Submerged Castle

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Submerged Castle
Submerged Castle sublevel 4.jpg
Location Perplexing Pool
Sublevels 5
Treasures 13
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:B

The Submerged Castle is located in the very back of the Perplexing Pool and is submerged in water, so it is only accessible to Blue Pikmin with the player; even if one manages to get a non-blue Pikmin to come with them as they enter the cave by utilizing the blue Pikmin to throw the other Pikmin as they drown, they still will not enter. It has been programmed into the game that they cannot enter the cave in any way whatsoever[1]. All types of hazards are found here, though there are Bulbmin to be found as well. To get all 40 Bulbmin, one must have a maximum of 60 Pikmin.

The boss appears on all sublevels after 5 minutes of staying in one, making it crucial that the player completes the first four very quickly, as they are unable to properly defeat the creature until the last sublevel. Alternately, the player can attempt to avoid or trap the rampaging monstrosity, or revisit the cave multiple times, taking a small amount of time and only a few treasures on each sublevel.

To get to the cave, one needs to defeat many Yellow Wollywogs and tear down the black gate near the Glutton's Kitchen. After the gate is gone, the player needs to defeat two Hermit Crawmads, Water Dumples and a Withering Blowhog. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter: it was programmed so that the situation would make sense.

There is a total of 690 Pokos worth of treasures here in the NTSC version of the game, and 760 in the PAL version. The Submerged Castle has a dreary music unique to the cave.

Notes

Ship's dialogs

Interesting! Deeper sections of this hole seem to be submerged in liquid...

Sadly, I am a delicate piece of machinery that is sensitive to water. You two must go alone.

...Why do you look at me with such scornful expressions? ...I am an expensive machine!

...Fine. I'll go. But this wantonly reckless treatment of company property will be reported!

Template:Solution

Waterwraith

On Sublevels 1-4, the Waterwraith will appear after a being in the level for five minutes. A few key points to remember about the Waterwraith are:

  1. It'll steam around the level on two stone rollers, which will crush and kill any Pikmin in the way, but will also kill most enemies and disable traps. Try to use this to your advantage.
  2. It will not go into small corners or spaces, so you can hide there.
  3. The best way to deal with it is to quickly snag all of the treasures and leave the sublevel before he appears. This means that you must NOT waste any time, so only focus on the treasures. Ignore enemies whenever possible and don't bother bringing back their carcasses.
  4. The Waterwraith is very, very deadly to your Pikmin, so it is vital that you stay out of its way. If you are careless, you could lose every one of your Pikmin.
  5. It follows your active captain, so watch out. However, you may be able to use this to your advantage, much like fighting the Ranging Bloyster.
  6. There is absolutely no way to harm it before Sublevel 5, so don't bother trying.
  7. Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure, you can always go back and get it later.

Sublevel 1

Technical sublevel information
Internal cave name yakushima_4
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_gw_l_conc.txt
Lighting file (?) suityu_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4g_water_4_conc
room_north4x4l_1_conc
Room with 4 exits and 2 walls Room with a dead end after U-turn

You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible. To kill the Fiery Blowhog, swarm it and blow your whistle when it shakes, then swarm it again until it is defeated. Now to killing the Fiery Bulblax. You should first find the Bulblax; once you do, throw a Pikmin onto its body or punch it. Blow your whistle once the Pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames are put out, use an Ultra-Bitter Spray to keep it there. Once it dies, the Bug Bait will appear, (5 weight, 15 Pokos). Search for the other two treasures, a strawberry chocolate (Diet Doomer, 5 weight, 25 Pokos) is usually in the open, as is the frosted doughnut (Pastry Wheel, 10 weight, 35 Pokos). Look for the hole and leave. There is also a geyser on this floor, allowing the player to escape after having found all treasures. However, there is little sense to doing so, as the Waterwraith requires a very long time on this level to appear.

Sublevel 2

Technical sublevel information
Internal cave name yakushima_4
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 2
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 3_units_h_k_pypes_conc.txt
Lighting file (?) suityu_light_lv1.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_pype10x18s_conc
room_dan4x4h_2_conc
room_north4x4k_1_conc
Huge room with waterway and pipes Room with raised portion Room with pipe and a depression

This area contains Careening Dirigibugs, Fiery Dweevils and Bulbmin. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then swarming when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case use the captain's punches to kill it. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the Waterwraith cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out of the pipe, landing near the Chocolate Cushion (10 weight, 40 Pokos).

Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing Pikmin onto its back. If you were to swarm it, the mother Bulbmin would most likely get a few mouthfuls of Pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. Occasionally though, you might find an Ivory Candypop Bud on this sublevel and be able to get Whites. However, throwing a white at the Waterwraith does not have a different effect than any other non-Purple Pikmin. In fact, it is more of a trick, as Whites will have difficulty keeping up with all the water puddles. A checkered chocolate cookie (Comfort Cookie, 4 weight, 10 Pokos) will come out of the parent Bulbmin once it is defeated. Finally, the Dwarf Orange Bulborbs can be killed by just swarming them the old-fashioned way. The final treasure, a plain doughnut (Confection Hoop, 20 weight, 60 Pokos), can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. The exit is sealed, so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the Research Pod takes some effort because of the Waterwraith that is always coming down a small isle that you have to walk through, do your best to try to avoid it and eventualy it will go away, get the treasure back to your ship. Continue on down.

Sublevel 3

Technical sublevel information
Internal cave name yakushima_4
"Main" object maximum (?) 15
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 3
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 3_units_f_g_m_conc.txt
Lighting file (?) suityu_light_lv2.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4f_4_conc
room_4x4g_4_conc
room_hitode3x3m_5_conc
Room with 4 exits and raised ledge Room with 4 exits and 2 walls Room with 5 exits and 2 walls

This level contains electrical hazards, so take caution. Swarm the electricity generators the very second they turn off. It is probably safer to throw Bulbmin instead of swarming them. To defeat the Anode Beetles make sure the one you are attacking isn't sparking, and throw Pikmin at the top before swarming the flesh. The Withering Blowhog is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the lid (Activity Arouser, 15 weight, 100 Pokos), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the Wollywog in the same way as you would a Yellow Wollywog.

To end this short sublevel, take note that the last two treasures, the large chocolate checkered cookie (Succulent Mattress, 8 weight, 50 Pokos) and the swirled cookie (Compelling Cookie, 4 weight, 10 Pokos) can be anywhere in the open, usually behind a gate. The Waterwraith will likely have appeared by this time, so try to ignore it unless the strategy worked (then you can kill it) and break the exit, which is yet again covered in rocks.

There is an additional Ivory Candypop Bud in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit.

Sublevel 4

Technical sublevel information
Internal cave name yakushima_4
"Main" object maximum (?) 25
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 4
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 4_units_d_j_n_o_conc.txt
Lighting file (?) suityu_light_lv3.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
item_cap_pipe
wayl_pipe
way2x2_pipe
room_4x4d_4_conc
room_north4x4j_1_conc
room_pype3x4n_2_conc
Dead end with item Turning corridor Long corridor Room with 4 exits Room with 1 exit and a pipe Room with 2 exits and a pipe
room_pype4x4o_3_conc
Room with 3 exits and a pipe

This floor is difficult due to the bomb-rocks and Volatile Dweevils that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Deviled Ham container (Drone Supplies, 15 weight, 130 Pokos) and the AA battery (Proton AA, 6 weight, 90 Pokos). Finally, there is an Iridescent Glint Beetle running around the place. Throw a Pikmin at it to make it to drop the white chocolate (Pale Passion, 5 weight, 25 Pokos). In order to make the path safer for your Pikmin, quickly run through the area with a single captain and detonate all the bomb-rocks and Dweevils. Finish by breaking the hole and then diving on down to the final floor. As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the Wraith will still follow you to the next sublevel once you leave.

Sublevel 5 (Final Floor)

Technical sublevel information
Internal cave name yakushima_4
"Main" object maximum (?) 4
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 4
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_boss_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_boss_conc
room_4x4d_4_conc
Circular room with 1 exit Room with 4 exits

The Waterwraith will appear in the arena after you enter; however, it will appear in the arena by itself if you for 15 seconds. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten (more if the strategy worked) Purples from the two Violet Candypop Buds. Now, smash the three eggs and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena.

First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun the Waterwraith and make it solid and purple. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a Purple at it - it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your Pikmin back and wait for your chance to throw more Purples at it. Throw Pikmin rapidly at its purple body when it is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and Pikmin don't hit again fast enough, then it will roar again, so gather your Pikmin as it smashes its rocks and starts to roll around.

Be sure not to get squished with the rock rollers, or those rocks could flatten your Pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. This is one of two bosses that a captain can damage. If you wait too long again, it will start running some more. When it runs out of health the following will occur: first, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.

Once defeated, the Waterwraith will drop the head of a megaphone (Professional Noisemaker, 15 Weight, 100 Pokos, part of the Exploration Kit). This gives you a device called the Pluckaphone, which allows you to pluck Pikmin sprouts from the ground just by whistling at them.

Trivia

  • The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.
  • The music is very similar to the music that plays in the "Cave of the Past", the final dungeon in another of Nintendo's popular games, EarthBound. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability.
  • An earlier version of the game's English script reveals that this cave was originally intended to be called "The Submarine Castle". [2]
  • The Waterwraith is actually programmed to drop the Professional Noisemaker in all sublevels, not just the final one.
  • The game's coding contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused.

References

  1. ^ A video demonstrating how to bring other Pikmin, and showing that they still won't enter.
  2. ^ TCRF article with the early script


Artwork of the bomb rock.

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split into P2 and P4 varieties
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