Garden of Hope: Difference between revisions

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==Layout==
==Layout==


''To be determined...''
The Garden of Hope appears to be main forest level in ''Pikmin 3 ''and looks, in terrain, similar to that of [[Impact Site]], [[Forest of Hope]], and [[Awakening Wood]]. However, there is al lot more of a water presence in this map than the locations it looks like. This water creates islands and is home to many water dwelling creatures, like [[Puckering Blinnow]]s. Small paths dot the outer parts of the map and lead to the boss arenas. There are also a few caves on the upper right part of the map.
 
==Background==
==Background==
After [[Alph]] recovers [[Drake]] on Day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is discovered.
After [[Alph]] recovers [[Drake]] on Day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is discovered.

Revision as of 20:53, December 31, 2013

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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The Garden of Hope is an area in Pikmin 3. Alph lands here on Day 2 in Story Mode. The Garden of Hope is where Alph finds Brittany and discovers the Rock Pikmin, and later on, the Blue Pikmin

Layout

The Garden of Hope appears to be main forest level in Pikmin 3 and looks, in terrain, similar to that of Impact SiteForest of Hope, and Awakening Wood. However, there is al lot more of a water presence in this map than the locations it looks like. This water creates islands and is home to many water dwelling creatures, like Puckering Blinnows. Small paths dot the outer parts of the map and lead to the boss arenas. There are also a few caves on the upper right part of the map.

Background

After Alph recovers Drake on Day 1, he must find Brittany, and notices a signal coming from another area. Alph lands to investigate, and after discovering the Rock Pikmin, is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the Armored Mawdad, the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of Charlie are revealed and the Distant Tundra is discovered.

After recovering Louie from Twilight River later in the game, Louie will land the S.S. Drake while Alph, Brittany and Charlie sleep, and run off into the background, afterwhich a huge explosion will be heard, blowing something offscreen up. Traveling to the right of the landing site will reveal that Louie somehow blew a hole open in a large cinderblock, granting the player access to the second half of the level, where they will discover the Blue Pikmin. This is also where the player will fight the game's fifth boss, the Quaggled Mireclops, which has abducted Louie.

Creatures

Fruit

Total Juice Provided: 25 cups

Trivia

  • This location's name is somewhat similar to the second area in Pikmin, the Forest of Hope.
  • This is the only area in the game to feature 2 major bosses.
  • This location's continental shape is based on Australia.
  • By exploiting a sequence-break, it is possible to defeat the Mireclops and proceed through the rest of the game without using the Blue Pikmin.

Gallery

Template:Areas