Pikmin 2 icon.png

101 Pikmin challenge

From Pikipedia, the Pikmin wiki
Revision as of 19:08, January 7, 2016 by Espyo (talk | contribs) (I'll clean up the pages that reference the 103 run tomorrow.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

A 101 Pikmin run is when a player collects all treasures in Pikmin 2 using only 101 Pikmin, the minimum known amount necessary. 100 Pikmin are needed to lift the Doomsday Apparatus, plus one Red Pikmin, to avoid an extinction. Unlike the previous known minimum of 103, there is no need for one Yellow or Blue Pikmin because their Onions are never considered "discovered", although those Pikmin types are still obtained. This run can be completed in 8 days.

The following is a brief outline of what needs to be done for such a run, skipping day 1, which is the same as normal.

Outline

The following article or section contains guides.
The strategies shown are just suggestions.

General notes

  • When entering a cave, try to obtain the most sprays you can, using the double sprays glitch, and if you want, restarting the game so that eggs give out sprays most of the time.

Day 2

Valley of Repose

Pikmin count: 30 Reds, 29 Purples, 0 Whites, 0 Yellows, 0 Blues (59 in total).

Day 3

Awakening Wood

Pikmin count: 1 Red, 0 Purples, 58 Whites, 0 Yellows, 0 Blues (59 in total).

Day 4

Perplexing Pool
  • Enter and clear the Citadel of Spiders.
  • Using a carrying exploit, go up to where the wild Yellow Pikmin are, and push one into the nearby patch of nectar weed. Once they finish plucking the weeds, the Yellow Pikmin will be controllable.
  • Collect the Impediment Scourge.
  • Enter the Citadel of Spiders with your Pikmin. On sublevel 3, have a Swooping Snitchbug bury the Yellow Pikmin, and then pluck it from the ground. This will cause a glitched version of the Yellow Pikmin introduction cutscene. Finish the cave.
  • Enter and clear the Glutton's Kitchen, using a carrying oversight.
  • From the past two caves, end up with 95 Yellow Pikmin and 4 White Pikmin, even if it means going into the Glutton's Kitchen several times.
  • Enter a cave and make sure that some Yellow Pikmin stay in the overworld. This will force them to go to the Onion, which will be forced to move into the landing site, in an activated/inactivated hybrid state.
  • Use the time remaining to farm sprays inside caves.

Pikmin count: 1 Red, 0 Purples, 4 White, 95 Yellows, 0 Blues (100 in total).

Day 5

Awakening Wood
  • Open the gate to the Blue Pikmin, and drag one of them (after it is idle – petrifying a Wogpole might help a group defeat it and turn the Pikmin idle) all the way to the patch of nectar weed near the landing site, to the southwest of the Pilgrim Bulb. Once the weeds are all plucked, call the Pikmin.
  • Enter the Snagret Hole, and on sublevel 3, have a Swooping Snitchbug bury the Pikmin. Pluck it out and exit the cave.
  • Collect the Decorative Goo.
  • Use the caves to end up with 1 Red Pikmin, 25 Yellow Pikmin, 31 Blue Pikmin, 34 White Pikmin, and 10 Purple Pikmin.

Pikmin count: 1 Red, 10 Purples, 34 Whites, 25 Yellows, 31 Blues (101 in total).

Day 6

Valley of Repose

Pikmin count: 1 Red, 50 Purples, 3 Whites, 17 Yellows, 30 Blues (101 in total).

Day 7

Perplexing Pool

Pikmin count: 1 Red, 70 Purples, 1 White, 19 Yellows, 10 Blues (101 in total).

Day 8

Wistful Wild

Pikmin count: 1 Red, 100 Purples, 0 Whites, 0 Yellows, 0 Blues (101 in total).

See also

External links