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{{Solution}}
{{Infobox cave
{{Infobox cave
|image=Shower Room sublevel 3.jpg
  |location=Perplexing Pool
  |location=Perplexing Pool
  |sublevels=7
  |sublevels=7
  |treasures=14
  |treasures=14
  |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}}
  |total_pokos=1220 (NTSC) or 1240 (PAL)
  |obstacles={{waterbody}} {{wgate}} {{bgate}}
  |hazards={{hazards}}
}}
}}
The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which have mostly the same style as the 2P location [[Tile Lands]]. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.
The '''Shower Room''' is a cavern found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which are mostly in the [[Tile Lands]] style. To access the [[cave]], a bridge must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric gate there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.
 
It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[Glitches#Leaving Boundaries|scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate.
 
Once [[Blue Pikmin]] destroy the rock covering the entrance, the surrounding water is drained. There are also the remains of a tiled object around, supporting that the cave is a shower drain.
 
In the NTSC version of this cave, there are {{Pokos}}x1220 worth of treasure. In the PAL version of this cave, there are {{Pokos}}x1240 worth of treasure.
 
==Treasures==
#[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL)
#[[Sud Generator]]
#[[Durable Energy Cell]]
#[[Mirrored Stage]]
#[[Vorpal Platter]]
#[[Scrumptious Shell]]
#[[Arboreal Frippery]]
#[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL)
#[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL)
#[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
#[[Rubber Ugly]]
#[[Behemoth Jaw]]
#[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
#[[Amplified Amplifier]]
 
==Enemies==
*[[Anode Dweevil]]
*[[Bumbling Snitchbug]]
*[[Doodlebug]]
*[[Dwarf Orange Bulborb]]
*[[Fiery Blowhog]]
*[[Greater Spotted Jellyfloat]]
*[[Hermit Crawmad]]
*[[Lesser Spotted Jellyfloat]]
*[[Munge Dweevil]]
*[[Orange Bulborb]]
*[[Unmarked Spectralid]]s
*[[Volatile Dweevil]]
*[[Water Dumple]]
*[[Watery Blowhog]]
*[[Withering Blowhog]]
*[[Wogpole]]
*[[Wollywog]]
*'''Boss: [[Ranging Bloyster]]'''


It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate.
==Music==
*Shower Room


In the NTSC version of this cave, there are 1220 [[Poko]]s worth of treasure. In the PAL version of this cave, there are 1240 [[Poko]]s worth of treasure.
*Jellyfloat Pool


{{Notes|ship=y}}
*Rest Area


{{Solution}}
*Boss Fight


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Tiles
*'''Enemies''':
**2 [[Wollywog]]s (1 drops from the sky in a dead end)
**2 [[Watery Blowhog]]s
**7 [[Wogpole]]s (drop from the sky, 2 in dead ends)
*'''Hazards''':
**3 [[Hazard#Boulders|boulders]]
**3 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[Merciless Extractor]] (US) / [[Divine Cooking Tool]] (PAL)
*'''Plants''':
**None
*'''Others''':
**1 [[Ivory Candypop Bud]] (in a dead end)
**2 [[egg]]s (in dead ends)*


{{sublevel technical
Enemies: [[Wogpole]]s, two [[Wollywog]]s (one falls from the ceiling), two [[Watery Blowhog]]s
|cave        = yakushima_3
|enemymax    = 14
|itemmax    = 1
|gatemax    = 0
|capmax      = 60
|rooms      = 3
|geyser      = No
|unitfile    = 3_units_a_d_north_tile.txt
|lightfile  = suityu_light_lv0.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
}}
{{sublevel units
|way2_pipe|Corridor
|way2x2_conc|Long corridor
|room_4x4a_4_tile|'''Room with 4 exits'''
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_north2x2_1_tile|'''Square room with 1 exit'''
}}
}}


<nowiki>*</nowiki>''Although the cave's files specify the existence of eggs, none appear in-game.''
Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL)


Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.
Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.Strangley enough, wogpoles will fall from the sky. But don't be alarmed, they obviously will come no harm to your pikmin. They cannot and will not "shake" your pikmin off because they are not in water. The number that will fall is varied.


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Tiles
*'''Enemies''':
**1 [[Lesser Spotted Jellyfloat]]
**1 [[Orange Bulborb]]
**6 [[Dwarf Orange Bulborb]]s (2 drop from the sky in dead ends)
*'''Hazards''':
**3 [[Hazard#Boulders|boulders]]
**3 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[Sud Generator]]
**[[Durable Energy Cell]]
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
**1 [[Violet Candypop Bud]] (in a dead end)
**2 [[egg]]s (in dead ends)


{{sublevel technical
Enemies: [[Orange Bulborb]], [[Dwarf Orange Bulborb]]s, [[Lesser Spotted Jellyfloat]]
|cave        = yakushima_3
 
|enemymax    = 10
Treasures: [[Sud Generator]], [[Durable Energy Cell]]
|itemmax    = 2
|gatemax    = 1
|capmax      = 50
|rooms      = 2
|geyser      = No
|unitfile    = 2_units_ud_dry_tile.txt
|lightfile  = suityu_light_lv1.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|cap_pipe|Dead end
|item_cap_pipe|Dead end with item
}}
{{sublevel units
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|room_ud4x4_2_tile|'''Room with 2 ramps'''
|room_drypool5x5_5_tile|'''Room with waterless pool'''
}}
}}


Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.
Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.


==Sublevel 3==
==Sublevel 3==
*'''Theme''': Tiles
*'''Enemies''':
**1 [[Greater Spotted Jellyfloat]]
**4 [[Lesser Spotted Jellyfloat]]s
**1 [[Hermit Crawmad]]
**4 [[Water Dumple]]s (1 drops from the sky)
**1 [[Wollywog]] (drops from the sky in a dead end)
*'''Hazards''':
**None
*'''Treasures''':
**[[Mirrored Stage]] (inside the Greater Spotted Jellyfloat)
**[[Vorpal Platter]]
**[[Scrumptious Shell]]
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
**2 [[egg]]s (in dead ends)


{{sublevel technical
{{listen|filename=Shower Room sub 3.ogg|title=Excerpt from the level's music}}
|cave        = yakushima_3
 
|enemymax    = 10
Enemies: [[Greater Spotted Jellyfloat]], [[Lesser Spotted Jellyfloat]]s, [[Wollywog]] (falls from ceiling), [[Hermit Crawmad]], [[Water Dumple]]
|itemmax    = 2
|gatemax    = 2
|capmax      = 50
|rooms      = 4
|geyser      = No
|unitfile    = 4_units_a_d_f_l_tile.txt
|lightfile  = suityu_light_lv2.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
}}
{{sublevel units
|way2_pipe|Corridor
|way2x2_conc|Long corridor
|room_4x4a_4_tile|'''Room with 4 exits'''
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_tile|'''Room with dead end after U-turn'''
}}
}}


{{listen|filename=Shower Room sub 3.ogg|title=Excerpt from the level's music}}
Treasures: [[Mirrored Stage]], [[Vorpal Platter]], [[Scrumptious Shell]]


Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[Ultra-Bitter Spray|bitter spray]] would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.
Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[Ultra-Bitter Spray|bitter spray]] would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.
Line 178: Line 89:
==Sublevel 4==
==Sublevel 4==
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]]
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]]
Enemies: [[Unmarked Spectralid]]s


*'''Theme''': Concrete
Treasures: [[Arboreal Frippery]]
*'''Enemies''':
**1 group of [[Unmarked Spectralids]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Arboreal Frippery]]
*'''Plants''':
**7 [[Clover]]s
**4 [[Fiddlehead]]s
**6 small dying [[Figwort]]s
**3 small [[Figwort]]s
*'''Others''':
**2 [[Queen Candypop Bud]]s


{{sublevel technical
A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Candypop Bud#Queen Candypop Bud|Queen Candypop Bud]] here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the [[Hidden Garden]], Challenge mode's twenty-third level with a few minor changes.
|cave        = yakushima_3
|enemymax    = 15
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser     = Yes
|unitfile    = 1_unit_16x17r_conc.txt
|lightfile  = yakushima_3_16x17r_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_16x17r_conc|'''Huge rest room'''
}}
}}


A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the [[Hidden Garden]], Challenge mode's twenty-third level with a few minor changes.
==Sublevel 5==


==Sublevel 5==
Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, [[Dwarf Orange Bulborb]], [[Lesser Spotted Jellyfloat]] (Behind a fence, uncommon), [[Munge Dweevil]] (Behind a fence with a treasure, very uncommon), and an occasional [[Wollywog]]
*'''Theme''': Tiles
*'''Enemies''':
**2 [[Withering Blowhog]]s
**1 [[Wollywog]]
**2 [[Fiery Blowhog]]s
**5 [[Dwarf Orange Bulborb]]s
**1 [[Lesser Spotted Jellyfloat]] (drops from the sky in a dead end)
**2 [[Munge Dweevil]]s (drop from the sky in dead ends)
*'''Hazards''':
**5 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[Broken Food Master]] (US) / [[Merciless Extractor]] (PAL)
**[[Endless Repository]] (US) / [[Permanent Container]] (PAL)
**[[Pondering Emblem]] (US) / [[Happiness Emblem]] (PAL)
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
**1 [[Violet Candypop Bud]] (in a dead end)
**2 [[egg]]s


{{sublevel technical
Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
|cave        = yakushima_3
|enemymax    = 15
|itemmax    = 3
|gatemax    = 3
|capmax      = 0
|rooms      = 3
|geyser      = No
|unitfile    = 3_units_d_f_ujikou_tile.txt
|lightfile  = suityu_light_lv2.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
}}
{{sublevel units
|way2_pipe|Corridor
|way2x2_conc|Long corridor
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway and grill'''
}}
}}


In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-reds.
In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-reds.


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Tiles
*'''Enemies''':
**5 [[Anode Dweevil]]s (4 drop from the sky in dead ends)
**5 [[Munge Dweevil]]s (4 drop from the sky in dead ends)
**1 [[Volatile Dweevil]]
**1 [[Wollywog]]
**1 [[Bumbling Snitchbug]]
**1 [[Orange Bulborb]]
**7 [[Dwarf Orange Bulborb]]s
**1 [[Doodlebug]] (in a dead end)
*'''Hazards''':
**None
*'''Treasures''':
**[[Rubber Ugly]]
**[[Behemoth Jaw]]
**[[Abstract Masterpiece]] (US) / [[Plentiful Tank]] (PAL)
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
**1 [[Ivory Candypop Bud]] (in a dead end)


{{sublevel technical
Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]], [[Orange Bulborb]], [[Dwarf Orange Bulborb]], [[Doodlebug]], [[Wollywog]]
|cave        = yakushima_3
 
|enemymax    = 10
Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
|itemmax    = 3
 
|gatemax    = 3
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Duck; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = 3_units_a_l_yuko_tile.txt
|lightfile  = suityu_light_lv3.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way2x2_conc|Long corridor
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
}}
{{sublevel units
|way2_pipe|Corridor
|room_4x4a_4_tile|'''Room with 4 exits'''
|room_north4x4l_1_tile|'''Room with dead end after U-turn'''
|room_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
}}
}}


The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin ''will'' be killed in the following explosion.
==Sublevel 7==


==Sublevel 7 (Final Floor)==
Boss Enemy: [[Ranging Bloyster]]
*'''Theme''': Tiles
*'''Enemies''':
**1 [[Ranging Bloyster]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Amplified Amplifier]]
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 100 [[Health|HP]]
**1 [[egg]] (drops from the sky in a dead end)


{{sublevel technical
Treasure: [[Amplified Amplifier]]
|cave        = yakushima_3
|enemymax    = 1
|itemmax    = 0
|gatemax    = 6
|capmax      = 30
|rooms      = 2
|geyser      = Yes
|unitfile    = 1_units_a_tile.txt
|lightfile  = suityu_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|way2x2_pipe|Long corridor
|room_4x4a_4_tile|'''Room with 4 exits'''
}}
}}


Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy.
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tongues can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy.
[[Video:Pikmin_2_Ranging_Bloyster|thumb|300px|left|How to beat the boss]]
<br clear="all">


==Names in other languages==
==Trivia==
{{Foreignname
*The Shower Room was originally going to be named the Well of Waves.
|Jap=シャワールーム
*The Shower Room is the only cave to have its entrance clogged at first.
|JapM=Shower Room <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Yakushima.txt -->
}}


{{Map Perplexing Pool}}
{{Caves}}
{{Caves}}
[[Category:Pikmin 2]]
[[Category:Perplexing Pool]]

Revision as of 16:15, June 12, 2014

Template:Solution

Shower Room
The entrance to a cave.
Location Perplexing Pool
Sublevels 7
Treasures 14
Hazards class="navbox mw-collapsible autocollapse navbox-light" style="background-color: #eee;" Hazards
Fire icon.png Water icon.png Electricity icon.png Poison icon.png A crushing hazard icon, used to represent the dangers of being crushed found in the games. Based on the warning icons seen before entering a cave in Pikmin 2 (Nintendo Switch). A stabbing hazard icon, used to represent the dangers of being stabbed found in the games. Based on the warning icons seen before entering a cave in Pikmin 2 (Nintendo Switch). An ice hazard icon, used to represent ice hazards found in the games. Based on the warning icons seen before entering a cave in Pikmin 2 (Nintendo Switch).
Fire Water Electricity Poison Crush Stab Ice
Other hazards

|-

|-

|} The Shower Room is a cavern found in the Perplexing Pool area of Pikmin 2, the sublevels of which are mostly in the Tile Lands style. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to destroy the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.

It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the scales glitch; other types of Pikmin can be brought in by having the other captain bring them to the cave area and whistling him with the one behind the gate.

Once Blue Pikmin destroy the rock covering the entrance, the surrounding water is drained. There are also the remains of a tiled object around, supporting that the cave is a shower drain.

In the NTSC version of this cave, there are Poko icon.pngx1220 worth of treasure. In the PAL version of this cave, there are Poko icon.pngx1240 worth of treasure.

Treasures

  1. Merciless Extractor (NTSC) / Broken Food Master (PAL)
  2. Sud Generator
  3. Durable Energy Cell
  4. Mirrored Stage
  5. Vorpal Platter
  6. Scrumptious Shell
  7. Arboreal Frippery
  8. Broken Food Master (NTSC) / Merciless Extractor (PAL)
  9. Endless Repository (NTSC) / Permanent Container (PAL)
  10. Pondering Emblem (NTSC) / Happiness Emblem (PAL)
  11. Rubber Ugly
  12. Behemoth Jaw
  13. Abstract Masterpiece (NTSC) / Plentiful Tank (PAL)
  14. Amplified Amplifier

Enemies

Music

  • Shower Room
  • Jellyfloat Pool
  • Rest Area
  • Boss Fight

Sublevel 1

Enemies: Wogpoles, two Wollywogs (one falls from the ceiling), two Watery Blowhogs

Treasures: Merciless Extractor (NTSC) / Divine Cooking Tool (PAL)

Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.Strangley enough, wogpoles will fall from the sky. But don't be alarmed, they obviously will come no harm to your pikmin. They cannot and will not "shake" your pikmin off because they are not in water. The number that will fall is varied.

Sublevel 2

Enemies: Orange Bulborb, Dwarf Orange Bulborbs, Lesser Spotted Jellyfloat

Treasures: Sud Generator, Durable Energy Cell

Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.

Sublevel 3

Enemies: Greater Spotted Jellyfloat, Lesser Spotted Jellyfloats, Wollywog (falls from ceiling), Hermit Crawmad, Water Dumple

Treasures: Mirrored Stage, Vorpal Platter, Scrumptious Shell

Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a bitter spray would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.

Sublevel 4

Sublevel 4 of the Shower Room.
The rest level

Enemies: Unmarked Spectralids

Treasures: Arboreal Frippery

A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some Queen Candypop Bud here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the Hidden Garden, Challenge mode's twenty-third level with a few minor changes.

Sublevel 5

Enemies: Withering Blowhogs, Fiery Blowhogs, Dwarf Orange Bulborb, Lesser Spotted Jellyfloat (Behind a fence, uncommon), Munge Dweevil (Behind a fence with a treasure, very uncommon), and an occasional Wollywog

Treasures: Broken Food Master (NTSC) / Merciless Extractor (PAL) Endless Repository (NTSC) / Permanent Container (PAL) Pondering Emblem (NTSC) / Happiness Emblem (PAL)

In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use Red Pikmin, but that these will also be deflowered. Restarting this layout is highly recommended. Also, some fire geysers could pose a threat to non-reds.

Sublevel 6

Enemies: Anode Dweevil, Munge Dweevil, Volatile Dweevil, Bumbling Snitchbug, Orange Bulborb, Dwarf Orange Bulborb, Doodlebug, Wollywog

Treasures: Rubber Ugly, Behemoth Jaw, Abstract Masterpiece (NTSC) / Plentiful Tank (PAL)

The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Duck; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but do not throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.

Sublevel 7

Boss Enemy: Ranging Bloyster

Treasure: Amplified Amplifier

Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tongues can reach through the gate. See the link here for a very effective strategy. thumb|300px|left|How to beat the boss

Trivia

  • The Shower Room was originally going to be named the Well of Waves.
  • The Shower Room is the only cave to have its entrance clogged at first.

Template:Map Perplexing Pool

Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves