Perplexing Pool: Difference between revisions

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==Trivia==
==Trivia==
*The Perplexing Pool was originally going to be called the Perplexing Spring.
*The Perplexing Pool was originally going to be called the Perplexing Spring.
*While walking through the overworld, [http://en.wikipedia.org/wiki/Cicadinae translucent cicada] calls can be heard.
*While walking through the overworld, [http://en.wikipedia.org/wiki/Cicadinae translucent cicada] calls can be heard. In the evening, they are replaced with [http://en.wikipedia.org/wiki/Tanna_japonensis evening cicadas] .


==Gallery==
==Gallery==

Revision as of 03:16, August 5, 2013

Artistic map of the Perplexing Pool.
An overview of the area

The Perplexing Pool is the third and largest area discovered in Pikmin 2 of the four areas in the game, the last being Wistful Wild. It is the most aquatic area in Pikmin 2, with a lot of lakes spread across its length, with two of the holes being submerged, making Blue Pikmin a necessity in these areas. The level contains four holes, seven treasures, and a variety of beasts. Yellow Pikmin are also discovered in this area. The Perplexing Pool is considered a representation of Summer.

The area is noted to bear a number of striking resemblances to The Distant Spring in the first game, for which reason it be confidently considered to be the same area of the Pikmin Planet. Despite the similarities, there are some differences: for example, large parts are missing in the later version, and obstacles such as bridges and gates have been changed. The size of the lake to the west has been changed as well. Also, the small piece of land in the south is now the entrance to the Shower Room and the drain to the lake.

Yellow Pikmin

A view of the Yellow Pikmin's location in Perplexing Pool.
A view of where the yellow Pikmin are located.

Yellow Pikmin are found here in Pikmin 2. You must navigate around the stumps and use the scales to get to higher elevation. Alternately, if you are skilled enough, you can throw your Pikmin onto the ledge near the bridge to the right of the large stumps, then carefully guide them to building the bridge. Should any Pikmin fall in the water, quickly whistle them back to you. If you wish, you can bypass the Fiery Blowhog. Then, you must fight a Fiery Bulblax with red Pikmin. After killing the Fiery Bulblax, you have to have your white Pikmin break down a bramble gate with poison pipes inside. The yellow Pikmin are on the other side of this gate.

Changes overtime

Additional enemies appear after day 30. Beady Long Legs appears east of the landing site. It carries no treasure, but instead will drop a great number of 1 pellets, which makes it a quick, effective way of raising more Pikmin, as by now, many should be skilled enough to defeat it with ease. After day 10, Dwarf Bulbears will appear. Then, after day 30, a Spotty Bulbear will appear, making it similar to the Distant Spring from the first game. But, the Perplexing Pool has only 1 Spotty Bulbear where the Distant Spring has 6 of them.

Treasures

Caves

Enemies

Trivia

  • The Perplexing Pool was originally going to be called the Perplexing Spring.
  • While walking through the overworld, translucent cicada calls can be heard. In the evening, they are replaced with evening cicadas .

Gallery

Template:Map Perplexing Poolde:Mythische_QuelleTemplate:Areas