Serene Shores
| Serene Shores | |
|---|---|
| Rescues | 10 |
| Treasures | 86 |
| Onions | 3 |
| Caves | 4 |
| Dandori Challenges | 2 |
| Dandori Battles | 1 |
| Suggested Pikmin | |
| Wild Pikmin | |
| Requirements | |
| Next area | Hero's Hideaway |
| Music | Serene Shores |
The Serene Shores (とこなぎの浜辺?, lit.: "Ever-Lulled Shores") is the third main area in Pikmin 4. It is set on a beach, with many rock pools and other bodies of water. The area contains a large sandcastle as a focal point, with many pathways to scale it.
Uniquely, this area will change depending on the time of day, with the tide shifting to lower water levels at midday. This area has
× 7,945 worth of treasure, of which
× 3,255 is above ground.
Plot[edit]
After collecting more Sparklium, Collin detects more signals from a beach area. The red leafling is here with another castaway.
Layout[edit]
The following notable features can be found in this area.
- Sandy and rocky terrain.
- Low-lying vegetation.
- Palm trees in the distance.
- Large pools of water.
- A sandcastle occupying the southern section.
Bases[edit]
- Blossoming Dunes: This is the default landing site, found to the right of the sand castle.
- Water's Edge: This base is unguarded by creatures, but is covered with sand. It can be found towards the map's center, past the pools of water.
- The Sand Keep: This base is guarded by a Crusted Rumpup at the top of the large sandcastle near the player's initial landing site.
Caves[edit]
| Image | Name | Sublevels | Castaways | Treasures | Onions | Suggested Pikmin | Wild Pikmin |
|---|---|---|---|---|---|---|---|
| Seafloor Resort | 4 | 2 | 23 | 1 | |||
| Subzero Sauna | 3 | 2 | 5 | 0 | |||
| Below-Grade Discotheque | 5 | 1 | 11 | 0 | |||
| Engulfed Castle | 5 | 2 | 17 | 0 |
Dandori Challenge 1[edit]
Found in the elevated area of the level, accessed only through the exit of the Engulfed Castle. The entrance to the Dandori Challenge is in a nearby alcove past the Whiptongue Bulborb.
Dandori Challenge 2[edit]
In the large body of water where the Slapstick Crescent and the Giant's Fossil are found, the entrance is hidden in some seaweed. Because its entrance is fully submerged, it is the only Dandori Challenge or Dandori Battle cave without a cutscene encounter with the leafling of the level, instead simply opening the hole like any regular cave entrance. Oatchi will also emerge regularly from the hole, landing on the seabed and only floating to the top of the water once the exit cutscene has ended.
Dandori Battle[edit]
A Dandori Battle can be found near the 1st base, Blossoming Dunes. To the left, the cave's entrance is surrounded by water. As the player and Oatchi are immune to water, they can simply travel up the slope to access the entrance. However, to transport the castaway earned from completing the battle safely, it's recommended the bridge connecting the cave to the mainland is built or the water surrounding it is frozen.
