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{{Solution}}
{{Infobox cave
{{Infobox cave
|image=Shower Room sublevel 3.jpg
  |location=Perplexing Pool
  |location=Perplexing Pool
  |sublevels=7
  |sublevels=7
  |treasures=14
  |treasures=14
  |total_pokos=1220 (NTSC) or 1240 (PAL)
  |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}}
  |hazards={{hazards}}
  |obstacles={{waterbody}} {{wgate}} {{bgate}}
}}
}}
The '''Shower Room''' is a cavern found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which are mostly in the [[Tile Lands]] style. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.
The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of [[Pikmin 2]], the [[sublevel]]s of which have mostly the same style as the 2P location [[Tile Lands]]. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.


It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[Glitches#Leaving Boundaries|scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate.
It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate.


Once [[Blue Pikmin]] destroy the rock covering the entrance, the surrounding water is drained. There are also the remains of a tiled object around, supporting that the cave is a shower drain.  
In the NTSC version of this cave, there are 1220 [[Poko]]s worth of treasure. In the PAL version of this cave, there are 1240 [[Poko]]s worth of treasure.


In the NTSC version of this cave, there are {{Pokos}}x1220 worth of treasure. In the PAL version of this cave, there are {{Pokos}}x1240 worth of treasure.
{{Notes|ship=y}}


==Treasures==
==Treasures==
#[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL)
*[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL)
#[[Sud Generator]]
*[[Sud Generator]]
#[[Durable Energy Cell]]
*[[Durable Energy Cell]]
#[[Mirrored Stage]]
*[[Mirrored Stage]]
#[[Vorpal Platter]]
*[[Vorpal Platter]]
#[[Scrumptious Shell]]
*[[Scrumptious Shell]]
#[[Arboreal Frippery]]
*[[Arboreal Frippery]]
#[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL)
*[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL)
#[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL)
*[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL)
#[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
*[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
#[[Rubber Ugly]]
*[[Rubber Ugly]]
#[[Behemoth Jaw]]
*[[Behemoth Jaw]]
#[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
*[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
#[[Amplified Amplifier]]
*[[Amplified Amplifier]]


==Enemies==
==Enemies==
Line 43: Line 42:
*[[Munge Dweevil]]
*[[Munge Dweevil]]
*[[Orange Bulborb]]
*[[Orange Bulborb]]
*[[Unmarked Spectralid]]s
*[[Unmarked Spectralids]]
*[[Volatile Dweevil]]
*[[Volatile Dweevil]]
*[[Water Dumple]]
*[[Water Dumple]]
Line 52: Line 51:
*'''Boss: [[Ranging Bloyster]]'''
*'''Boss: [[Ranging Bloyster]]'''


==Music==
==Guide==
*Shower Room
{{Solution}}
 
{{ToDo|Specify how many enemies appear when "?x" is given.}}
*Jellyfloat Pool
 
*Rest Area
 
*Boss Fight
 
==Sublevel 1==
 
Enemies: [[Wogpole]]s, two [[Wollywog]]s (one falls from the ceiling), two [[Watery Blowhog]]s


Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL)
===Sublevel 1===
''Treasures''
*[[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL)


Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.Strangley enough, wogpoles will fall from the sky. But don't be alarmed, they obviously will come no harm to your pikmin. They cannot and will not "shake" your pikmin off because they are not in water. The number that will fall is varied.
''Enemies''
*?x [[Wogpole]]s
*2x [[Wollywog]]s (one falls from the ceiling)
*2x [[Watery Blowhog]]s


==Sublevel 2==
Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.


Enemies: [[Orange Bulborb]], [[Dwarf Orange Bulborb]]s, [[Lesser Spotted Jellyfloat]]
===Sublevel 2===
''Treasures''
*[[Sud Generator]]
*[[Durable Energy Cell]]


Treasures: [[Sud Generator]], [[Durable Energy Cell]]
''Enemies''
*1x [[Orange Bulborb]]
*?x [[Dwarf Orange Bulborb]]s
*1x [[Lesser Spotted Jellyfloat]]


Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.
Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.


==Sublevel 3==
===Sublevel 3===
 
{{listen|filename=Shower Room sub 3.ogg|title=Excerpt from the level's music}}
{{listen|filename=Shower Room sub 3.ogg|title=Excerpt from the level's music}}
''Treasures''
*[[Mirrored Stage]]
*[[Vorpal Platter]]
*[[Scrumptious Shell]]


Enemies: [[Greater Spotted Jellyfloat]], [[Lesser Spotted Jellyfloat]]s, [[Wollywog]] (falls from ceiling), [[Hermit Crawmad]], [[Water Dumple]]
''Enemies''
 
*1x [[Greater Spotted Jellyfloat]]
Treasures: [[Mirrored Stage]], [[Vorpal Platter]], [[Scrumptious Shell]]
*5x [[Lesser Spotted Jellyfloat]]s
*1x [[Wollywog]] (falls from ceiling)
*?x [[Hermit Crawmad]]
*?x [[Water Dumple]] (may drop from ceiling)


Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[Ultra-Bitter Spray|bitter spray]] would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.
Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[Ultra-Bitter Spray|bitter spray]] would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.


==Sublevel 4==
===Sublevel 4===
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]]
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]]
Enemies: [[Unmarked Spectralid]]s
''Treasures''
*[[Arboreal Frippery]]


Treasures: [[Arboreal Frippery]]
''Enemies''
*?x [[Unmarked Spectralids]]


A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the [[Hidden Garden]], Challenge mode's twenty-third level with a few minor changes.
A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the [[Hidden Garden]], Challenge mode's twenty-third level with a few minor changes.


==Sublevel 5==
===Sublevel 5===
''Treasures''
*[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL)
*[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL)
*[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)


Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, [[Dwarf Orange Bulborb]], [[Lesser Spotted Jellyfloat]] (Behind a fence, uncommon), [[Munge Dweevil]] (Behind a fence with a treasure, very uncommon), and an occasional [[Wollywog]]
''Enemies''
 
*?x [[Withering Blowhog]]s
Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
*?x [[Fiery Blowhog]]s
*?x Dwarf Orange Bulborb
*?x Lesser Spotted Jellyfloat (behind a gate, uncommon)
*?x Munge Dweevil (behind a gate with a treasure, very uncommon)


In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-reds.
In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-reds.


==Sublevel 6==
===Sublevel 6===
 
''Treasures''
Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]], [[Orange Bulborb]], [[Dwarf Orange Bulborb]], [[Doodlebug]], [[Wollywog]]
*[[Rubber Ugly]]
 
*[[Behemoth Jaw]]
Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
*[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
 
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Duck; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.


==Sublevel 7==
''Enemies''
*?x [[Anode Dweevil]]
*?x [[Munge Dweevil]]
*?x [[Volatile Dweevil]]
*?x [[Bumbling Snitchbug]]
*?x Orange Bulborb
*?x Dwarf Orange Bulborb
*1x [[Doodlebug]]


Boss Enemy: [[Ranging Bloyster]]
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin ''will'' be killed in the following explosion.


Treasure: [[Amplified Amplifier]]
===Sublevel 7===
''Treasures''
*[[Amplified Amplifier]]


Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tongues can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy.
''Enemies''
[[Video:Pikmin_2_Ranging_Bloyster|thumb|300px|left|How to beat the boss]]
*'''Boss:''' [[Ranging Bloyster
<br clear="all">


==Trivia==
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy.
*The Shower Room was originally going to be named the Well of Waves.


{{Map Perplexing Pool}}
{{Caves}}
{{Caves}}
[[Category:Pikmin 2]]
[[Category:Perplexing Pool]]

Revision as of 15:04, June 29, 2013

Shower Room
Shower Room sublevel 3.jpg
Location Perplexing Pool
Sublevels 7
Treasures 14
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R Template:B

The Shower Room is a dungeon found in the Perplexing Pool area of Pikmin 2, the sublevels of which have mostly the same style as the 2P location Tile Lands. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to destroy the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.

It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the scales glitch; other types of Pikmin can be brought in by having the other captain bring them to the cave area and whistling him with the one behind the gate.

In the NTSC version of this cave, there are 1220 Pokos worth of treasure. In the PAL version of this cave, there are 1240 Pokos worth of treasure.

Notes

Ship's dialogs

A large rock sits in a reservoir of water. May I interject here?

I have been observing the two of you working together. You have been cooperating well.

Yet, to face the dangers ahead, you must be free of the shackles of a boss-worker relationship!

Learn to use X to separate and Y to change leaders.

If you can master teamwork, you can overcome any impediment!

Treasures

Enemies

Guide

Template:Solution

To do: Specify how many enemies appear when "?x" is given.
Care to do so?

Sublevel 1

Treasures

Enemies

Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.

Sublevel 2

Treasures

Enemies

Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.

Sublevel 3

Treasures

Enemies

Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a bitter spray would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.

Sublevel 4

Sublevel 4 of the Shower Room.
The rest level

Treasures

Enemies

A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some Queen Candypop Buds here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the Hidden Garden, Challenge mode's twenty-third level with a few minor changes.

Sublevel 5

Treasures

Enemies

  • ?x Withering Blowhogs
  • ?x Fiery Blowhogs
  • ?x Dwarf Orange Bulborb
  • ?x Lesser Spotted Jellyfloat (behind a gate, uncommon)
  • ?x Munge Dweevil (behind a gate with a treasure, very uncommon)

In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use Red Pikmin, but that these will also be deflowered. Restarting this layout is highly recommended. Also, some fire geysers could pose a threat to non-reds.

Sublevel 6

Treasures

Enemies

The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but do not throw Purples at Volatile Dweevils, since the Pikmin will be killed in the following explosion.

Sublevel 7

Treasures

Enemies

  • Boss: [[Ranging Bloyster

Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link here for a very effective strategy.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves