Pikmin (game) icon.png
Pikmin 2 icon.png
Pikmin 3 icon.png
This icon represents Hey! Pikmin on Pikipedia. It is based off of the game's logo.

Area selection menu: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(The previous edit made Pikmin 3's area selection menu seem way more complicated than it actually is. This edit cleans up the section with a more logical separation of information, and removes some very minor details.)
(Expanded the description of Pikmin's area selection menu.)
Line 3: Line 3:


==''Pikmin''==
==''Pikmin''==
[[File:Pikmin area selection.jpg|thumb|right|250px|The area selection screen in ''Pikmin''.]]
[[File:Pikmin area selection.jpg|thumb|right|250px|The area selection menu in ''Pikmin''.]]
In {{p}}, a preview image of the area appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected [[ship part]], and a yellow one indicates it has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of Pikmin, of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+}} to open [[Olimar's voyage log menu|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-}} to open a message box, asking them if they want to remain or return to the title screen.
In {{p1}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with bubbles on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick}}, the [[S.S. Dolphin]] and the [[Onion]]s will fly between the bubbles. Pressing {{button|gc|a|wii|a}} while over one of the bubbles, and then confirming that in the message box, will land in the selected area.
 
Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected [[ship part]], and a yellow one indicates one that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of [[Pikmin family|Pikmin]] of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+}} to open [[Olimar's voyage log menu|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-}} to open a message box, asking them if they want to remain or return to the title screen.


{{clear}}
{{clear}}


==''Pikmin 2''==
==''Pikmin 2''==
[[File:Pikmin 2 area selection.jpg|thumb|right|250px|The area selection screen in ''Pikmin 2''.]]
[[File:Pikmin 2 area selection.jpg|thumb|right|250px|The area selection menu in ''Pikmin 2''.]]
In {{p2}}, the day counter has been moved to the right side of the screen, a bit to the bottom. At the top of the screen, there is a box indicating that {{button|gc|l|wii|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]], a box indicating that {{button|gc|r|wii|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]], and, at the center, the number of collected Pokos. On the bottom of the screen, there is the name of the highlighted area, as well as a list of the [[cave]]s in it, with the number of collected treasures and total treasures of the cave to the right of its name. A box for the number of collected above ground treasures and total above ground treasures also exists. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the title screen.
In {{p2}}, the day counter has been moved to the right side of the screen, a bit to the bottom. At the top of the screen, there is a box indicating that {{button|gc|l|wii|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]], a box indicating that {{button|gc|r|wii|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]], and, at the center, the number of collected Pokos. On the bottom of the screen, there is the name of the highlighted area, as well as a list of the [[cave]]s in it, with the number of collected treasures and total treasures of the cave to the right of its name. A box for the number of collected above ground treasures and total above ground treasures also exists. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the title screen.


Line 17: Line 19:


==''Pikmin 3''==
==''Pikmin 3''==
[[File:Pikmin 3 area selection menu TW.jpg|thumb|right|250px|The area selection screen in ''Pikmin 3''.]]
[[File:Pikmin 3 area selection menu TW.jpg|thumb|right|250px|The area selection menu in ''Pikmin 3''.]]
In {{p3}}, the area selection menu takes place inside the [[S.S. Drake]], with a 3D globe of [[PNF-404]] on a large monitor. [[Area]]s are represented by continents on the globe, with outlines and a marker on each one. {{button|wiiu|lstick|wii|stick|switch|lstick|switch|pad}} can be used to move the cursor between areas, and pressing {{button|wiiu|a|wii|a|switch|a|switch|facer}} will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the [[day]] in the selected area, bringing up the [[loading]] screen.
In {{p3}}, the area selection menu takes place inside the [[S.S. Drake]], with a 3D globe of [[PNF-404]] on a large monitor. [[Area]]s are represented by continents on the globe, with outlines and a marker on each one. {{button|wiiu|lstick|wii|stick|switch|lstick|switch|pad}} can be used to move the cursor between areas, and pressing {{button|wiiu|a|wii|a|switch|a|switch|facer}} will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the [[day]] in the selected area, bringing up the [[loading]] screen.


Line 31: Line 33:


==''Hey! Pikmin''==
==''Hey! Pikmin''==
[[File:World map sector 1.jpg|thumb|right|200px|The sector selection screen in ''Hey! Pikmin''.]]
[[File:World map sector 1.jpg|thumb|right|200px|The sector selection menu in ''Hey! Pikmin''.]]
[[File:Brilliant Garden Complete no deaths.jpg|thumb|right|200px|The area selection screen for the [[Brilliant Garden]].]]
[[File:Brilliant Garden Complete no deaths.jpg|thumb|right|200px|The area selection menu for the [[Brilliant Garden]].]]
In {{hp}}, the menu has 2 parts: a '''sector selection menu''' for selecting a [[sector]] and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except [[The Final Stretch]] which only has 1 area and skips the menu as a result.
In {{hp}}, the menu has 2 parts: a '''sector selection menu''' for selecting a [[sector]] and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except [[The Final Stretch]] which only has 1 area and skips the menu as a result.


Line 43: Line 45:
==Trivia==
==Trivia==
[[File:Pikmin 2 area selection day 1000.jpg|thumb|right|200px|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.]]
[[File:Pikmin 2 area selection day 1000.jpg|thumb|right|200px|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.]]
*If the current [[day]] in ''Pikmin 2'' is past day 1000, the bubble will not display the first digit.
*The [[day]] counter bubble in ''Pikmin 2'' can only contain 3 digits, so if the current day is greater than 999, it will not display properly.
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the [[Onion menu]].
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the [[Onion menu]].
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
*Shooting stars occasionally fall in the area selection screen in the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.


{{menus}}
{{menus}}

Revision as of 18:27, June 28, 2021

The area selection menu allows the player to select which area to explore next, out of the areas that have been unlocked. It appears before the start of each day.

Pikmin

The area selection menu in Pikmin.

In Pikmin, the area selection menu contains an aerial view of a section of the Pikmin planet, with bubbles on top in set locations representing areas. By moving GCN Stick.png / Nunchuck Annalogstick.png, the S.S. Dolphin and the Onions will fly between the bubbles. Pressing GCN A.png / Wiimote A.png while over one of the bubbles, and then confirming that in the message box, will land in the selected area.

Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected ship part, and a yellow one indicates one that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of Pikmin of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game HUD. On the bottom-right, a box tells the player that they can press GCN Y.png / Wiimote Plus.png to open Olimar's voyage log. The player may also press GCN Start.png / Wiimote Minus.png to open a message box, asking them if they want to remain or return to the title screen.

Pikmin 2

The area selection menu in Pikmin 2.

In Pikmin 2, the day counter has been moved to the right side of the screen, a bit to the bottom. At the top of the screen, there is a box indicating that GCN L.png / Wiimote Dpad left.png opens the Piklopedia, a box indicating that GCN R.png / Wiimote Dpad right.png opens the Treasure Hoard, and, at the center, the number of collected Pokos. On the bottom of the screen, there is the name of the highlighted area, as well as a list of the caves in it, with the number of collected treasures and total treasures of the cave to the right of its name. A box for the number of collected above ground treasures and total above ground treasures also exists. The player can press GCN Start.png / Wiimote Plus.png to open a prompt, asking them if they wish to remain in this menu or go to the title screen.

The ship that floats around changes appearance after the debt has been repaid, as is the case with the in-game ship. If all treasures in a cave of above ground have been collected, the number will sparkle. Before the debt has been repaid, a division bar appears under the total number of collected Pokos, with the debt's value under it, the number of treasures in unvisited caves is absent altogether, and the total number of cave and above-ground treasures does not appear until after all have been collected in that location. After the debt is gone, the goal number at the top is removed, the number of treasures in unvisited caves appears as "--/--", and the total number of above ground or cave treasures appears after the area or cave is first accessed.

Pikmin 3

The area selection menu from Pikmin 3, with the Tropical Wilds selected.
The area selection menu in Pikmin 3.

In Pikmin 3, the area selection menu takes place inside the S.S. Drake, with a 3D globe of PNF-404 on a large monitor. Areas are represented by continents on the globe, with outlines and a marker on each one. WiiU LStick.png / Nunchuck Annalogstick.png / Icon for the Left Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the Directional Buttons on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. can be used to move the cursor between areas, and pressing WiiU A.png / Wiimote A.png / Icon for the A button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the right face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the day in the selected area, bringing up the loading screen.

(There are some details to the way areas are selected. The cursor can also be moved to the Land button with the stick. In Stylus Mode, areas and buttons can also be selected by tapping them. In Pikmin 3, moving the cursor around doesn't automatically select areas, but in Pikmin 3 Deluxe, it does. The cursor can only be moved to areas that have been unlocked; the appearance of the globe is different depending on how many areas are available.)

Some additional buttons are present in this menu. A large "To Earlier Day" button in the bottom left returns to the day selection menu when selected. In Pikmin 3 Deluxe, this button can also be reached by pressing Icon for the B button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the bottom face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper,, and there is also a pop-up to confirm the player's choice. In addition, after rescuing Captain Charlie in Pikmin 3 Deluxe, a new gold button on the bottom of the map labeled "To Assignment" appears. Selecting it takes the player directly to the Side Stories menu. This option remains on every future save file after being unlocked, even before Charlie is saved.

In this menu, the player can press WiiU Padup.png / Wiimote Minus.png / Icon for the Y Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the left face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, to open a Check in (or Talk) conversation; this causes the camera to zoom out to view the Koppaites talking. This button prompt is shown on-screen. In Pikmin 3 Deluxe, additional button prompts are shown: Custom-made icon for the - Button on the Nintendo Switch. will open the KopPad (with the area shown on the radar being the current selected area), and Custom-made icon for the + Button on the Nintendo Switch. will open the pause menu. (In the original Pikmin 3, the KopPad is shown on the GamePad at all times, unless in GamePad-only mode, which will instead have a button in the top-left to open it.)

The menu also displays some additional information. On top of the map is a box in the top left with the name of the selected area, a box on the top right with the current day and amount of juice left, and a box in the bottom right with a slideshow of images of the selected area (the images shown are 3 preset images per area and the last 3 photos taken in that area with the KopPad Camera in the current playthrough) and a numerical display of the fruits collected in the area (and how many fruits there are in the area, if that information has been unlocked).

If a major story event had happened the day before, the Koppaites will talk about it before the menu can be used. In addition, after Louie is saved for the first time, the menu will be skipped altogether, as Louie lands the ship in the Garden of Hope. When a new area is unlocked, there will also be a cutscene highlighting the new area, and the appearance of the globe will change after that.

Hey! Pikmin

Sector 1 on the world map.
The sector selection menu in Hey! Pikmin.

In Hey! Pikmin, the menu has 2 parts: a sector selection menu for selecting a sector and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except The Final Stretch which only has 1 area and skips the menu as a result.

The sector selection menu shows a globe of the Hey! Pikmin planet on the bottom screen, which can be orbited around by dragging the Stylus icon for the Nintendo 3DS. Custom-made in Inkscape, based on a photo of the stylus. stylus on the touch screen. Each sector is represented by a large landmass on the planet with a colored outline around it. The sector number is indicated above the landmass in a rounded box in the same color as the outline. Only sectors that are mostly visible from the current viewing angle have their numbers visible. Upon tapping a sector's continent or box, the top screen, which shows a closer view of the planet from a low angle, will quickly pan to show the sector selected, along with its name. Upon tapping the sector again, the area selection menu for that sector will be opened. The top screen also shows the text "Select Sector", the total amount of Sparklium collected, and the number of treasures collected in that sector. The bottom screen has a button to return to the title screen.

The area selection menu is like a traditional level map. It shows the areas within the sector as green bubbles on top of a landscape background on the bottom screen. Each bubble shows which treasures have been collected in the area as small icons which can be grey dots (for an uncollected treasure) or yellow stars (for a collected treasure), and also shows the area's number. Secret Spots are shown on the map as small purple bubbles, and Sparklium Springs are shown as small blue bubbles. Lines of white dots connect the areas, and smaller yellow dots connect the areas to Secret Spots or Sparklium Springs. Tapping a bubble will select it, placing a cursor over it, and tapping it again will select it, entering the area. The top screen shows an animated background representing the currently selected area, as well as the area's name, and icons from the treasures collected there. The bottom screen has buttons to return to the sector selection menu, view the logs, open the options menu, scan an amiibo, and enter the Pikmin Park. The top screen also shows the text "Select Area", the sector number, and the total amount of Sparklium collected.

Trivia

Pikmin 2's Area selection menu on day 1000. Notice the "000" bubble.
Day 1000 on the Pikmin 2 area selection menu. Notice the "000" bubble.
  • The day counter bubble in Pikmin 2 can only contain 3 digits, so if the current day is greater than 999, it will not display properly.
  • Pressing Wiimote Minus.png in New Play Control! Pikmin 2's area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the Onion menu.
  • In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
  • Shooting stars occasionally fall in the area selection screen in the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.