Wiki icon to represent Pikmin Bloom. Made by giving the official app icon a transparent background and scaling it down.

Flower planting: Difference between revisions

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(Improved the flower type table so that as more images are uploaded, they can appear on this article.)
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For the purposes of flower planting, the world is divided into a grid of cells of around 5 by 5 meters. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. The range in which this occurs depends on the number of Pikmin in the [[squad]]. This will only happen if the player is moving less than 15 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.
For the purposes of flower planting, the world is divided into a grid of cells of around 5 by 5 meters. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. The range in which this occurs depends on the number of Pikmin in the [[squad]]. This will only happen if the player is moving less than 15 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.


During flower planting, flowers are set down around the player in a rectangular area, which is wider along its west- and east-facing sides than its north- and south-facing borders. As the squad size increases, so too does the flower planting area. For every 10 Pikmin added to the squad, the grid will increase by one square along both dimensions. The amount of [[petal]]s consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.
During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. As the squad size increases, so too does the flower planting area. For every 10 Pikmin added to the squad, the grid will increase by one square along both dimensions. The amount of [[petal]]s consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.


[[Big Flower]]s count the small flowers within their radii slightly differently to how the counter at the top of the screen counts them. The only practical difference is that the receptive planting area is slightly larger, and square.
[[Big Flower]]s count the small flowers within their radii slightly differently to how the counter at the top of the screen counts them. The only practical difference is that the receptive planting area is slightly larger, and square.

Revision as of 15:33, January 7, 2022

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Flower planting is a game mechanic in Pikmin Bloom. When it is turned on, small flowers will be planted in a trail behind the player, and will appear on the map screen as the player walks around the real world. Planting flowers consumes petals of the type that is being planted. Planted flowers on the map are visible to all players (unless that feature is turned off).

Planted flowers are used to bloom Big Flowers. While within a Big Flower's radius, players can plant flowers in the circle to encourage growth and allow the Big Flower to bloom.

Having flower planting on also grows seedlings faster. If a player is planting flowers, seedlings will reach maturity faster with an automatic step-count bonus. Initially it starts with a 10% bonus and eventually reaches a maximum of 30% as the player's flowers are continually planted. In addition, expeditions will be found more frequently while walking around if flower planting is turned on.

Cells

For the purposes of flower planting, the world is divided into a grid of cells of around 5 by 5 meters. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. The range in which this occurs depends on the number of Pikmin in the squad. This will only happen if the player is moving less than 15 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.

During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. As the squad size increases, so too does the flower planting area. For every 10 Pikmin added to the squad, the grid will increase by one square along both dimensions. The amount of petals consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.

Big Flowers count the small flowers within their radii slightly differently to how the counter at the top of the screen counts them. The only practical difference is that the receptive planting area is slightly larger, and square.

Pikmin in squad Minimum level Planting area Big Flower planting area Petals used per minute
1-9 1 A 1-by-2 area of flower planting. A 2-by-2 area of flower planting. 1
10-19 10 A 2-by-3 area of flower planting. A 3-by-3 area of flower planting. 1.5
20-29 20 A 3-by-4 area of flower planting. A 4-by-4 area of flower planting. 2
30-39 40 A 4-by-5 area of flower planting. A 5-by-5 area of flower planting. 2.5
40 60 A 5-by-6 area of flower planting. A 6-by-6 area of flower planting. 3

With Others

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: Describe the "With Others" setting.

Gallery

Screenshots

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You can help Pikipedia by uploading some images.

Flower types

To do: Get the icons for the rest of the flower types.
Care to do so?

On the map, planted flowers are shown as 2D sprites that turn around to face the camera. The sprite depends on the type of flower.

Color Basic Pansy Rose Tulip Poinsettia
White White flowers from Pikmin Bloom. White pansy flowers as they appear as a texture in Pikmin Bloom. White rose flowers as they appear as a texture in Pikmin Bloom. N/A White poinsettia flowers, as they appear on the map.
Red Red flowers from Pikmin Bloom. Red pansy flowers as they appear as a texture in Pikmin Bloom. Red rose flowers as they appear as a texture in Pikmin Bloom. Red tulip flowers as they appear on the map. Red poinsettia flowers, as they appear on the map.
Blue Blue flowers from Pikmin Bloom. Blue pansy flowers as they appear as a texture in Pikmin Bloom. Blue rose flowers as they appear as a texture in Pikmin Bloom. Blue tulip flowers as they appear on the map in Pikmin Bloom. N/A
Yellow Yellow flowers from Pikmin Bloom. Yellow pansy flowers as they appear as a texture in Pikmin Bloom. Yellow rose flowers as they appear as a texture in Pikmin Bloom. Yellow tulip flowers as they appear on the map. N/A

See also