Pikmin 4

Serene Shores

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Serene Shores

The first shot of the Serene Shores introduction

Radar map of the Serene Shores as it appears before noon, rotated to be north-up and with bodies of water composited in.

Rescues 10
Treasures 86
Onions 3
Caves 4
Dandori Challenges 2
Dandori Battles 1
Suggested Pikmin Blue Pikmin Ice Pikmin Purple Pikmin
Wild Pikmin Red Pikmin Blue Pikmin Ice Pikmin Winged Pikmin Purple Pikmin White Pikmin
Requirements Sparklium × 4,000
Next area Hero's Hideaway
Music Serene Shores

The Serene Shores (とこなぎの浜辺?, lit.: "Ever-Lulled Shores") is the third main area in Pikmin 4. It is set on a beach, with many rock pools and other bodies of water. The area contains a large sandcastle as a focal point, with many pathways to scale it.

Uniquely, this area will change depending on the time of day, with the tide shifting to lower water levels at midday. This area has Sparklium × 7,945 worth of treasure, of which Sparklium × 3,255 is above ground.

Plot[edit]

After collecting more Sparklium, Collin detects more signals from a beach area. The red leafling is here with another castaway.

Layout[edit]

The following notable features can be found in this area.

  • Sandy and rocky terrain.
  • Low-lying vegetation.
  • Palm trees in the distance.
  • Large pools of water.
  • A sandcastle occupying the southern section.

Bases[edit]

  1. Blossoming Dunes: This is the default landing site, found to the right of the sand castle.
  2. Water's Edge: This base is unguarded by creatures, but is covered with sand. It can be found towards the map's center, past the pools of water.
  3. The Sand Keep: This base is guarded by a Crusted Rumpup at the top of the large sandcastle near the player's initial landing site.

Caves[edit]

Image Name Sublevels Castaways Treasures Onions Suggested Pikmin Wild Pikmin
The image accompanying Olimar's voyage log #49 "Seafloor Resort". Seafloor Resort 4 2 23 1 Blue Pikmin Ice Pikmin Blue Pikmin Ice Pikmin
The image accompanying Olimar's voyage log #50 "Subzero Sauna". Subzero Sauna 3 2 5 0 Blue Pikmin Ice Pikmin Blue Pikmin Ice Pikmin White Pikmin
The image accompanying Olimar's voyage log #51 "Below-Grade Discotheque". Below-Grade Discotheque 5 1 11 0 Red Pikmin Yellow Pikmin Red Pikmin Yellow Pikmin Winged Pikmin
The image accompanying Olimar's voyage log #52 "Engulfed Castle". Engulfed Castle 5 2 17 0 Blue Pikmin Blue Pikmin Purple Pikmin

Dandori Challenge 1[edit]

Found in the elevated area of the level, accessed only through the exit of the Engulfed Castle. The entrance to the Dandori Challenge is in a nearby alcove past the Whiptongue Bulborb.

Dandori Challenge 2[edit]

In the large body of water where the Slapstick Crescent and the Giant's Fossil are found, the entrance is hidden in some seaweed. Because its entrance is fully submerged, it is the only Dandori Challenge or Dandori Battle cave without a cutscene encounter with the leafling of the level, instead simply opening the hole like any regular cave entrance. Oatchi will also emerge regularly from the hole, landing on the seabed and only floating to the top of the water once the exit cutscene has ended.

Dandori Battle[edit]

A Dandori Battle can be found near the 1st base, Blossoming Dunes. To the left, the cave's entrance is surrounded by water. As the player and Oatchi are immune to water, they can simply travel up the slope to access the entrance. However, to transport the castaway earned from completing the battle safely, it's recommended the bridge connecting the cave to the mainland is built or the water surrounding it is frozen.

Objects[edit]

Treasures[edit]

Onions[edit]

Enemies[edit]

Obstacles[edit]

Tools[edit]

Others[edit]

  • Burgeoning Spiderwort Burgeoning Spiderwort × 2
  • Egg Egg (small) × 2 (Both contain 75% chance of 1 nectar, 20% chance of 1 raw material, and 5% chance of 1 ultra-spicy nectar each)
  • Egg Egg (large) × 1 (Contains 75% chance of 3 nectar, 20% chance of 10 raw material, and 5% chance of 3 ultra-spicy nectar)
  • Pellet Posy Pellet Posy × 15 (9 × 1 pellet, 5 × 5 pellet, 1 × 10 pellet)
  • Raw material pile Pile of raw material × 8 (piles of 3, 5, 8, 10, 22, 33, 34, 35)

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Add a guide on how to clear the area.

Night expeditions[edit]

All 3 bases in the Serene Shores have night expeditions. Night expeditions take place exclusively during low tide.

Blossoming Dunes[edit]

Blossoming Dunes
The image used to represent the night version of Blossoming Dunes in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 1
Enemies 36
Starting Glow Pikmin 10

There is one Lumiknoll located northeast of the base. This location has a danger level of 1 and starts the player off with 10 Glow Pikmin.

Enemies[edit]

Objects[edit]

  • Glow pellet Glow pellet × 270
    • Pile of 10 × 4
    • Pile of 15 × 8
    • Pile of 20 × 2
    • Pile of 30 × 1
    • Pile of 40 × 1

Water's Edge[edit]

Water's Edge
The image used to represent the night version of Water's Edge in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 2
Enemies 18
Starting Glow Pikmin 10

There are two Lumiknolls, the blue one located just southeast of the base and the orange one located in the other side of the nearby bridge, close to where the Fishy Bed is located. This location has a danger level of 2 and starts the player off with 10 Glow Pikmin.

Enemies[edit]

Objects[edit]

  • Glow pellet Glow pellet × 415
    • Pile of 5 × 12 (Toady Bloysters and Whiptongue Bulborbs drop 1 pile each)
    • Pile of 10 × 12
    • Pile of 15 × 7
    • Pile of 20 × 5
    • Pile of 30 × 1

The Sand Keep[edit]

The Sand Keep
The image used to represent the night version of The Sand Keep in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions.