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Idle: Difference between revisions

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==Behavior==
==Behavior==
{{todo|Describe how, in ''Pikmin 2'', Pikmin that detect the presence of certain enemies or activate a bomb rock stop in place and look around nervously, as it can be considered a special form of idleness.}}
{{todo|Describe how, in ''Pikmin 2'', Pikmin that detect the presence of certain enemies or activate a bomb rock stop in place and look around nervously, as it can be considered a special form of idleness.}}
When a Pikmin is [[throw]]n, [[dismiss]]ed, or has finished a task, and there are no other tasks within a certain radius for it to participate in, it will enter an idle state. While idle, a Pikmin will remain in place and do nothing else, except wait for certain triggers to break it out of its idle state. These triggers include:
When a Pikmin is [[throw]]n, [[dismiss]]ed, has finished a task, or is otherwise removed from its current task or its [[leader]]'s [[squad]], and there are no tasks within a certain radius for it to participate in, it will enter an idle state. While idle, a Pikmin will remain in place and do nothing else, except wait for certain triggers to break it out of its idle state. These triggers include:


*Being [[whistle]]d by a [[leader]].
*Being [[whistle]]d by a [[leader]].
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*Being in the vicinity of a performable task (e.g. breaking down [[Gate|wall]]s, attacking [[Enemy|enemies]], or helping [[carry]]ing objects).
*Being in the vicinity of a performable task (e.g. breaking down [[Gate|wall]]s, attacking [[Enemy|enemies]], or helping [[carry]]ing objects).


In {{p1}} and {{p2}}, idle Pikmin are displayed on counters labeled "FREE", that are separate from the [[squad]] and [[Onion]] counters on the [[radar]] screens. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]].
In {{p1}} and {{p2}}, idle Pikmin are displayed on counters labeled "FREE", that are separate from the [[squad]] and [[Onion]] counters on the [[radar]] screens. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on this counter, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]].
 
Idle Pikmin that are not by an Onion at the end of the [[day]] will be left behind at [[sunset]].


==Appearance==
==Appearance==

Revision as of 04:22, August 23, 2022

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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An idle Red Pikmin from Pikmin.
An idle Red Pikmin.

Idleness is the state of an inactive Pikmin. Pikmin that are idle are sometimes referred to as free Pikmin.

Behavior

To do: Describe how, in Pikmin 2, Pikmin that detect the presence of certain enemies or activate a bomb rock stop in place and look around nervously, as it can be considered a special form of idleness.
Care to do so?

When a Pikmin is thrown, dismissed, has finished a task, or is otherwise removed from its current task or its leader's squad, and there are no tasks within a certain radius for it to participate in, it will enter an idle state. While idle, a Pikmin will remain in place and do nothing else, except wait for certain triggers to break it out of its idle state. These triggers include:

  • Being whistled by a leader.
  • Being touched by a leader walking into them above a certain speed.
  • Being in the vicinity of a performable task (e.g. breaking down walls, attacking enemies, or helping carrying objects).

In Pikmin and Pikmin 2, idle Pikmin are displayed on counters labeled "FREE", that are separate from the squad and Onion counters on the radar screens. In Pikmin 3, idle Pikmin are displayed on a separate counter labeled "Idle" on the Pikmin Info screen on the KopPad. Players are advised to keep an eye on this counter, especially nearing the end of each day, as idle Pikmin that are not by an Onion at the end of the day will be left behind at sunset.

Appearance

Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of animations, making these halos flutter around noticably. Additionally, in Pikmin, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration.

See also