Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 6th May 2009 to 18th June 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.
Beady Long Legs
File:Beady Long-legs(PikminNPC).jpg
Appears in PikminPikmin 2
Scientific name Pseudoarachnia armoralis
Family Arachnorb
Areas Pikmin
The Forest Navel
Pikmin 2
Perplexing Pool
Caves Citadel of Spiders
Hole of Heroes
Challenge Mode stages Pikmin
The Final Trial
Pikmin 2
Twilight Garden
2-Player Battle stages None
Attacks Crushes Pikmin

Beady Long Legs is an enemy in both Pikmin games. The only way it can harm Pikmin is by stomping around, which it does more quickly when damaged and its multiple feet crush any Pikmin they land on. To defeat it, one must throw Pikmin at its orb-like torso. Yellow Pikmin are recommended for this because the torso is high up. Swarming the feet will slow down the movement of the foot but is highly dangerous because the Pikmin may be crushed. When defeated, it crumbles into dust that disintegrates after its belongings explode from its torso. The creature is in both the main game and Challenge Mode of both games in the series. In the first Pikmin game it stomps faster than in Pikmin 2, and its feet stick into the ground. In Pikmin 2, it's slower and its feet don't stick into the ground.

In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. Appearances in the second game are more common, and have much less health, slower movements and different cries. It first appears as a miniboss in Pikmin, where it is found in The Forest Navel, protecting the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. In Pikmin 2, one appears on the fifth sublevel of the Citadel of Spiders, where it drops a key that unlocks Challenge Mode, one on the fourteenth sublevel of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found every palindrome day in front of the landing site in the Perplexing Pool after day 30. (False, as Beady Long Legs seems to be "found" every 3 days. Last fought on day 179 and then on day 183, but in another game only appears on Palindrome days.) If you walk on a small, white circle on the ground, it will fall out of the sky. Also, on the same day, dwarf bulbears and a bulbear come to the same area, so take care of the beady long legs quickly. Killing it here yields twenty small "1" pellets.

Killing Strategies

Pikmin 1

Template:Subjective  In the first Pikmin game, the best way of going about beating the Beady Long Legs is to bring about 20 Yellow Pikmin. Small armies of Pikmin work best, as the Beady Long Legs is less likely to stomp on a smaller group. Also remember to bring a minimum of 20 Red Pikmin in order to carry the Guard Satellite through the fire geysers. Dismiss these Red Pikmin outside the arena, and take your Yellow Pikmin inside. Be cautious when stepping into the arena, as the Beady Long Legs may fall onto you or your Pikmin. Once the Beady Long Legs appears, simply stay under its spherical abdomen, and continuously throw your Yellow Pikmin onto it. The more Pikmin attached to its abdomen makes it weigh down, making it easier to throw other types of Pikmin onto its body. Eventually it will start shaking some of your Pikmin off. When it shakes Pikmin to the ground, make sure to call them and throw them back on to the attacking point. In time, it will finally die and drop the Guard Satellite, which you can use Red Pikmin to carry back to your S.S. Dolphin.

Pikmin 2

The strategy for beating the Beady Long Legs remains the same in most aspects. However, the Beady Long Legs is a lot slower than its Pikmin 1 variation. It also doesn't weigh down with more Pikmin, and always shakes off all Pikmin when it shakes as opposed to only some. A squadron of 20 Yellow Pikmin is preferable, but in the Hole of Heroes, there's a level where you have to use Blue Pikmin due to the wet environment. In this case you must wait for the Beady Long Legs to lean downwards after it is done with a walk cycle. When it leans downward, it can be reached by Pikmin other than Yellow Pikmin.But if he is on land you can still use your yellows if he is on a good place. In the Citadel of spiders can you also throw purples on his feet. It does good amount of damage but it is risky they can be squashed the best way to do this is when he is roaring. This works also on the Raging Long Legs but is riskier because his feets are hard to avoid and are very big. It is also not worth it because it only does a little bit of damage.

Ship Log

"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since yellow Pikmin fly highest, they should be most effective against it."

Olimar's Notes

"Although this creature is commonly associated with spiders, it is actually the result of a seperate evolutionary line of insectoid creatures. Since the spherical body section supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen."

Glitch

In Pikmin, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack you, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).

If one wishes to attempt this glitch, the best place to do it without receiving any consequences is The Final Trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.

In Pikmin 2, this is fixed. An enemy that has fallen into the abyss dies, and anything it might have been holding reappears above the ground near the place it fell.

Music

This is the music that plays when Olimar battles Beady Long Legs in Pikmin.

File:Beady Long Legs Theme
Beady's Theme in Pikmin






Gallery

Trivia

File:Beta longlegs.jpg
The beta Beady Long Legs.
  • The Beady Long Legs is shown during the last few seconds of a beta trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.
  • Their scientific name, Pseudoarachnia armoralis, means 'Armoured Fake Spider', pseudo meaning fake, arachnia being close to arachnid which is the order of spiders, scorpions, and ticks, and armoralis being similar to the word armor.
  • For some reason, in Olimar's notes about The Key, he clearly says "the pikmin devouring spider". This is absurd as the only way for Beady Long Legs to kill pikmin is by stomping on them.
  • It is 1 of the 2 bosses in Pikmin 2 that can appear above ground, the second being the Burrowing Snagret.
  • Louie's notes say that the Beady Long Legs is poisonous, but it doesn't harm Pikmin when they touch it. However, he's talking about consumption. It is the only known arachnorb that contains poison.
  • The Beady Long Legs bears a striking resemblance to the Scuttle bug out of Mario 64 in levels Big Boo's Haunt and Hazy Maze Cave, excluding the eyes, mandibles and third leg joint.
File:SM64 ScuttleBug.jpg
Mario 64's Scuttle Bug, similar in appearance to the Beady Long Legs