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Artwork of Alph's KopPad.
Alph's KopPad.

The KopPad is a menu in Pikmin 3 with various functions. It can be used to view the radar, see information about the world, and even take photos. In-universe, it is a device physically used by the leaders, and looks very similar to the Wii U GamePad. In the original Pikmin 3, the GamePad represents this device and all its functions take place on the controller; in Pikmin 3 Deluxe, its functions take place on the main screen.

The KopPad's main use is in Story Mode, where it has 5 apps (6 in Deluxe) that each have different functions. Olimar and Louie canonically use KopPads in the Side Stories albeit with fewer functions; both of them comment on their pads in one instance.[1][2] In Mission Mode and Bingo Battle, the KopPad can also be used, but it is more limited like in the Side Stories. In the latter, it has no extra apps at all, and only shows the map.

The KopPad can be personalized, as its screen rim color matches that of their owner: Alph's is blue, Brittany's is pink, and Charlie's is green. The device is used in cutscenes to receive calls from other leaders and the S.S. Drake. At the beginning of the game after crash-landing on the planet, Alph is separated from his KopPad. As a result, the player cannot use it until after the first bridge is built.


The KopPad, as shown from the Wii U Gamepad.
The GamePad displaying the KopPad HUD.

Besides allowing audio and video communication between leaders and the S.S. Drake, the KopPad also allows the explorers to read data files, get terrain and Pikmin info, store data on fruits, and take pictures of the environment. For these latter purposes, the KopPad comes equipped with installable apps. Each app has an icon on the KopPad touchscreen that can be tapped to open the respective app. Some apps are installed at certain points in the game (at which point they are installed to all explorers' KopPads simultaneously), and uninstalled apps appear with a × symbol on their icon. If new content was added to an app, the word "NEW" will appear under its icon. The five icons are as follows:

  • P3 KopPad map icon.png The planet icon shows a birds-eye view of the currently explored area. This is the default app, opened while the gameplay is happening.
  • P3 KopPad Exploration Notes icon.png The data file icon opens the Exploration Notes.
  • P3 KopPad Fruit File icon.png The Sunseed Berry icon opens a record of all collected fruits.
  • Icon used on the KopPad for the Piklopedia. The Bulborb icon opens the Piklopedia (exclusive to Pikmin 3 Deluxe).
  • P3 KopPad Pikmin Info icon.png The Red Pikmin icon opens Pikmin statistics.
  • P3 KopPad camera icon.png The camera icon allows the player to take photographs of the in-game environment.

Depending on the control scheme, the KopPad can be always enabled, or enabled on command. With Off-TV Play off, the player sees the main action happening on the TV screen, and the GamePad showing the KopPad's screen, with the map app opened. This app updates in real time as the gameplay takes place. If the player interacts with the GamePad's screen, the gameplay will pause, and provided they didn't switch apps, full control over the map app will take place. When the gameplay is paused, a pause symbol briefly appears on the pad's screen.

With Off-TV Play enabled, the player must press a certain button or tap a certain location of the GamePad in order to access the KopPad; this also pauses the gameplay. A certain button or icon on the screen will allow the player to return to the main gameplay display.


The KopPad on the radar, with Go Here! ready to be activated.
The radar app, with Charlie ready to "Go Here!"
Main article: Radar.

The radar is the default app on the KopPad. It provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader. In Pikmin 3, it is always visible on the GamePad if the player has Off-TV Play off, and unexplored parts of an area won't appear drawn out in the radar until the player approaches them. In Pikmin 3 Deluxe, the entire area is always drawn out, though unexplored portions are darker.

Exploration Notes[edit]

The "Exploration Notes" menu of the KopPad.
The Exploration Notes menu.
Main article: Data file.

The Exploration Notes are a collection of all data files found. The 120 data files are divided into six categories on this menu. This app is installed after one data file is recovered. If a category has no unlocked data files, it merely appears as an × symbol.

Fruit File[edit]

The fruit file application on the KopPad in Pikmin 3 Deluxe.
A screenshot of the completed Fruit File.

The Fruit File is the fourth app on the KopPad. It is installed after the first fruit is recovered, and lists the types and amount of all collected fruits up to this point, sorted by order of collection. Tapping on a fruit will show its name, the amount of juice it's worth, how many of it have been collected, how many Pikmin are needed to carry it, Brittany's notes and finally, if the fruit radar has been unlocked, how many of this type of fruit there are in the game. The file for a fruit becomes available to view when the first specimen of that fruit is first juiced (including the first piece in a bundle of fruit, like the Dawn Pustules).

When the fruit radar is unlocked, the total number of existing pieces of fruit is also displayed, and the total of instances of each fruit also appears in the file. A star on the top-right corner of each cell indicates all existing samples of that fruit have been collected.


A screenshot of the completed Piklopedia.
A screenshot of the complete Piklopedia.
Main article: Piklopedia (Pikmin 3 Deluxe).

The Piklopedia shows all of the enemies that the player has beaten so far. There are 55 entries in the Piklopedia, with each enemy getting its own entry. Inside each entry, the player can find comments on the enemy from each leader, a short video of the enemy in action, the areas the enemy can be found, and how many have been killed throughout all Story Mode playthroughs. The Piklopedia is only found in Pikmin 3 Deluxe.

Pikmin Info[edit]

The Pikmin Info application on the KopPad in Pikmin 3 Deluxe.
The Pikmin Info screen.

The Pikmin Info screen shows statistics about the Pikmin count. The top of the screen enumerates how many Pikmin there are of each type inside the Onion, as well as on the field (idle or not). The total number of Pikmin on the Onion and the total on the field are also present.

The bottom half of the screen has three more numbers: the number of Pikmin that are under a leader's squad, the number of Pikmin working, and the number of Pikmin idling.


The KopPad camera in Pikmin 3 Deluxe.
The camera app.

By opening the camera app, the player can use the GamePad much like they would use a real camera. The GamePad's screen shows the scenery from the view of the leader, holding the KopPad like a camera. As the player rotates and moves the GamePad, the changes are reflected in what's displayed on the screen. (In Pikmin 3 Deluxe, the player uses the joystick, rather than motion.) With this, the player can view the action from another perspective, and gain visual access to otherwise invisible details, such as the hidden murals. While it is not possible to walk manually while holding the camera, it is possible to use the camera on a leader under the Go Here! command.

On top of allowing a pseudo-first person view, this camera also allows the player to take images and share them on Miiverse on the original Wii U version, or save the taken pictures to the Nintendo Switch's album in Pikmin 3 Deluxe. the L Stick on the Wii U GamePad can be used to zoom in and out, with the default level of zoom being 1.3×, the minimum being 1.0×, and the maximum being 3.0×. Touching a part of the frame will cause anything at that distance to focus, and scenery at other distances to become blurred; naturally, the farther it is, the further it blurs.

the ZL Button on the Wii U GamePad toggles the flash function. With it enabled, pictures will be taken with flash. This can be useful to lighten up otherwise dark pictures. Interestingly, the flash also causes an eyeshine effect on Bulborbs, and most other creatures.

the ZR Button on the Wii U GamePad or the A Button on the Wii U GamePad takes a picture. Before Miiverse's shutdown, users could create a post about this picture, as detailed here. Pictures that are taken, whether they are posted on Miiverse or not, also have a chance of appearing on the area selection screen, when the area they were taken in is highlighted.

Attempting to enter the camera app while the current leader is plucking, dodging, spraying, in pain from being hurt, or lying down on the ground (for instance, from getting zapped) will result in the game trying to switch to the KopPad camera mode, but in less than a second cancel it and return to the radar app. In addition, the camera app button does not function at all when the current leader is transitioning between sections of an area, or while the current leader is captured by an enemy other than the Swooping Snitchbug (for example, while swallowed by the Burrowing Snagret).

If one opens the camera underwater, sound become muffled, and some underwater sounds will play, in order to sell the idea that the player is underwater, same as the leader they are controlling.


In Pikmin 3 Deluxe, there are three badges the player can gain from use of the KopPad:

  • Shutterbug: Take a photo with the KopPad's camera.
  • Archaeology Hobbyist: Take a photo of five hidden murals.
  • Legendary Archaeologist: Take a photo of all fifteen hidden murals.


The device's name is a portmanteau of Koppai and GamePad. The Japanese version's name is GPAD, a shortening of GamePad. This name is also engraved onto the device, but written in Koppaite text ('G' in Koppaite text 'P' in Koppaite text 'A' in Koppaite text 'D' in Koppaite text ). In earlier versions of the game, this engraving had the text 'P' in Koppaite text 'P' in Koppaite text 'A' in Koppaite text 'D' in Koppaite text (PPAD), and the Koppaite text that can be seen on the lock-on view calls the KopPad 'P' in Koppaite text 'I' in Koppaite text 'P' in Koppaite text 'A' in Koppaite text 'D' in Koppaite text (PIPAD). These aspects indicate that a tentative name for the device was "PIPAD", with the "PI" perhaps being short for "Pikmin".

Names in other languages[edit]

Flag of Japan Japanese English Flag of China Chinese
Flag of China Chinese
Flag of France French Flag of Germany German Flag of Italy Italian Flag of South Korea Korean Flag of Spain Spanish
GPAD KopPad GPAD GPAD KopPad KopPad KopPad GPAD KopPad
探索メモ Exploration Notes 探索記錄 探索记录 Notes d'exploration Forschungsdaten Appunti di ricerca 탐색 기록 Apuntes
Pikmin Info Pikminfo
果実レポート Fruit File 果實檔案 果实档案 Rapport fruitier Fruchtdatenbank Relazioni sui frutti 과실 리포트 Informes frutales
Gカメラ Camera G相機 G相机 PhotoKop KopKamera Foto KopPad G카메라 Cámara



  • Oddly, when a leader uses their KopPad to contact another explorer, the latter is seen not holding their KopPad. Although unlikely, it is possible that it is placed on a stand to allow a better view of the recipient, as they can be seen leaning forward to turn it off.

See also[edit]


  1. ^ No matter... This KopPad thing is proving quite useful.Olimar in Flower Garden
  2. ^ This KopPad has been used...Louie in Flower Garden