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5 day run: Difference between revisions

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m (Espyo moved page 7 day run (Pikmin 2) to 6 day run (Pikmin 2) without leaving a redirect)
(Updated for the 6 day run.)
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{{game icons|pikmin2=y}}{{DISPLAYTITLE:7 day run (''Pikmin 2'')}}
{{game icons|pikmin2=y}}{{DISPLAYTITLE:6 day run (''Pikmin 2'')}}
A '''7 day run''' is where a player completes ''[[Pikmin 2]]'' in 7 days. This [[challenge run]] is similar to the [[6 day run|6 day run in ''Pikmin'']] in the regard that this is the minimum known number of days that can be taken to collect all 201 [[treasure]]s. It is achieved by collecting each type of [[Pikmin (species)|Pikmin]] on the first possible day, with both [[Blue Pikmin]] and [[White Pikmin]] on day 3, and completing both [[Perplexing Pool]] and [[Wistful Wild]] in a single day each. The following is a brief outline of such a run.


Because the Blue Pikmin don't respond to the leader's whistle, a 7 day run on the [[New Play Control! Pikmin 2|''New Play Control!'']] version is a lot harder, but by using glitches it is possible{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}}
{{image}}
{{stub}}
A '''6 day run''' is where a player completes ''[[Pikmin 2]]'' in 6 days by collecting all 201 [[treasure]]s. This is achieved by collecting each type of [[Pikmin family|Pikmin]] on the first possible day, with both [[Blue Pikmin]] and [[White Pikmin]] on day 3, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each. The following is a brief outline of such a run.


On April 2nd, 2018, well-known Japanese Pikmin 2 speedrunner HSS0136 utilized a new glitch to get the [[Decorative Goo]] past the electric gate near the [[Onion|Blue Onion]], allowing the [[Awakening Wood]] to be completed in one day, and by extension making a 6-day run possible in Pikmin 2. {{cite youtube|govlosZaj-0|HSS0136 Completing the Awakening Wood in a single day}}
Because the Blue Pikmin don't respond to the leader's whistle, a 6 day run on the [[New Play Control! Pikmin 2|''New Play Control!'']] version is a lot harder, but by using glitches it is possible.{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}}


==Outline==
==Outline==
{{guide}}
{{guide}}
The order of some days can be moved around – for example, finishing [[Valley of Repose]] can wait until after finding [[Yellow Pikmin|Yellows]] at Perplexing Pool (though this increases the difficulty of Perplexing Pool, which is arguably the hardest day), or Wistful Wild can be completed before [[Awakening Wood]].
The order of some days can be moved around – for example, finishing [[Valley of Repose]] can wait until after finding [[Yellow Pikmin|Yellows]] at Perplexing Pool (though this increases the difficulty of Perplexing Pool, which is arguably the hardest day), or Wistful Wild can be completed before [[Valley of Repose]].


===Day 1===
===Day 1===
;[[Valley of Repose]]:
;[[Valley of Repose]]:
*This is the same as in any other run through the game. Let your Red Pikmin grow to flower status before [[pluck]]ing them, to increase their performance.
*This is the same as in any other run through the game. Unless you're in a speedrun where time is critical, let your Red Pikmin grow to flower status before [[pluck]]ing them, to increase their performance.


===Day 2===
===Day 2===
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*Find the [[White Pikmin]].
*Find the [[White Pikmin]].
*Collect [[Geographic Projection]].
*Collect [[Geographic Projection]].
*Use the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] to find and raise [[Blue Pikmin]].
*Complete the remaining caves.
*Use the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] to find and raise [[Blue Pikmin]]. Then, use the [[Carrying#Pikmin 2|carrying charge glitch]] to carry the [[Decorative Goo]] over the gate.


===Day 4===
===Day 4===
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===Day 5===
===Day 5===
Note:''All'' overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends due to having cleared the debt.
Note:''All'' overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.
;[[Perplexing Pool]]:
;[[Perplexing Pool]]:
*Find the Yellow Pikmin.
*Find the Yellow Pikmin.
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===Day 6===
===Day 6===
;[[Awakening Wood]]:
*Collect any remaining overground treasures.
*Complete [[Bulblax Kingdom]] and [[Snagret Hole]].
===Day 7===
;[[Wistful Wild]]:
;[[Wistful Wild]]:
*Collect all overground treasures.
*Collect all overground treasures.
*Complete [[Cavern of Chaos]], [[Hole of Heroes]], and [[Dream Den]].
*Complete [[Cavern of Chaos]], [[Hole of Heroes]], and [[Dream Den]].


==See also==
== History ==
{{todo|Add important history landmarks from before the carrying charge glitch.}}
 
On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den, with enough speed.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}}
 
On {{date|2|April|2018}}, "HSS0136" used that same glitch to get the [[Decorative Goo]] past the [[electric gate]] near the [[Onion|blue Onion]], allowing the treasure to be recovered without the player needing to go unlock and use [[Yellow Pikmin]]{{cite youtube|govlosZaj-0|HSS0136 Completing the Awakening Wood in a single day}}, and as such, allowing the [[Awakening Wood]] to be completed in one day, and knocking the day total from seven to six.
 
== See also ==
*[[6 day run]]
*[[6 day run]]
*[[10 day run]]
*[[10 day run]]


==External links==
== External links ==
{{todo|Get a 6 day run video}}
*A [https://www.youtube.com/watch?v=BYxrWMt8n28 7 day run video].
*A [https://www.youtube.com/watch?v=BYxrWMt8n28 7 day run video].


==References==
== References ==
{{refs}}
{{refs}}


{{featured|{{date|18|April}}|{{date|13|May|2008}}}}
{{featured|{{date|18|April}}|{{date|13|May|2008}}}}
[[Category:Challenge runs]]
[[Category:Challenge runs]]

Revision as of 09:17, May 21, 2018


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A 6 day run is where a player completes Pikmin 2 in 6 days by collecting all 201 treasures. This is achieved by collecting each type of Pikmin on the first possible day, with both Blue Pikmin and White Pikmin on day 3, and completing the Awakening Wood, Perplexing Pool, and Wistful Wild in a single day each. The following is a brief outline of such a run.

Because the Blue Pikmin don't respond to the leader's whistle, a 6 day run on the New Play Control! version is a lot harder, but by using glitches it is possible.[1]

Outline

The following article or section contains guides.
The strategies shown are just suggestions.

The order of some days can be moved around – for example, finishing Valley of Repose can wait until after finding Yellows at Perplexing Pool (though this increases the difficulty of Perplexing Pool, which is arguably the hardest day), or Wistful Wild can be completed before Valley of Repose.

Day 1

Valley of Repose
  • This is the same as in any other run through the game. Unless you're in a speedrun where time is critical, let your Red Pikmin grow to flower status before plucking them, to increase their performance.

Day 2

Valley of Repose

Day 3

Awakening Wood

Day 4

Valley of Repose

Day 5

Note:All overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.

Perplexing Pool

Day 6

Wistful Wild

History

To do: Add important history landmarks from before the carrying charge glitch.
Care to do so?

On March 24th, 2018, "muratsubo" discovered a glitch that allows Pikmin to carry an object at much faster speeds than normal.[2][3] Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the Decorative Goo over the gate was instantly brought up. Several experiments were made to get it to work.[4][5][6] Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den, with enough speed.[7][8]

On April 2nd, 2018, "HSS0136" used that same glitch to get the Decorative Goo past the electric gate near the blue Onion, allowing the treasure to be recovered without the player needing to go unlock and use Yellow Pikmin[9], and as such, allowing the Awakening Wood to be completed in one day, and knocking the day total from seven to six.

See also

External links

To do: Get a 6 day run video
Care to do so?

References

  1. ^ YouTube video demonstrating some glitches and tricks on how to perform a 7 day run on New Play Control! Pikmin 2
  2. ^ Twitter video showing Pikmin carrying objects quickly on Twitter, published on March 24th, 2018, retrieved on May 21st, 2018
  3. ^ Twitter video explaining how to perform the carrying charge glitch on Twitter, published on March 24th, 2018, retrieved on May 21st, 2018
  4. ^ Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo on Discord, published on March 24th, 2018, retrieved on May 21st, 2018
  5. ^ Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted on , published on March 24th, 2018, retrieved on May 21st, 2018
  6. ^ YouTube video showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed, published on March 24th, 2018, retrieved on May 21st, 2018
  7. ^ YouTube video of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den, published on March 25th, 2018, retrieved on May 21st, 2018
  8. ^ Video showing how 17 charges are enough, in a TAS on Nicovideo, published on March 27th, 2018, retrieved on May 21st, 2018
  9. ^ YouTube video HSS0136 Completing the Awakening Wood in a single day


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from April 18th to May 13th, 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.