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'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] that can only be used at night during [[night expedition]]s, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types.
'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] that can only be used at night during [[night expedition]]s, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types.


Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them.
Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves.


Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin immediately join the player's squad via teleportation, regardless of their distance from the Lumiknoll.
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin immediately join the player's squad via teleportation, regardless of their distance from the Lumiknoll.
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In terms of [[hazards]], Glow Pikmin are functionally immortal: [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]] have no effect on them and they return to the player's squad after a short delay if they are eaten or crushed by an enemy. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute elsewhere upon "death".
In terms of [[hazards]], Glow Pikmin are functionally immortal: [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]] have no effect on them and they return to the player's squad after a short delay if they are eaten or crushed by an enemy. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute elsewhere upon "death".


Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off.
Glow Pikmin automatically progress through the stages of Pikmin [[maturity]], and will not lose their flowers if they are shaken off.


== Notes ==
== Notes ==

Revision as of 21:40, July 22, 2023

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

Glow Pikmin
Artwork of a Glow Pikmin from Pikmin 4.
Resistance Fire, electricity, water, poison, ice
Attack strength Above Average
Mobility Superior
Throw Average
Digging speed Average
Carrying capacity 1

The following article or section is in need of assistance from someone who plays Pikmin 4.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Glow Pikmin are a type of Pikmin that can only be used at night during night expeditions, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types.

Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves.

Glow Pikmin are not plucked from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Glow Pikmin do not have Onions or Candypop Buds like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble konpeitō called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin immediately join the player's squad via teleportation, regardless of their distance from the Lumiknoll.

Glow Seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. Glow Seeds are rewarded from Night Expeditions, with the number earned being based on the number of Glow Pikmin in the squad upon the expedition's completion.

In terms of hazards, Glow Pikmin are functionally immortal: fire, electricity, water, poison, and ice have no effect on them and they return to the player's squad after a short delay if they are eaten or crushed by an enemy. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute elsewhere upon "death".

Glow Pikmin automatically progress through the stages of Pikmin maturity, and will not lose their flowers if they are shaken off.

Notes

Dalmo's Notes

Here you are, far from home, stranded on a strange planet with a night even more dangerous than the unforgiving day. But in the night, the faint, gentle light given off by these gloriously glowing li'l beans brings hope to our adventures. That shine is a beacon of life that we recognize in our hearts!

Olimar's Notes

Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. What's even more surprising is that they exhibit no signs of life. When a Glow Pikmin "dies," if that word can even be used, it does not expire in the typical sense. Instead, it just becomes a form of light-or perhaps a photon-and returns to the Lumiknoll. Putting aside my "scientist" hat for a moment...it seems to me that this creature or entity may not be a living organism at all but some manner of spiritual substance.

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese ヒカリピクミン?
Hikari Pikumin
Light Pikmin
Flag of the Republic of China (Taiwan) Chinese
(traditional)
發光皮克敏
Fāguāng Píkèmǐn
Glowing Pikmin
Flag of the Netherlands Dutch Gloei-Pikmin Glow Pikmin
Flag of France French Pikmin luisant Glowing Pikmin
Flag of Germany German Leucht-Pikmin Glow Pikmin
Flag of Italy Italian Pikmin iridescente Iridescent Pikmin
Flag of South Korea Korean 반짝피크민
banjjag pikeumin
Glowing Pikmin
Flag of Brazil Portuguese Pikmin pirilampo Firefly Pikmin
Flag of Spain Spanish Pikmin luminoso Glowing Pikmin

See also