Objects[edit]
Treasures[edit]
Ambiguous Hostel × 1
Bright Sword × 1 (partially buried)
Chance Totem × 2 (inside breakable pots)
Crimson Banquet × 1
Dapper Rubber Cutie × 1 (inside hydro jelly)
Dawn Pustules × 1
Emperor Whistle × 1 (fully buried)
Face Wrinkler × 1 (inside Peckish Aristocrab)
Fish-Bed Snack × 1 (inside Crusted Rumpup)
Fishy Bed × 1
Foolish Fruit × 1 (fully buried)
Giant's Fossil × 1
Gold Nugget × 60 (3 piles of 20, 2 piles appear at noon)
Heroine's Tear × 1 (fully buried)
Juicy Gaggle × 1
Lamp of Inspiration × 1
Lesser Mock Bottom × 1 (fully buried)
Mock Bottom × 1
Mystery Squish Fish × 1 (pulled out of ground by fishing rope)
Newtolite Shell × 1 (fully buried)
Orbital Communication Sphere × 1
Princess Pearl × 1 (inside Pearly Clamclamp, appears at noon)
Ring-of-Return Shield × 1 (inside Pearly Clamclamp)
Slapstick Crescent × 1
Stately Rubber Cutie × 3
Stellar Extrusion × 1
Zest Bomb × 1
Onions[edit]
Blue Onion × 1 (partially buried)
Flarlic × 1 (inside Pearly Clamclamp)
Enemies[edit]
Aristocrab Offspring × 5 (2 appear at noon)
Armored Cannon Larva × 4 (1 appears at noon)
Crusted Rumpup × 1
Hermit Crawmad × 3
Honeywisp × 2 (50% chance of dropping 1 nectar, 50% chance of dropping 1 ultra-spicy nectar each)
Hydro Dweevil × 1
Pearly Clamclamp × 3 (1 appears at noon)
Peckish Aristocrab × 2 (1 pulled out of ground by fishing rope)
Pricklepuff × 8
Puckering Blinnow × 19
Skeeterskate × 6
Toady Bloyster × 4
Water Dumple × 5
Whiptongue Bulborb × 1
Obstacles[edit]
Breakable pot × 4
Dirt wall × 4 (Drops 2 raw material per phase, has 8000 HP each)
Hydro jelly × 8
Iron fence × 1
Paper bag × 2
Potted plant × 1
Water body × 10 (5 bodies lower at noon, 2 bodies lower after their clog is cleared)
Water spout × 6
Tools[edit]
Clay bridge × 3 (requires 17, 27, and 34 raw material)
Climbing stick × 1
Climbing wall × 1 (requires 13 raw material)
Dirt-mound × 5 (10 raw materials × 4, Bomb Rock × 1)
Fishing rope × 2
Geyser × 1
Others[edit]
Burgeoning Spiderwort × 2
Egg (small) × 2 (Both contain 75% chance of 1 nectar, 20% chance of 1 raw material, and 5% chance of 1 ultra-spicy nectar each)
Egg (large) × 1 (Contains 75% chance of 3 nectar, 20% chance of 10 raw material, and 5% chance of 3 ultra-spicy nectar)
Pellet Posy × 15 (9 × 1 pellet, 5 × 5 pellet, 1 × 10 pellet)
Pile of raw material × 8 (piles of 3, 5, 8, 10, 22, 33, 34, 35)
Guide[edit]
|
The following article or section contains guides. |
|
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Night expeditions[edit]
All 3 bases in the Serene Shores have night expeditions. Night expeditions take place exclusively during low tide.
Blossoming Dunes[edit]
| Blossoming Dunes | |
|---|---|
| Danger level | |
| Lumiknolls | 1 |
| Enemies | 36 |
| Starting Glow Pikmin | 10 |
There is one Lumiknoll located northeast of the base. This location has a danger level of 1 and starts the player off with 10 Glow Pikmin.
Enemies[edit]
Puffy Blowhog × 4
Shearwig × 14
Water Dumple × 18
Objects[edit]
Glow pellet × 270
- Pile of 10 × 4
- Pile of 15 × 8
- Pile of 20 × 2
- Pile of 30 × 1
- Pile of 40 × 1
Water's Edge[edit]
| Water's Edge | |
|---|---|
| Danger level | |
| Lumiknolls | 2 |
| Enemies | 18 |
| Starting Glow Pikmin | 10 |
There are two Lumiknolls, the blue one located just southeast of the base and the orange one located in the other side of the nearby bridge, close to where the Fishy Bed is located. This location has a danger level of 2 and starts the player off with 10 Glow Pikmin.
Enemies[edit]
Toady Bloyster × 5
Water Dumple × 8
Whiptongue Bulborb × 5
Objects[edit]
Glow pellet × 415
- Pile of 5 × 12 (Toady Bloysters and Whiptongue Bulborbs drop 1 pile each)
- Pile of 10 × 12
- Pile of 15 × 7
- Pile of 20 × 5
- Pile of 30 × 1
The Sand Keep[edit]
| The Sand Keep | |
|---|---|
| Danger level | |