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6 day run: Difference between revisions

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[[File:Fastestcomp.JPG|thumb|230px|right|A screenshot of a completed 6-day run's end-of-game scores screen.]]
[[File:Fastestcomp.JPG|thumb|230px|right|A screenshot of a completed 6-day run's [[Menu#Final Analysis|end-of-game scores screen]].]]


A '''6-day run''' is a play-through of [[Pikmin (game)|''Pikmin'']] in which the player collects every [[Ship part|part]] of the [[S.S. Dolphin]] in the minimum number of days possible, which is six. Few players are able to do this, as it is very difficult and requires extreme skill in managing the [[Pikmin family|Pikmin]]. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a [[Zero-death run|zero-death run]].
A '''6-day run''' is a play-through of [[Pikmin (game)|''Pikmin'']] in which the player collects every [[Ship part|part]] of the [[S.S. Dolphin]] in the minimum number of days possible, which is six. Few players are able to do this, as it is very difficult and requires extreme skill in managing the [[Pikmin family|Pikmin]]. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a [[Zero-death run|zero-death run]].

Revision as of 09:31, July 7, 2014

File:Fastestcomp.JPG
A screenshot of a completed 6-day run's end-of-game scores screen.

A 6-day run is a play-through of Pikmin in which the player collects every part of the S.S. Dolphin in the minimum number of days possible, which is six. Few players are able to do this, as it is very difficult and requires extreme skill in managing the Pikmin. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a zero-death run.

Outline

Different players may have slight differences in what they do on each day. Below is a general strategy outlining what to do on each day.

Day One (The Impact Site)

Day Two (The Forest of Hope)

Day Three (The Forest Navel)

Day Four (The Distant Spring)

Day Five (The Impact Site)

  • Collect the Positron Generator
  • Grow any Pikmin you need. (If you visit The Impact Site on day 4, be sure to leave with over 90 blue Pikmin for The Distant Spring.)

Day Six (The Final Trial)

See also