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Expedition

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Revision as of 19:56, January 3, 2022 by Soprano (talk | contribs) (The formulas for running speed and carrying speed have finally been found! Thanks to Cirrus for working out the formulas and Sike for collecting the data that made finding this possible.)
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In Pikmin Bloom, Pikmin can be sent on expeditions to collect various things, such as fruits and seedlings. Expeditions are unlocked once the player reaches level 6.

Starting expeditions

There is a menu that lists all the expeditions available to the player and displays their associated locations on a map. By selecting an expedition, the player can choose which Pikmin to assign to that expedition, and then those Pikmin will walk to that expedition's associated location, collect the item, and then walk back to the player. This takes some amount of time, and the approximate time it will take is told to the player before the expedition is started. Pikmin on expeditions cannot be used for other purposes while they are on the expedition.

There is a chance for Pikmin on an expedition to return with a postcard. This postcard can be collected alongside the fruit or seedling the Pikmin was carrying, and will be shown on the screen, temporarily interrupting gameplay. The postcard will be an image of the area the Pikmin collected the fruit or seedling from, and it will show them posing in that location.

If a Pikmin is at the maximum friendship level, an expedition to a gift box will appear. Only the Pikmin who is at max friendship can complete this expedition, and the gift box in question will be located where the Pikmin's seedling was discovered. When this expedition is completed and the gift collected, the Pikmin will jump into the gift box and come out as a Decor Pikmin.

There is no limit to the number of uncollected expeditions the player can have, but most expeditions expire after 3 days if not collected. Expeditions from blooming a Big Flower expire when the flower stops blooming, while gift expeditions do not expire.

Weight

Different items collectable on expeditions have different carrying weights and thus take a different number of Pikmin to carry. Red Pikmin, Yellow Pikmin, Blue Pikmin, White Pikmin, and Winged Pikmin can carry 1 weight unit. Rock Pikmin can carry 3 weight units. Purple Pikmin can carry 5 weight units. Below is a table of the weight of each collectable item (in weight units) and the maximum number of Pikmin that can carry it (as a number of Pikmin).

Item Weight Maximum carriers
A green apple, one of Pikmin Bloom's large fruits. A lemon, one of Pikmin Bloom's large fruits. An orange, one of Pikmin Bloom's large fruits. An apple, one of Pikmin Bloom's large fruits. A peach, one of Pikmin Bloom's large fruits. A plum, one of Pikmin Bloom's large fruits. Fruits 6 12
Icon of the red seedling in Pikmin Bloom. Icon of the yellow seedling in Pikmin Bloom. Icon of the blue seedling in Pikmin Bloom. Red, Yellow, and Blue Seedlings 1 2
Icon of the purple seedling in Pikmin Bloom. Icon of the white seedling in Pikmin Bloom. Purple and White Seedlings 3 6
Icon of the pink seedling in Pikmin Bloom. Icon of the gray seedling in Pikmin Bloom. Icon of the huge seedling in Pikmin Bloom. Pink, Gray, and Huge Seedlings 5 10
Icon for Decor Pikmin gifts in Pikmin Bloom. Gifts 1 1

Speed

The length of time an expedition takes depends on the Pikmin that are sent on it. Generally, the more Pikmin are sent, the faster the expedition will be, but different Pikmin types have different attributes. Speed is only influenced by the type of Pikmin, not its maturity or friendship. Before starting the expedition, the game shows an estimate of how long it will take with the currently-selected Pikmin.

An expedition has 2 stages. First, the Pikmin run from the player's location to the location of the item. Then, they pick up the item and carry it back to the player. These stages take different lengths of time. The time it takes for the Pikmin to carry the item back also depends on the player's movement, as the expedition will not be over until the Pikmin reach the player's current location. If the player moves away from the expedition, it will take more time, and if they move towards it, it will take less time. This can make the time estimate from the beginning of the expedition inaccurate.

Each Pikmin type has 2 attributes that go into speed calculation: its carrying strength, and its speed modifier. These are listed in the table below. Note that the modifiers are inverted from what you might expect – for example, a modifier of 0.5 is twice as fast as a modifier of 1 (as it takes half of the time). The last column lists the relative speeds, but these values are not used for speed calculation.

Pikmin type Carrying strength Speed modifier Relative speed
A Red Pikmin. Red Pikmin 1 1
A Yellow Pikmin. Yellow Pikmin 1 1
A Blue Pikmin. Blue Pikmin 1 1
A Purple Pikmin. Purple Pikmin 5 1.25 0.8×
A White Pikmin. White Pikmin 1 0.5
A Winged Pikmin. Winged Pikmin when they are the only type in the group 1 0.2
when there are other types in the group 1 1
A Rock Pikmin. Rock Pikmin 3 1.25 0.8×

The running speed of the group in meters per second is equal to 4 divided by the average speed modifier of all the Pikmin in the group. For example, a group with equal numbers of Red Pikmin and White Pikmin has an average speed modifier of 0.75, and 4 divided by 0.75 is approximately 5.333, so this group will run at about 5.333 meters per second.

The carrying speed of the group in meters per second is equal to the total strength of the group, divided by the weight of the object being carried, divided by the average speed modifier of all the Pikmin in the group. For example, a fruit (with a weight of 6), carried by 3 Blue Pikmin and 2 Purple Pikmin (with a total carrying strength of 13 and an average speed modifier of 1.1), will be carried at 13 / 6 / 1.1 = about 1.9697 meters per second.

These speeds can be used to find the approximate time of each stage of the expedition, by dividing the distance of the item (in meters) by the speed of the group.

See also