Submerged Castle: Difference between revisions

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===Sublevel 5 (Final Floor)===
===Sublevel 5 (Final Floor)===
The Waterwraith will appear in the arena after you enter; however, Waterwraith will appear in the arena by itself if you wait to long. The
The Waterwraith will appear in the arena after you enter; however, Waterwraith will appear in the arena by itself if you wait to long. You should have plenty of Bulbmin with you at this point. Start out by
good news: the boss is easy, and the bad news: you are probably down to 60 Blue Pikmin, not including the Bulbmin. However, Bulbmin don't
smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to make ten purples with the two [[Violet Candypop Bud]]s. Since the Waterwraith will appear like normal if you wait to long, use nectar from the eggs instead of waiting for your purples to mature to flowers. Now, smash the three eggs and use the nectar to turn our pikmin into Flower Pikmin. Then smash the final black gate, blocking the boss arena.
exit with you, so you should have PLENTY of Bulbmin with you. Start out by
smashing the 3 gates in the starting area. Since you can't take them with you, use your Bulbmin to make 10 purples with the 2 [[Violet Candypop Bud]]s. Since the Waterwraith will appear like normal if you wait to long, use nectar from the eggs instead of waiting for your purples to mature to flowers. Now, smash the 3 eggs and stampede the nectar with your Pikmin, so you should have nothing but flower pikmin in no time! To end this, smash the final black gate, blocking the boss arena, and throw all of your Bulbmin back, for they are useless. Press X to disband your Pikmin, then call all your purple Pikmin, since blues and Bulbmin are useless. Now, prepare for the final encounter with the WaterWraith!


====Final Floor Battle====
====Final Floor Battle====

Revision as of 21:30, May 10, 2007

Template:Solution

Submerged Castle
The entrance to a cave.
Location Perplexing Pool
Sublevels 5
Treasures 13
Hazards Fire, Electricity, Water, Poison, and Explosions

The Submerged Castle can be arguably one of the most agitating or hardest caves found in Pikmin 2. You are only able to bring Blue Pikmin with you, even if you figure out you can use Blue Pikmin's water patroling ability to carry non-blues onto land where you can get them under your command and enter the cave; this will never work. It has been programmed into the game, whether somehow you got them under your command or not, that they cannot enter the cave whatsoever. All hazards are found here, making it imperative that you command your Blue Pikmin carefully, though you can get Bulbmin. The worse is yet to come however, for the boss appears on every level, making it crucial that you devise movements to secure the cave's sublevels quickly. To get to the cave, you need to defeat many Yellow Wollywogs and tear down the black gate near Glutton's Kitchen. After the gate is gone, you need to defeat two Hermit Crawmads, Water Dumples and a Withering Blowhog. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter, it was programmed so that the situation would make sense.

Treasures

Enemies

Strategy

Amount of pikmin you need: 60 Blue Pikmin (this level contains a total of 40 Bulbmin so you get 100 pikmin in the end anyway plus you need them.)

Difficulty: * * * * (you most likely will lose many pikmin)

This place is home to the very scary and frog-like Waterwraith. The reason that it is the "scariest and most nightmarish cave in the game" is because it ALWAYS drops down. It even drops during the regular sublevels! For this reason, a key part of the Submerged Castle is speed. It is even recommended to ignoring enemies. It always drops down within 1-5 minutes of being in the cave. Don't worry, as the Waterwrath makes a noisy entrance. You will hear two loud stones dropping (at the same time), then a roar, then the sound of stones smacking the floor. Only when you hear a constant, unearthly groaning that you should worry!

Also, it may puzzle you how all 4 hazards are in a cave that can only let blue pikmin in. Well, there are Bulbmin in this cave, though you might not need them at first, thanks to entering with 100 pikmin!


Sublevel 1

You have likely token note that this sublevel contains many fire hazards, keep in mind that this cave is possible. To kill the Fiery Blowhog, swarm it and when it shakes, blow your whistle, then swarm it again until it is defeated. Now, for killing the Fiery Bulblax. first you should find the Bulblax, and once you do, throw a pikmin onto its body. Blow your whistle once the pikmin touches the flaming body so it doesn't burn, but the Bulblax will wake up. Lead it into a nearby pool of water, and the second it stops flaming, use an Ultra-Bitter Spray. If you fail, fire if you have enough. Once it dies, it will spit out the (Bug Bait, 5 Weight, 15 Poko). Search for the other 2 treasures, a strawberry chocolate (Diet Doomer, 5 Weight, 25 Poko) is usually in the open, as is the frosted donut (Pastry Wheel, 10 weight, 35 Poko). Look for the hole and leave. It is recommended that you retrive that treasures farthest from the ship, incase WaterWraith appears.

Sublevel 2

This area contains Careening Dirigibugs, Fiery Dweevils, and Bulbmin! To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it then swarming when it falls. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, and then defeat it with your captain. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe. Walk inside of it to be in the pipe (Waterwraith cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and will go out of the pipe, landing you near the Chocolate Cushion (Chocolate Cushion, 10 Weight, 40 Poko). Once that part of the level is complete, the other part of the level is the part with the Bulbmin. The mother can be killed by getting close, and then throwing pikmin onto its back. If you would to swarm it, the Mother Bulbmin will most likely get a few bites of pikmin. Once they see their leader/mother is dead, the smaller Bulbmin will panic and begin running around. Blow your whistle at them to gain control of the Bulbmin. Also, if you start out the cave with 100 pikmin and lose pikmin in-level, you still don't get more Bulbmin. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. A checkered chocolate cookie (Comfort Cookie, 4 Weight, 10 Poko) will come out of the mother once it is defeated, so take the body and the tasty cookie. Finally, the Dwarf orange Bulborbs can be killed by just swarming them the old fashioned way. Ignore the bodies, though. The final treasure, a plain donut (Confection Hoop, 20 Weight, 60 Poko), can be found on a ledge guarded by some DOBs. To get there, walk to the opposite ledge and throw pikmin over the gap and to the treasure. Throw more pikmin over, since it is surrounded by DOB. You may lose a few pikmin, but ignore it for the time being. Finally, the exit is sealed, so you will have to use pikmin to smash the rock and open the exit. Continue on to the next floor.

Sublevel 3

This sublevel contains eletrical so take caution For the electric generators, swarm them the very second they turn off. To destroy the Anode Beetles make sure the one you are attacking isn't sparking, and throw pikmin at the top, and swarm the flesh. The Withering Blowhog dies the same way as always: throw pikmin on it, and do the same with the Bulbmin. The Withering Blowhog holds the lid (Activity Arouser, 15 Weight, 100 Poko), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. For the Wollywog, same way as the Yellow Wollywog. To end this short sublevel, take note that the last 2 treasures, the large chocolate checkered cookie (Succulent Mattress, 8 Weight, 50 Poko) and the swirl cookie (Compelling Cookie, 4 Weight, 10 Poko) are anywhere in the open, usually behind a gate. Waterwraith will likely have appeared by this time, so try to ignore it and break the exit, which is yet again covered in rocks.

Sublevel 4

This floor is diffucult, due to the bomb rocks and Volatile Dweevils. Along with carrening Digiribugs being constant. Take careful steps in this sublevel, and Search for the Devilded Ham container(Drone Supplies, 15 Weight, 130 Poko) and the Double-A Battery (Proton AA, 6 Weight, 90 Poko). Finally, there is an Iridescent Glint Beetle running around the place. Throw a pikmin at it to make it to drop the white chocolate (Pale Passion, 5 Weight, 25 Poko). Finish by breaking the hole, and then diving on down to the Final Floor.

Sublevel 5 (Final Floor)

The Waterwraith will appear in the arena after you enter; however, Waterwraith will appear in the arena by itself if you wait to long. You should have plenty of Bulbmin with you at this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to make ten purples with the two Violet Candypop Buds. Since the Waterwraith will appear like normal if you wait to long, use nectar from the eggs instead of waiting for your purples to mature to flowers. Now, smash the three eggs and use the nectar to turn our pikmin into Flower Pikmin. Then smash the final black gate, blocking the boss arena.

Final Floor Battle


First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun WaterWraith and make him solid solid and purple. Also, it is recommended that you change the Bulbmin into Purple pikmin, Because Bulbmin cannot go overground. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a purple at it and it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your pikmin back and wait for your chance to throw more purples at it. Throw pikmin rapidly at its purple body when he is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and pikmin don't hit again fast enough, then it will roar again, so gather your pikmin as it smashes its rocks and starts to roll around. Be sure not to get squished with the rock rollers, or those rocks could flatten your pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. If you wait too long again, it will start running some more. When it runs out of health the following will occur: First, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.

It will drop the head of a microphone (Professional Noisemaker, 15 Weight, 100 Pokos, Power-up). This gives you a device called the Pluckaphone, and it will allow you to pluck pikmin from the ground by whistling at the sprout in the ground.