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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:Burning.jpeg|right|thumb|Burning [[Yellow Pikmin]].]]
[[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]]
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[Glow Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire. [[Ice Pikmin]] burn quicker than other types.


'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire.
[[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be stunned by the [[Titan Dweevil]]'s [[Flare Cannon]].


[[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be damaged by the [[Titan Dweevil]]'s [[Flare Cannon]].
In ''Pikmin 2'', Pikmin that are on fire will not be affected by explosions.{{cite web|https://clips.twitch.tv/EvilPlumpPrariedogDAESuppy|Twitch clip|Twitch|published={{date|29|February|2020}}|retrieved={{date|29|February|2020}}}}


==Sources==
==Sources==
Some obstacles and enemies can generate flames, while others are constantly burning up.
Some obstacles and enemies can generate flames, while others are constantly burning up.
*'''{{icon|Fire geyser|y}}''' – geysers poking from the ground that spit streams of fire.
*'''{{icon|Fire geyser|v=P4|y}}''' – geysers poking from the ground that spit streams of fire.
*'''{{icon|Fiery Blowhog|y}}''' – [[Enemy|enemies]] capable of spitting flames.
*'''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out.
*'''{{icon|Fiery Dweevil|y}}''' – enemies that burn up temporarily when threatened.
*'''{{icon|Sizzling floor|v=P4|y}}''' – circular patches of red-hot ground that will constantly burn unless destroyed.
*'''{{icon|Fiery Bulblax|y}}''' – [[Grub-dog family|grub-dogs]] that are constantly on fire.
*'''{{icon|Fire starter|v=P4|y}}''' – small pinecone objects which can only be carried by Red Pikmin in Pikmin 4.
*'''{{icon|Pyroclasmic Slooch|y}}''' – slug-like enemies that are always on fire. They also leave behind a trail of flames.
*'''{{icon|Fiery Blowhog|y|v=P4}}''' – [[Enemy|enemies]] capable of spitting flames.
*'''{{icon|Titan Dweevil|y}}''' – the final [[Enemy#Boss|boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower.
*'''{{icon|Fiery Dweevil|y|v=P4}}''' – enemies that burn up temporarily when threatened.
*'''{{icon|Fiery Bulblax|y|v=P4}}''' – [[Grub-dog family|grub-dogs]] that are constantly on fire.
*'''{{icon|Pyroclasmic Slooch|y|v=P4}}''' – slug-like enemies that are always on fire. They also leave behind a trail of flames.
*'''{{icon|Scorchcake|y|v=P4}}''' – mollusc-like creatures whose underside is covered in fire.
*'''{{icon|Titan Blowhog|y|v=P4}}''' – massive Fiery Blowhogs whose fire breath has a larger range.
*'''{{icon|Fireflap Bulborb|y}}''' – flying creatures covered in fire.
*'''{{icon|Fiery Dwarf Bulblax|y}}''' – dwarf version of the Fiery Bulblax.
*'''{{icon|Firesnout Beetle|y}}''' – insects that shoot flames from their mouths.
*'''{{icon|Fiery Young Yellow Wollywog|y}}''' – [[Young Yellow Wollywog]]s covered in flames.
*'''{{icon|Titan Dweevil|y}}''' – the final [[boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower.
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms.
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms.
*'''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase.
*'''{{icon|Olfactory Sculpture|v=P4|y}}''' – a candle [[treasure]] with an active flame.


==Scorch Guard==
==Scorch Guard==
{{main|Scorch Guard}}
{{main|Scorch Guard}}


The Scorch Guard is a [[spacesuit]] upgrade in {{p2}} and {{p3}}. After is is collected, the playable leaders will gain immunity to all sorts of fire attacks, just like Red Pikmin. The exception is the [[Titan Dweevil]]'s Flare Cannon, since it will stun leaders, even if it doesn't harm them.
The Scorch Guard is a [[spacesuit]] upgrade in {{p2}} {{p3}} and {{p4}}. After it is collected, the playable leaders will gain immunity to all sorts of fire attacks, just like Red Pikmin. The exception is the [[Titan Dweevil]]'s Flare Cannon, since it will stun leaders, even if it doesn't harm them.


==Red Pikmin==
==Red Pikmin==
{{main|Red Pikmin}}
{{main|Red Pikmin}}


Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. [[Bulbmin]] also share this trait. This makes them quite valuable when fighting against fire-related [[enemies]] and overcoming fiery [[obstacle]]s. Unlike other Pikmin types that can resist a certain hazard, Red Pikmin cannot use fire to their own advantage, nor can they interact with it.
Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. [[Glow Pikmin]] & [[Bulbmin]] also share this trait. This makes them quite valuable when fighting against fire-related [[enemies]] and overcoming fiery [[obstacle]]s. Unlike other Pikmin types that can resist a certain hazard, Red Pikmin cannot use fire to their own advantage, nor can they interact with it.


==In the ''Super Smash Bros.'' series==
==In the ''Super Smash Bros.'' series==
{{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}}
{{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}}
Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching.
Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching, although other Pikmin types do not take any extra damage from fire attacks.


==Glitches==
==Glitches==
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Burning Pikmin.png|A [[Purple Pikmin]] set ablaze in ''Pikmin 2''.
Burning Pikmin.png|A [[Purple Pikmin]] set ablaze in ''Pikmin 2''.
Zoom Pyroclasmic Slooch.png|Pyroclasmic Slooches leaving trails of fire.
Zoom Pyroclasmic Slooch.png|Pyroclasmic Slooches leaving trails of fire.
Fire geyser.png|Two fire geysers.
P1 Fire Geyser Screenshot.png|Two fire geysers in ''Pikmin''.
Fiery Dweevil Attack.png|A Fiery Dweevil shooting fire.
Fiery Dweevil Attack.png|A Fiery Dweevil shooting fire.
Forged Courage.png|The Scorch Guard in ''Pikmin 2'', protecting the leaders from fire.
P2 Forged Courage Render.png|The Scorch Guard in ''Pikmin 2'', protecting the leaders from fire.
ScorchGuard.jpeg|The Scorch Guard in ''Pikmin 3''.
ScorchGuard.jpeg|The Scorch Guard in ''Pikmin 3''.
ZlCfzRFkL-UfxCXIVz.jpg|A fire elemental plasm.
Fire Elemental Plasm P3 photo.jpg|A fire elemental plasm.
P2 Burning High Scores Artwork.png|Drawing used to represent Pikmin on fire in ''Pikmin 2''{{'s}} [[high scores menu]].
</gallery>
</gallery>


==Names in other languages==
{{Foreignname
|SpaA=Fuego
|SpaAM=Fire
}}
==See also==
==See also==
*[[Panic]]
*[[:Category:Fire enemies]]
*[[:Category:Fire enemies]]
==References==
{{refs}}


{{hazards}}
{{hazards}}

Latest revision as of 03:06, February 17, 2024

Burning Yellow Pikmin.

Fire is a hazard in the Pikmin series. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being whistled at. Red Pikmin, Glow Pikmin and Bulbmin are completely immune to fire, making them necessary to handle obstacles or enemies that can produce or are under fire. Ice Pikmin burn quicker than other types.

Leaders are not normally invulnerable to fire hazards: they will take damage and be knocked back if they touch fire. However, by salvaging the Scorch Guard, they will be rendered completely immune to fire. However, they can still be stunned by the Titan Dweevil's Flare Cannon.

In Pikmin 2, Pikmin that are on fire will not be affected by explosions.[1]

Sources[edit]

Some obstacles and enemies can generate flames, while others are constantly burning up.

Scorch Guard[edit]

Main article: Scorch Guard.

The Scorch Guard is a spacesuit upgrade in Pikmin 2 Pikmin 3 and Pikmin 4. After it is collected, the playable leaders will gain immunity to all sorts of fire attacks, just like Red Pikmin. The exception is the Titan Dweevil's Flare Cannon, since it will stun leaders, even if it doesn't harm them.

Red Pikmin[edit]

Main article: Red Pikmin.

Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. Glow Pikmin & Bulbmin also share this trait. This makes them quite valuable when fighting against fire-related enemies and overcoming fiery obstacles. Unlike other Pikmin types that can resist a certain hazard, Red Pikmin cannot use fire to their own advantage, nor can they interact with it.

In the Super Smash Bros. series[edit]

SmashWiki.png

This article or section is a short summary on fire attacks.
SmashWiki features more in-depth content.

Some fighters in the Super Smash Bros. series have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the Pikmin series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching, although other Pikmin types do not take any extra damage from fire attacks.

Glitches[edit]

  • Shifted heat haze: in New Play Control! Pikmin 2 exclusively, fires that aren't horizontally centered on the camera will have their heat haze effect shifted away from them.
  • Drowning cutscene glitch: in Pikmin 3, if the drowning explanation cutscene plays while there is a trail of fire near the water, if the camera aligns correctly, the fire and water's depths will not be calculated correctly, and the water splashes will appear on top of the fire.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Mexico Spanish (NoA) Fuego Fire

See also[edit]

References[edit]

  1. ^ Twitch clip on Twitch, published on February 29th, 2020, retrieved on February 29th, 2020