towards the Ice wall and use Rush to break through. Defeat the Whiptongue Bulborb and pluck the Ice Pikmin. Then, Defeat the Fiery Bulblax in the next room, get rid of the Sticky mold which blocks a Bouncy Mushroom, and jump on to pluck more Red Pikmin. Now, guide the Frosty Bulborb to the Fire geyser to defeat it. After that defeat the Dwarf Orange Bulborb and the Orange Bulborb with a perfectly angled Rush attack.

It is recommended to have acquired the Plucking Whistle prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.

Alternatively, you could go to the room in front of you and throw your Pikmin on the two Dwarf Bulborbs and pluck the Red Pikmin sprouts. Go to your left and hop on Oatchi and rush through the two Dwarf Bulbears and to the room with Ice Pikmin sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the Spotty Bulbear in the rear. After you defeat it, go back to the room with the Bulborb and beat it up. Then, after defeating it, pick up the Bomb rock and charge your Ice Pikmin at the Ice gate. Walk though the iron bars and throw your Pikmin at the Fiery Bulblax and defeat it. Go to the left and defeat the Whiptongue Bulborb, then pluck the Ice Pikmin. Once the Ice gate is broken, call Oatchi and go behind you to the room with the Sticky mold and charge everyone towards the mushrooms. After it is removed, jump on the Bouncy Mushroom and pluck the Pikmin and go right. Trick the Frosty Bulborb into the Fire geyser, melting the ice on its back, and rush it. After defeating it, go forward, and take out your Bomb rock and throw it in the middle of the Orange Bulborb and Dwarf Orange Bulborb particularly from outside their territory so they don't move away from it.

2nd Story: Snow Problem[edit]

Snow Problem
The texture for Snow Problem's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Red Pikmin
35
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 6:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 6:00
Music Dandori Challenge (Sage Leaf)

Reach the Sage Leaf

Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.

Your first priority should be to collect the Fire starters and use them to light the torches and burn the hay. Utilize the extra Fire starters you get from the torches to destroy the Hydro jellies and the Ice wall. Oatchi's main job will be destroying enemies as you go, so make sure to have Pup Thermal Defense and upgraded Rush and possibly Chomp on him. As the material piles are all small, it is likely faster first to collect the farther away ones each in one go while clearing the enemies, then set a few Pikmin to build the Clay mound while the rest collect the nearer material groups in two rounds.

3rd Story: Dig Deep[edit]

Dig Deep
The texture for Dig Deep's radar map in Pikmin 4, with the water edited in.
Available Pikmin
Yellow Pikmin Ice Pikmin White Pikmin
25 15 15
Requirements
Bronze Silver Gold Platinum
0:29 - time out 0:44 - 0:30 left 0:59 - 0:45 left 5:00 - 1:00 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 5:00
Music Dandori Challenge (Sage Leaf)

Collect All the Treasures

Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!

First, send Oatchi to dig up the Astringent Clump. Pluck the five Yellow Pikmin nearby, then kill the Withering Blowhog. Freeze the water with ten Ice Pikmin, then cross to reach the Planetary Rubber Cuties and Universal Rubber Cutie, as well as five Ice Pikmin to be plucked. Send all White Pikmin to dig up and transport one Planetary Rubber Cutie, all Yellow Pikmin on the other, and Oatchi on the Universal Rubber Cutie. Throw the five remaining Ice Pikmin into the hole containing the Searing Acidshock. Pluck the White Pikmin on top of the hill and set them to work on the Sticky Jewel.

Once all tasks listed above are completed, retrieve the Ice Pikmin from the water and send all Pikmin to dig through the Narrow tunnel. While they are working, send Oatchi to retrieve the Cupid's Grenade. go around the cliff to find five more Yellow Pikmin. Pluck them and enter the Narrow tunnel. Pluck the ten Yellow Pikmin, then have the full squad dig up and transport the Wayward Moon. Send Oatchi to retrieve the Long-Shot Totem, fully buried next to the pathway leading to the Sweet Stumble-Not.

When the Wayward Moon is collected, use five Ice Pikmin to freeze the water separating the small island in the corner from the mainland. Throw ten Yellow Pikmin to dig up the Velvety Dreamdrop while Oatchi digs up the Delectable Bouquet, fully buried in the center of the square on the small island. Retrieve the Ice Pikmin from the water. Throw fourteen Yellow Pikmin onto the Sweet Stumble-Not, then use the rest of the squad to kill the Flighty Joustmite. Finally, find the nearby Iridescent Glint Beetle and hit it until it drops the Difficult-Choice Totem, the Chance Totem, and the Go-with-the-Flow Totem, using four Pikmin each to collect them.

4th Story: Dandori Seas[edit]

Dandori Seas
The texture for Dandori Seas's radar map in Pikmin 4, rotated north and with the water edited in.
Available Pikmin
Blue Pikmin Winged Pikmin
35 15
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:59 - 1:00 left 2:29 - 2:00 left 7:00 - 2:30 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 7:00
Music Dandori Challenge (Sage Leaf)

Reach the Sage Leaf

Collect all the treasures in the sea, then come find me.

See also: Bug-Eyed Crawmad strategy.

Start by sending the rookie Rescue Officer to pluck the two sets of Winged Pikmin (the Plucking Whistle can obtain the second set from across the ramp) while Oatchi kills the nearby Watery Blowhog for five Blue Pikmin. Have Oatchi jump into the water and travel to the Tin Box and push it (you will need to dismiss your Blue Pikmin to have him do it). Meanwhile, take the rookie Rescue Officer to the far island to pluck the last Winged Pikmin, grab the three Cupid's Grenades, and send them to break the large egg for an Ultra-Spicy Spray. Call the five Blue Pikmin from the bush and put them on the Stellar Extrusion. Send the player to the small area near the Tin Box and sound the Idler's Alert while Oatchi plucks the ten Blue Pikmin under the box and the five on that same area, then use the Ultra-Spicy Spray and have his squad kill the Bug-Eyed Crawmad and obtain another. Use the Winged Pikmin in two waves to collect the six sush