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  |hazards=Fire, Electricity, Water, Poison, and Explosions
  |hazards=Fire, Electricity, Water, Poison, and Explosions
}}
}}
The '''Submerged Castle''' can be arguably one of the most agitating or hardest caves found in Pikmin 2. You are only able to bring Blue Pikmin with you, even if you figure out you can use Blue Pikmin's water patroling ability to carry non-blues onto land where you can get them under your command and enter the cave; this '''will never''' work. It has been programmed ''into the game'', whether somehow you got them under your command or not, that they cannot enter the cave whatsoever. All hazards are found here, making it imperative that you command your Blue Pikmin carefully, though you can get [[Bulbmin]]. The worse is yet to come however, for the boss appears on every level, making it crucial that you devise movements to secure the cave's sublevels quickly. To get to the cave, you need to defeat many [[Yellow Wollywog|Yellow Wollywogs]] and tear down the black gate near [[Glutton's Kitchen]]. After the gate is gone, you need to defeat two [[Hermit Crawmad|Hermit Crawmads]], [[Water Dumple|Water Dumples]] and a [[Withering Blowhog]]. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter, it was programmed so that the situation would make sense.
The '''Submerged Castle''' is arguably one of the hardest and most agitating caves found in Pikmin 2. You are only able to bring [[Blue Pikmin]] with you; even if you figure out you can use their water-patrolling ability to carry non-blues onto land, from where you can get them under your command and enter the cave, this will '''never''' work. It has been programmed into the game that they cannot enter the cave in any way whatsoever. All types of hazards are found here, making it imperative that you command your Blue Pikmin carefully, though there are [[Bulbmin]] to be found as well.
 
The worst, however, is yet to come, for the boss appears on every level, making it crucial that you complete the cave's sublevels quickly. To get to the cave, you need to defeat many [[Yellow Wollywog|Yellow Wollywogs]] and tear down the black gate near [[Glutton's Kitchen]]. After the gate is gone, you need to defeat two [[Hermit Crawmad|Hermit Crawmads]], [[Water Dumple|Water Dumples]] and a [[Withering Blowhog]]. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter: it was programmed so that the situation would make sense.


==Treasures==
==Treasures==
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==Strategy==
==Strategy==
===Sublevel 1===
===Sublevel 1===
You have likely token note that this sublevel contains many fire hazards, keep in mind that this cave is possible. To kill the [[Fiery Blowhog]], swarm it and when it shakes, blow your whistle, then swarm it again until it is defeated. Now, for killing the [[Fiery Bulblax]]. first you should find the Bulblax, and once you do, throw a pikmin onto its body. Blow your whistle once the pikmin touches the flaming body so it doesn't burn, but the Bulblax will wake up. Lead it into a nearby pool of water, and the second it stops flaming, use an [[Ultra-Bitter Spray]]. If you fail, fire if you have enough. Once it dies, it will spit out the ([[Bug Bait]], 5 Weight, 15 Poko). Search for the other 2 treasures, a strawberry chocolate ([[Diet Doomer]], 5 Weight, 25 Poko) is usually in the open, as is the frosted donut (Pastry
You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible. To kill the [[Fiery Blowhog]], swarm it and blow your whistle when it shakes, then swarm it again until it is defeated. Now to killing the [[Fiery Bulblax]]. You should first find the Bulblax; once you do, throw a pikmin onto its body. Blow your whistle once the pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames disappear, use an [[Ultra-Bitter Spray]] to keep it there. Once it dies, the [[Bug Bait]] will appear, (5 weight, 15 Pokos). Search for the other two treasures, a strawberry chocolate ([[Diet Doomer]], 5 weight, 25 Pokos) is usually in the open, as is the frosted donut ([[Pastry Wheel]], 10 weight, 35 Pokos). Look for the hole and leave. It is recommended that you retrieve treasures farthest from the exploration pod first, in case the [[Waterwraith]] appears.
Wheel, 10 weight, 35 Poko). Look for the hole and leave. It is recommended that you retrive that treasures farthest from the ship, incase WaterWraith appears.


===Sublevel 2===
===Sublevel 2===
This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s, and [[Bulbmin]]! To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it then swarming when it falls. For the Fiery
This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s and [[Bulbmin]]. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then swarming when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case they are defeatable with your captain. They Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the [[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out of the pipe, landing near the Chocolate Cushion (10 weight, 40 Pokos).
Dweevils, ignore them unless they grab a treasure you are carrying, and then defeat it with your captain. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe. Walk inside of it to be in the pipe ([[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and will go out of the pipe, landing you near the Chocolate Cushion ([[Chocolate Cushion]], 10 Weight, 40 Poko). Once that part of the level is complete, the other
 
part of the level is the part with the Bulbmin. The mother can be killed by getting close, and then throwing pikmin onto its back. If you would to
Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing pikmin onto its back. If you were to swarm it, the Mother Bulbmin would most likely get a few mouthfuls of pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. A checkered chocolate cookie ([[Comfort Cookie]], 4 weight, 10 Pokos) will come out of the parent Bulbmin once it is defeated. Finally, the [[Dwarf orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, a plain donut ([[Confection Hoop]], 20 weight, 60 Pokos), can be found on a ledge guarded by some DOBs<sup>What is this?</sup>. To get there, walk to the opposite ledge and throw pikmin over the gap and to the treasure. Throw more pikmin over, since it is surrounded by DOB<sup>?</sup>. The exit is sealed, so you will have to use pikmin to smash the rock and open the cave to the next sublevel. Continue on down.
swarm it, the Mother Bulbmin will most likely get a few bites of
pikmin. Once they see their leader/mother is dead, the smaller Bulbmin will panic and begin running around. Blow your whistle at them to gain control of the Bulbmin. Also, if you start out the cave with 100 pikmin and lose pikmin in-level, you still don't get more Bulbmin. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. A checkered chocolate cookie ([[Comfort Cookie]], 4 Weight, 10 Poko) will come out of the mother once it is defeated, so take the body and the tasty cookie. Finally, the [[Dwarf orange Bulborb]]s can be killed by just swarming them the old fashioned way. Ignore the bodies, though. The final treasure, a plain donut ([[Confection Hoop]], 20 Weight, 60 Poko), can be found on a ledge guarded by some DOBs. To get there, walk to the opposite ledge and throw pikmin over the gap and to the treasure. Throw more pikmin over, since it is surrounded by DOB. You may lose a few pikmin, but ignore it for the time being. Finally, the exit is sealed, so you will have to use pikmin to smash the rock and open the exit. Continue on to the next floor.


===Sublevel 3===
===Sublevel 3===
This sublevel contains eletrical so take caution For the electric generators, swarm them the very second they turn off. To destroy the [[Anode Beetle|Anode Beetles]] make sure the one you are attacking isn't sparking, and throw pikmin at the top, and swarm the flesh. The [[Withering Blowhog]] dies the same way as
This sublevel contains eletrical hazards, so take caution. Swarm the electricity generators the very second they turn off. To destroy the [[Anode Beetle|Anode Beetles]] make sure the one you are attacking isn't sparking, and throw pikmin at the top before swarming the flesh. The [[Withering Blowhog]] is killed the same way as
always: throw pikmin on it, and do the same with the Bulbmin. The Withering Blowhog holds the lid ([[Activity Arouser]], 15 Weight, 100 Poko), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. For the [[Wollywog]], same way as the Yellow Wollywog. To end this short sublevel, take note that the last 2 treasures, the large chocolate checkered cookie ([[Succulent Mattress]], 8 Weight,
always: throw pikmin and Bulbmin on it. The Withering Blowhog holds the lid ([[Activity Arouser]], 15 weight, 100 Pokos), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.
50 Poko) and the swirl cookie ([[Compelling Cookie]], 4 Weight, 10 Poko) are anywhere in the open, usually behind a gate. [[Waterwraith]] will likely have appeared by this time, so try to ignore it and break the exit, which is yet again covered in rocks.
 
To end this short sublevel, take note that the last 2 treasures, the large chocolate checkered cookie ([[Succulent Mattress]], 8 weight, 50 Pokos) and the swirled cookie ([[Compelling Cookie]], 4 weight, 10 Pokos) can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore it and break the exit, which is yet again covered in rocks.


===Sublevel 4===
===Sublevel 4===
This floor is diffucult, due to the bomb rocks and [[Volatile Dweevil]]s.
This floor is difficult due to the bomb rocks, [[Volatile Dweevil]]s and Carreening Digiribugs. Take careful steps here, and search for the Deviled Ham container ([[Drone Supplies]], 15 weight, 130 Pokos) and the AA battery ([[Proton AA]], 6 weight, 90 Pokos). Finally, there is an [[Iridescent Glint Beetle]] running around the place. Throw a pikmin at it to make it to drop the white chocolate ([[Pale Passion]], 5 weight, 25 Pokos). Finish by breaking the hole and then diving on down to the Final Floor.
Along with carrening Digiribugs being constant. Take careful steps in this sublevel, and Search for the Devilded Ham container(Drone Supplies, 15 Weight, 130 Poko) and the Double-A Battery ([[Proton AA]], 6 Weight, 90 Poko). Finally, there is an [[Iridescent Glint Beetle]] running around the place. Throw a pikmin at it to make it to drop the white chocolate ([[Pale Passion]], 5 Weight, 25 Poko). Finish by
breaking the hole, and then diving on down to the Final Floor.


===Sublevel 5 (Final Floor)===
===Sublevel 5 (Final Floor)===
The Waterwraith will appear in the arena after you enter; however, Waterwraith will appear in the arena by itself if you wait to long. You should have plenty of Bulbmin with you at this point. Start out by
The Waterwraith will appear in the arena after you enter; however, it will appear in the arena by itself if you wait to long. You should have plenty of Bulbmin with you by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten purples from the two [[Violet Candypop Bud]]s. Now, smash the three eggs and use the nectar to give your pikmin flowers. Then smash the final black gate that blocks access to the boss arena.
smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to make ten purples with the two [[Violet Candypop Bud]]s. Since the Waterwraith will appear like normal if you wait to long, use nectar from the eggs instead of waiting for your purples to mature to flowers. Now, smash the three eggs and use the nectar to turn our pikmin into Flower Pikmin. Then smash the final black gate, blocking the boss arena.


====Final Floor Battle====
====Final Floor Battle====
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*Weight: N/A
*Weight: N/A


First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun WaterWraith and make him solid solid and purple. Also, it is recommended that you change the [[Bulbmin]] into Purple pikmin, Because Bulbmin cannot go overground. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a purple at it and it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your pikmin back and wait for your chance to throw more purples at it. Throw pikmin rapidly at its purple body when he is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and pikmin don't hit again fast enough, then it will  roar again, so gather your pikmin as it smashes its rocks and starts to roll around.
First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun Waterwraith and make him solid solid and purple. Also, it is recommended that you change the [[Bulbmin]] into Purple pikmin, Because Bulbmin cannot go overground. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a purple at it and it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your pikmin back and wait for your chance to throw more purples at it. Throw pikmin rapidly at its purple body when he is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and pikmin don't hit again fast enough, then it will  roar again, so gather your pikmin as it smashes its rocks and starts to roll around.
Be sure not to get squished with the rock rollers, or those rocks could flatten your pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. If you wait too long again, it will start running some more. When it runs out of health the following will occur: First, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.
Be sure not to get squished with the rock rollers, or those rocks could flatten your pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. If you wait too long again, it will start running some more. When it runs out of health the following will occur: First, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.


It will drop the head of a microphone ([[Professional Noisemaker]], 15 Weight, 100 Pokos, Power-up). This gives you a device called the
It will drop the head of a microphone ([[Professional Noisemaker]], 15 Weight, 100 Pokos, Power-up). This gives you a device called the
[[Pluckaphone]], and it will allow you to pluck pikmin from the ground by whistling at the sprout in the ground.
[[Pluckaphone]], and it will allow you to pluck pikmin from the ground by whistling at the sprout in the ground.

Revision as of 09:57, May 11, 2007

Template:Solution

Submerged Castle
The entrance to a cave.
Location Perplexing Pool
Sublevels 5
Treasures 13
Hazards Fire, Electricity, Water, Poison, and Explosions

The Submerged Castle is arguably one of the hardest and most agitating caves found in Pikmin 2. You are only able to bring Blue Pikmin with you; even if you figure out you can use their water-patrolling ability to carry non-blues onto land, from where you can get them under your command and enter the cave, this will never work. It has been programmed into the game that they cannot enter the cave in any way whatsoever. All types of hazards are found here, making it imperative that you command your Blue Pikmin carefully, though there are Bulbmin to be found as well.

The worst, however, is yet to come, for the boss appears on every level, making it crucial that you complete the cave's sublevels quickly. To get to the cave, you need to defeat many Yellow Wollywogs and tear down the black gate near Glutton's Kitchen. After the gate is gone, you need to defeat two Hermit Crawmads, Water Dumples and a Withering Blowhog. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter: it was programmed so that the situation would make sense.

Treasures

Enemies

Strategy

Sublevel 1

You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible. To kill the Fiery Blowhog, swarm it and blow your whistle when it shakes, then swarm it again until it is defeated. Now to killing the Fiery Bulblax. You should first find the Bulblax; once you do, throw a pikmin onto its body. Blow your whistle once the pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames disappear, use an Ultra-Bitter Spray to keep it there. Once it dies, the Bug Bait will appear, (5 weight, 15 Pokos). Search for the other two treasures, a strawberry chocolate (Diet Doomer, 5 weight, 25 Pokos) is usually in the open, as is the frosted donut (Pastry Wheel, 10 weight, 35 Pokos). Look for the hole and leave. It is recommended that you retrieve treasures farthest from the exploration pod first, in case the Waterwraith appears.

Sublevel 2

This area contains Careening Dirigibugs, Fiery Dweevils and Bulbmin. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then swarming when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case they are defeatable with your captain. They Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the Waterwraith cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out of the pipe, landing near the Chocolate Cushion (10 weight, 40 Pokos).

Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing pikmin onto its back. If you were to swarm it, the Mother Bulbmin would most likely get a few mouthfuls of pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. A checkered chocolate cookie (Comfort Cookie, 4 weight, 10 Pokos) will come out of the parent Bulbmin once it is defeated. Finally, the Dwarf orange Bulborbs can be killed by just swarming them the old-fashioned way. The final treasure, a plain donut (Confection Hoop, 20 weight, 60 Pokos), can be found on a ledge guarded by some DOBsWhat is this?. To get there, walk to the opposite ledge and throw pikmin over the gap and to the treasure. Throw more pikmin over, since it is surrounded by DOB?. The exit is sealed, so you will have to use pikmin to smash the rock and open the cave to the next sublevel. Continue on down.

Sublevel 3

This sublevel contains eletrical hazards, so take caution. Swarm the electricity generators the very second they turn off. To destroy the Anode Beetles make sure the one you are attacking isn't sparking, and throw pikmin at the top before swarming the flesh. The Withering Blowhog is killed the same way as always: throw pikmin and Bulbmin on it. The Withering Blowhog holds the lid (Activity Arouser, 15 weight, 100 Pokos), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the Wollywog in the same way as you would a Yellow Wollywog.

To end this short sublevel, take note that the last 2 treasures, the large chocolate checkered cookie (Succulent Mattress, 8 weight, 50 Pokos) and the swirled cookie (Compelling Cookie, 4 weight, 10 Pokos) can be anywhere in the open, usually behind a gate. The Waterwraith will likely have appeared by this time, so try to ignore it and break the exit, which is yet again covered in rocks.

Sublevel 4

This floor is difficult due to the bomb rocks, Volatile Dweevils and Carreening Digiribugs. Take careful steps here, and search for the Deviled Ham container (Drone Supplies, 15 weight, 130 Pokos) and the AA battery (Proton AA, 6 weight, 90 Pokos). Finally, there is an Iridescent Glint Beetle running around the place. Throw a pikmin at it to make it to drop the white chocolate (Pale Passion, 5 weight, 25 Pokos). Finish by breaking the hole and then diving on down to the Final Floor.

Sublevel 5 (Final Floor)

The Waterwraith will appear in the arena after you enter; however, it will appear in the arena by itself if you wait to long. You should have plenty of Bulbmin with you by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten purples from the two Violet Candypop Buds. Now, smash the three eggs and use the nectar to give your pikmin flowers. Then smash the final black gate that blocks access to the boss arena.

Final Floor Battle


First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun Waterwraith and make him solid solid and purple. Also, it is recommended that you change the Bulbmin into Purple pikmin, Because Bulbmin cannot go overground. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a purple at it and it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your pikmin back and wait for your chance to throw more purples at it. Throw pikmin rapidly at its purple body when he is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and pikmin don't hit again fast enough, then it will roar again, so gather your pikmin as it smashes its rocks and starts to roll around. Be sure not to get squished with the rock rollers, or those rocks could flatten your pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. If you wait too long again, it will start running some more. When it runs out of health the following will occur: First, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.

It will drop the head of a microphone (Professional Noisemaker, 15 Weight, 100 Pokos, Power-up). This gives you a device called the Pluckaphone, and it will allow you to pluck pikmin from the ground by whistling at the sprout in the ground.