White Flower Garden: Difference between revisions

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{{merging|conflict|White Flower Garden}}
{{infobox cave
 
{{Infobox cave
|image    = White Flower Garden sublevel 3.jpg
|image    = White Flower Garden sublevel 3.jpg
|location  = Awakening Wood
|location  = Awakening Wood
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}}
}}
{{guide}}
{{guide}}
{{clean|Guides should refer to the player as "you".}}
The '''White Flower Garden''' is one of the first two caves in the [[Awakening Wood]]. It is slightly harder than [[Hole of Beasts]], but still has five sublevels. This cave also has the next new type of Pikmin players will discover, [[White Pikmin]], which the cave was named for.
The '''White Flower Garden''' is likely the second cavern you will enter in the [[Awakening Wood]]. It is slightly harder than [[Hole of Beasts]], but still has five sublevels. This cave also has the next new type of Pikmin you'll discover, [[White Pikmin]], which the cave was named for.


To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the [[Paper Bag|bag]] in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few [[Purple Pikmin]]. A [[Cloaking Burrow-nit]] will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected [[gate]]. In this cave for the US [[Region|version]], there are 580 [[poko]]s worth of treasures. In the European version, there are 670 pokos worth of treasures.
To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the [[Paper bag|bag]] in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few [[Purple Pikmin]]. A [[Cloaking Burrow-nit]] will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected [[gate]]. In this cave for the US [[Region|version]], there are {{Pokos|580}} worth of treasures. In the European version, there are {{pokos|670}} worth of treasures.


{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
==Sublevel 1==
[[Image:WFGsub1.JPG|thumb|right|150px|Sublevel 1; the layout is always the same.]]
[[File:WFGsub1.JPG|thumb|right|150px|Sublevel 1; the layout is always the same.]]


*'''Theme''': Metal
*'''Theme''': Metal
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}}
}}


The first sublevel is simplistic, and only holds one treasure. The Cave type is Metallic, with a sandy floor for the most part. The player will encounter some [[Sheargrub]]s when he/she approaches the opening at the far end of the first plateau. The player will encounter more on the second plateau. The player will find the [[Alien Billboard]] in one of the three branching corridors, and the exit hole in another corridor.
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.


{{clear}}
{{clear}}
==Sublevel 2==
==Sublevel 2==
[[Image:WFGsub2.JPG|thumb|175px|Sublevel 2; the layout is usually the same.]]
[[File:WFGsub2.JPG|thumb|175px|Sublevel 2; the layout is usually the same.]]


*'''Theme''': Metal
*'''Theme''': Metal
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}}
}}


The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. The player should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.


This is a sample of music played on the sublevel. The other sublevels have music in a similar style.{{listen|filename=Flower Garden sub2.ogg|title=}}
This is a sample of music played on the sublevel. The other sublevels have music in a similar style.
{{listen|filename=Flower Garden sub2.ogg|title=}}


==Sublevel 3==
==Sublevel 3==
[[Image:WFGsub3.JPG|thumb|right|200px|Sublevel 3; the layout is always the same.]]
[[File:WFGsub3.JPG|thumb|right|200px|Sublevel 3; the layout is always the same.]]


*'''Theme''': Metal
*'''Theme''': Metal
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}}
}}


This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where the player first finds the [[White Pikmin]]. The player should move down a long ways, where the player will come across three [[Ivory Candypop Buds]]. As a side note, if the player has 20 or more White Pikmin already, these will never appear here again, unless the player loses them in a battle, etc.
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more.


Should the player [[throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, each will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, the player should go to one of two corners on a wall with a branching narrow corridor. Each has a [[Honeywisp]], which will drop [[Nectar|nectar]] after being defeated, which the player should direct their White Pikmin to.
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to.


In some rare cases, one of the Honeywisps may drop a dose of [[Ultra-Spicy Spray]]. After the White Pikmin have drank the nectar, the player should [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried [[Superstick Textile]]. After the player has obtained this, the player should enter the narrow corridor. It will lead to the exit hole.
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.


==Sublevel 4==
==Sublevel 4==
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*'''Theme''': Soil
*'''Theme''': Soil
*'''Treasures''':
*'''Treasures'''
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe)
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe)
**{{icon|Toxic Toadstool|y}}
**{{icon|Toxic Toadstool|y}}
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}}
}}


The fourth sublevel doesn't have any enemies, but it does have two Treasures and a lot of Poisonous Gas Pipes. There are two strategies the player can use here.
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.


#The player can use the White Pikmin obtained on Sublevel 3 to shut off all the Gas Pipes, then have the other Pikmin collect the Treasures.
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
#The player can use the White Pikmin to obtain both of the treasures, while not shutting off the Gas Pipes.
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.


If one of the treasures is up on a swirled plateau, then the player should throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[Captain]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gcn|C|wii|Paddown}}.
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[captain]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gcn|C|wii|Paddown}}.


The [[Toxic Toadstool]] will be partially buried.
The [[Toxic Toadstool]] will be partially buried.
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==Sublevel 5==
==Sublevel 5==
[[Image:WFGsub5.JPG|thumb|right|200px|Sublevel 5; the layout is always the same.]]
[[File:WFGsub5.JPG|thumb|right|200px|Sublevel 5; the layout is always the same.]]


*'''Theme''': Soil
*'''Theme''': Soil
Line 249: Line 247:


{{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}}
{{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}}
Upon entering the cave, the player should have one pilot go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, while the player has the other pilot collect a squad of [[Purple Pikmin]]. On a side note, if the player has less than 20 Purple Pikmin, the player should then use Red Pikmin.
Upon entering the cave, have one pilot go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other pilot collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
 
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
 
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gcn|X|wii|C}} to have the controlled captain [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.


The player should use Ultra-Spicy Spray in this battle, and if the Player has any, [[Ultra-Bitter Spray]] is also advised. If you have Ultra-Spicy Spray, Spray your Pikmin when the Burrowing Snagret starts emerging from the ground. If the player has Ultra-Bitter Spray, then the player should also spray the Snagret when it firsts emerges. After this, the player should throw a steady stream of Pikmin onto the Snagret's head.
==Gallery==
<gallery>
White Flower Garden Entrance.png|The entrance to the cave.
</gallery>


Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, the player can hold {{button|gcn|X|wii|C}} to have the controlled captain [[lie down|take a nap]]. The player, after obtaining the Five-man Napsack, should go across the arena to the exit geyser.
==Trivia==
{{todo|Add a source.}}
*The White Flower Garden was originally going to be called the Garden of White Flowers.


==Names in other languages==
==Names in other languages==

Revision as of 19:03, January 23, 2015

White Flower Garden
White Flower Garden sublevel 3.jpg
Location Awakening Wood
Sublevels 5
Treasures 7
Hazards Template:F Pikmin

The following article or section contains guides.
The strategies shown are just suggestions.

The White Flower Garden is one of the first two caves in the Awakening Wood. It is slightly harder than Hole of Beasts, but still has five sublevels. This cave also has the next new type of Pikmin players will discover, White Pikmin, which the cave was named for.

To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the bag in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few Purple Pikmin. A Cloaking Burrow-nit will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected gate. In this cave for the US version, there are Poko icon.png × 580 worth of treasures. In the European version, there are Poko icon.png × 670 worth of treasures.

Notes

Ship's dialogs

Astounding! My metal detectors are reacting violently. What could be down below?

If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.

The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.

Sublevel 1

An unofficial map of sublevel 1 of the White Flower Garden, showing the layout variations that can occur.
Sublevel 1; the layout is always the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_nor1_cen2_metal.txt
Lighting file (?) metal_light_lv0.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_metal
room_cent2_4_metal
Circular room with 1 exit Circular room with 4 exits

The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.

Sublevel 2

An unofficial map of sublevel 2 of the White Flower Garden, showing the layout variations that can occur.
Sublevel 2; the layout is usually the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_ari_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_metal
room_ari1_3_metal
Long corridor Donut-shaped room

The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.

This is a sample of music played on the sublevel. The other sublevels have music in a similar style.

Sublevel 3

An unofficial map of sublevel 3 of the White Flower Garden.
Sublevel 3; the layout is always the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 6
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_white_metal.txt
Lighting file (?) forest_2_siro_light.ini
Background (?) None
Cave units (?)
room_white14x12_metal
White Pikmin room

This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the White Pikmin. Move down through the long pathway, and you will come across three Ivory Candypop Buds. As a side note, they will not appear if your total White Pikmin count is 20 or more.

Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried completely underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a Honeywisp, which will drop nectar after being defeated, which you should direct your White Pikmin to.

Afterwards, direct the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.

Sublevel 4

Sublevel 4.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 5
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_sak1_sak2_hit1_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_tsuchi
room_saka2_2_tsuchi
room_hitode1_5_tsuchi
Room with trunk in center Room with large trunk Room with 5 exits

The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.

  1. Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
  2. Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.

If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled captain head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via C / Paddown.

The Toxic Toadstool will be partially buried.

Sublevel 5

An unofficial map of sublevel 5 of the White Flower Garden.
Sublevel 5; the layout is always the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 4
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_snake_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
room_hebi12x12_1_tsuchi
Burrowing Snagret arena


See also: Burrowing Snagret strategy.

Upon entering the cave, have one pilot go ahead and break the eggs on the side of the arena, and have the other pilot collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.

You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.

Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, you can hold X / C to have the controlled captain take a nap. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.

Gallery

Trivia

To do: Add a source.
Care to do so?

  • The White Flower Garden was originally going to be called the Garden of White Flowers.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 白い花園? White Flower Garden
Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves