Pikmin 3 prerelease information: Difference between revisions
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{{DISPLAYTITLE:''Pikmin 3'' prerelease information}} | {{DISPLAYTITLE:''Pikmin 3'' prerelease information}} | ||
{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a [[:File:Pikmin3 UE4.jpg|cut area]] of sorts?}} | ||
''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed for the final release. In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | ''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed for the final release. In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | ||
==Characters and Pikmin== | ==Characters and Pikmin== | ||
===Character D=== | ===Character D=== | ||
[[File: | [[File:Pikmin 3characters.png|thumb|The unused character "D" as shown at E3 2012.]] | ||
{{todo|Link to the interview in a reference.}} | {{todo|Link to the interview in a reference.}} | ||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was showed off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto, he stated that there were three | There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was showed off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic. | ||
{{clear}} | {{clear}} | ||
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===Whistle=== | ===Whistle=== | ||
[[File: | [[File:Screenshot (18).png|thumb|A red character whistling.]] | ||
Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | ||
{{clear}} | {{clear}} | ||
===Throwing | ===Throwing leaders=== | ||
[[File: | [[File:Screenshot 2014-05-04 at 8.57.05 PM.png|thumb|Notice how high up the red character is compared to the blue, his starting point.]] | ||
In the early footage shown of the game, the | In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | ||
{{clear}} | {{clear}} | ||
==Changed weights== | ==Changed weights== | ||
*In the 2012 demo of ''Pikmin 3'', the [[Insect Condo]] was shown as one of the fruits returning from ''Pikmin 2''. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game. | |||
In the 2012 demo of ''Pikmin 3'', the [[Insect Condo]] was shown as one of the fruits returning from ''Pikmin 2''. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game. | *In the E3 2012 demo, the [[Medusal Slurker]] required 7 Pikmin to carry, while in the final game, it can be carried by 6. | ||
In the E3 2012 demo, the [[Medusal Slurker]] required 7 Pikmin to carry, while in the final game, it can be carried by 6. | |||
==Early names== | ==Early names== | ||
*In the 2012 demo for ''Pikmin 3'', the [[Golden Sunseed]] was referred to as the "[[Combustion Berry]]", sharing the same name as a fruit treasure that appeared in ''[[Pikmin 2]]''. | |||
In the 2012 demo for ''Pikmin 3'', the [[Golden Sunseed]] was referred to as the "[[Combustion Berry]]", sharing the same name as a fruit treasure that appeared in ''[[Pikmin 2]]''. | *In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | ||
In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | |||
==Other changes== | ==Other changes== | ||
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===Crystals=== | ===Crystals=== | ||
In the earliest footage of ''Pikmin 3'', [[ | In the earliest footage of ''Pikmin 3'', [[crystal]]s were much more opaque. In the final game, they were changed to be completely transparent. | ||
<gallery> | <gallery> | ||
Pikmin3 BetaCrystal.jpg|Crystals, as they looked in the game's early production. | |||
Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | |||
</gallery> | </gallery> | ||
===Early Cupid's Grenade location=== | ===Early Cupid's Grenade location=== | ||
One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | ||
<gallery> | <gallery> |
Revision as of 08:12, October 27, 2015
This article is a stub. You can help Pikipedia by expanding it. |
Pikmin 3, like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed for the final release. In addition, there is unused content inside the disc that also hints at what type of content was meant to be in the final release, at one point.
Characters and Pikmin
Character D
To do: Link to the interview in a reference. |
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was showed off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, but this name was eventually moved to the game's ship, the S.S. Drake. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic.
Brittany
In a prototype version, Brittany's suit was yellow, both in-game and on concept art. In the final version, her suit was changed to pink. Her original concept art also lacked glasses, which she has in the final game.
- Pikmin 3 characters copy 3.png
Early concept art of Brittany, showed off at E3 2012.
Rock Pikmin
In the earliest footage shown of Pikmin 3, Rock Pikmin had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game.
- Single rock Pikmin.jpg
The original concept art for Rock Pikmin.
- Rockpikmindemo.jpg
Rock Pikmin in the E3 2012 demo. Some are shaped differently.
Removed enemies
- Main article: Unused content in Pikmin 3.
There are unused files inside the game for a handful of enemies, both new and returning. These got removed for reasons unknown.
- An unknown purple leech-like enemy.
- A version of the Wollywog with a crystal on its stomach. It is possible that it would've stomped with its crystal, and only Rock Pikmin could destroy it.
- A version of the Beady Long Legs with its round head replaced with a foot. It likely would've stomped with its head as well.
- A version of the Male Sheargrub that is rounder.
- An alternate-colored Ravenous Whiskerpillar.
- The Honeywisp.
- The Emperor Bulblax.
- The Wollywog.
- The Breadbug.
Changed mechanics
Lock-on
In an early build of the game, the lock-on feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, which displays the name in a box in the lower right corner. This name is surrounded by strange characters, presumably of the language of Koppai. With the update released on May 29th, 2014, the lock-on mechanic featured two new images on the left side of the screen. One shows which control makes the Pikmin charge, and the other shows how to cancel the lock-on.
Whistle
Originally, the whistle in Pikmin 3 had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call Winged Pikmin by raising off the floor after fully expanding to create a cylindrical beam of light.
Throwing leaders
In the early footage shown of the game, the leaders were first shown to have the ability to toss one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers.
Changed weights
- In the 2012 demo of Pikmin 3, the Insect Condo was shown as one of the fruits returning from Pikmin 2. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game.
- In the E3 2012 demo, the Medusal Slurker required 7 Pikmin to carry, while in the final game, it can be carried by 6.
Early names
- In the 2012 demo for Pikmin 3, the Golden Sunseed was referred to as the "Combustion Berry", sharing the same name as a fruit treasure that appeared in Pikmin 2.
- In early footage, the Pyroclasmic Slooch was one of the first new enemies revealed, and its name was instead "Pyroplasmic Slooch", a one letter difference from its current name.
Other changes
Title screen
In an early version of the title screen, the logo contained a "3" made of violet flowers, to resemble the flowers of the Rock and Winged Pikmin. In the final game, these flowers were changed to orange, possibly to represent ultra-spicy spray. In addition, the earliest footage of the game showed that it was originally much dimmer than the final version, although this was possibly due to the fact that the lighting engine wasn't complete at the time it was shown.
Crystals
In the earliest footage of Pikmin 3, crystals were much more opaque. In the final game, they were changed to be completely transparent.
- Pikmin3 BetaCrystal.jpg
Crystals, as they looked in the game's early production.
Early Cupid's Grenade location
One early screenshot of the game shows the snow pile with an iron ball that resembles the President. On top of this pile lies a Cupid's Grenade that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location.
Minor changes
- The idea for a different end of day theme depending on how profitable the day was, like in Pikmin 2, might have been considered seeing as how there are unused files for a "happy" and a "sad" version of the Pikmin 3 song.
See also
Prerelease information | |
---|---|
General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |