Game icon for Pikmin 4 articles, from the September 13th, 2022 Nintendo Direct.

Mechanical Harp (Memory Song): Difference between revisions

(there's probably other mechanical harps, but we haven't encountered them yet. couldn't tell the exact meaning of the engraving--it's not the release dates for pikmin 3 nor pikmin 3 deluxe, so...?)
 
m (→‎Trivia: plasm wraith reference)
 
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{{infobox p4 treasure
{{infobox p4 treasure
|image         =  
|image     = Mechanical Harp (Memory Song) P4 icon.png
|size          =  
|icon      = Mechanical Harp (Memory Song) P4 icon.png
|series        =  
|size      = 200px
|caption        =  
|series    = Soulful Musician Series
|sparklium     = 150{{sparklium|p4|}}
|sparklium = 150
|weight         = 7
|weight     = 7
|max_pikmin     =  
|max_pikmin = 14
|location       = [[Blossoming Arcadia]]
|location   = [[Blossoming Arcadia]]
|amount    = 1
}}
}}
The '''Mechanical Harp (Memory Song)''' is a [[Treasure]] in ''[[Pikmin 4]]''. It is a music box that, when carried or interacted with in the [[Treasure Catalog]], plays the main theme of ''[[Pikmin 3]]''. Underneath its bottom is an engraving that reads "H13.001026".
The '''Mechanical Harp (Memory Song)''' is a [[treasure]] in {{p4}}. It is a music box that, when carried or interacted with in the [[Treasure Catalog]], plays the [[Music in Pikmin 3#Title screen|main theme of ''Pikmin 3'']]. Underneath its bottom is an engraving that reads "H13.001026", which stands for Heisei 13 October 26, the release date for ''Pikmin'' using the {{w|Japanese era calendar scheme}} that corresponds to {{date|26|October|2001}} in the Gregorian calendar.


== Collecting the treasure ==
== Collecting the treasure ==
{{guide}}
{{guide}}
{{game help|p4|Add a guide explaining how to collect it.}}
It is on a ledge at the northeastern section of the [[Blossoming Arcadia]]. It is too high to be reached by most Pikmin and cannot be knocked down with a [[rush]] from [[Oatchi]], meaning [[Yellow Pikmin]] are recommended for collecting it. To collect this treasure, you can throw 7 Yellow Pikmin at it. Alternatively, using the gyro controls, you can throw any Pikmin up the high ledge.


== Notes ==
== Notes ==
=== Schnauz's notes ===
=== Schnauz's notes ===
This device plays a beautiful melody that elicits feelings of nostalgia. There's something so familiar about it, and yet at the same time, it's completely unknown. Mysterious, to be sure!
{{transcript|{{Notes:Mechanical Harp (Memory Song)/schnauz}}|block=y}}
 
=== Olimar's notes ===
{{transcript|{{Notes:Mechanical Harp (Memory Song)/olimar}}|block=y}}
 
=== Louie's notes ===
{{transcript|{{Notes:Mechanical Harp (Memory Song)/louie}}|block=y}}


== Gallery ==
== Gallery ==
{{image}}
{{image}}
<gallery>
<gallery>
P4 Mechanical Harp (Memory Song) location.jpg|The Mechanical Harp (Memory Song) in the location it is discovered.
</gallery>
</gallery>
==Trivia==
*[[Olimar]]'s notes about "shivers" and a "warning" are likely referring to his run-in with the [[Plasm Wraith]], the final boss of ''Pikmin 3'' that captured and imprisoned him.
**By extension, his phrasing in future tense suggests the events of ''Pikmin 3'' have not yet happened as of ''Pikmin 4''.
*[[Louie]] believes that the main theme of ''Pikmin 3'' would be perfect to listen to while drinking juice. This is presumably a [[reference]] to that game's gameplay loop, in which the protagonists must survive by drinking juice from the [[fruit]]s they gather over the course of the game.


== Names in other languages ==
== Names in other languages ==
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap  =  
|Jap  = 思い出のメカニックハープ
|JapR =  
|JapR = Omoide no Mekanikku Hāpu
|JapM =  
|JapM = Memory Mechanical Harp
|ChiTrad  =  
|ChiTrad  = 回憶機械式豎琴
|ChiTradR =  
|ChiTradR = Huíyì Jīxièshì Shùqín
|ChiTradM =  
|ChiTradM = Memory Mechanical Harp
|Dut  =  
|ChiSimp  = 回忆机械式竖琴
|DutM =  
|ChiSimpR = Huíyì Jīxièshì Shùqín
|Fra  =  
|ChiSimpM = Memory Mechanical Harp
|FraM =  
|Dut  = Mechanische herinneringsharp
|Ger  =  
|DutM = Mechanical memory harp
|GerM =  
|Fra  = Harpe mécanique du souvernir
|Ita  =  
|FraM = Mechanical harp of memory
|ItaM =  
|Ger  = Automatik-Harfe mit Erinnerungssong
|Kor  =  
|GerM = Automatic Harp with Memory Song
|KorR =  
|Ita  = Armonica dei ricordi
|KorM =  
|ItaM = Harmonica of memories
|Por  =  
|Kor  = 추억의 메카닉 하프
|PorM =  
|KorR = Chueog-ui Mekanik Hapeu
|Spa  =  
|KorM = Memory Mechanical Harp
|SpaM =  
|Por  = Harpa das recordações
|PorM = Harp of memories
|Spa  = Arpa mecánica del recuerdo
|SpaM = Mechanical harp of memory
}}
}}


== See also ==
== See also ==
{{game help|p4|Link to other, similar treasures.}}
* [[Mechanical Harp (Lullabies)]]
* [[Mechanical Harp (Windmills)]]


{{Stub}}
{{p4 treasures}}
{{p4treasures}}
[[Category:Blossoming Arcadia]]

Latest revision as of 13:18, June 17, 2024

Mechanical Harp (Memory Song)
Pikmin 4 treasure
Treasure Catalog icon.
Icon for the Mechanical Harp (Memory Song), from Pikmin 4's Treasure Catalog.
Series Soulful Musician Series
Value Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 150
Weight 7
Maximum carriers 14
Locations Blossoming Arcadia
Dandori Challenge stages None
Dandori Battle stages None
Total amount 1

The Mechanical Harp (Memory Song) is a treasure in Pikmin 4. It is a music box that, when carried or interacted with in the Treasure Catalog, plays the main theme of Pikmin 3. Underneath its bottom is an engraving that reads "H13.001026", which stands for Heisei 13 October 26, the release date for Pikmin using the Japanese era calendar scheme that corresponds to October 26th, 2001 in the Gregorian calendar.

Collecting the treasureEdit

The following article or section contains guides.
The strategies shown are just suggestions.

It is on a ledge at the northeastern section of the Blossoming Arcadia. It is too high to be reached by most Pikmin and cannot be knocked down with a rush from Oatchi, meaning Yellow Pikmin are recommended for collecting it. To collect this treasure, you can throw 7 Yellow Pikmin at it. Alternatively, using the gyro controls, you can throw any Pikmin up the high ledge.

NotesEdit

Schnauz's notesEdit

This device plays a beautiful melody that elicits feelings of nostalgia. There's something so familiar about it, and yet at the same time, it's completely unknown. Mysterious, to be sure!

Olimar's notesEdit

Strange... Despite its calming tones, something about this melody makes my palms sweat and sends shivers up my spine. It's as if it's sending me a warning about unexpected troubles in the future...

Louie's notesEdit

This would be the perfect musical accompaniment to a cup of fruit juice.

GalleryEdit

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

TriviaEdit

  • Olimar's notes about "shivers" and a "warning" are likely referring to his run-in with the Plasm Wraith, the final boss of Pikmin 3 that captured and imprisoned him.
    • By extension, his phrasing in future tense suggests the events of Pikmin 3 have not yet happened as of Pikmin 4.
  • Louie believes that the main theme of Pikmin 3 would be perfect to listen to while drinking juice. This is presumably a reference to that game's gameplay loop, in which the protagonists must survive by drinking juice from the fruits they gather over the course of the game.

Names in other languagesEdit

Language Name Meaning
  Japanese 思い出のメカニックハープ?
Omoide no Mekanikku Hāpu
Memory Mechanical Harp
  Chinese
(traditional)
回憶機械式豎琴
Huíyì Jīxièshì Shùqín
Memory Mechanical Harp
  Chinese
(simplified)
回忆机械式竖琴
Huíyì Jīxièshì Shùqín
Memory Mechanical Harp
  Dutch Mechanische herinneringsharp Mechanical memory harp
  French Harpe mécanique du souvernir Mechanical harp of memory
  German Automatik-Harfe mit Erinnerungssong Automatic Harp with Memory Song
  Italian Armonica dei ricordi Harmonica of memories
  Korean 추억의 메카닉 하프
Chueog-ui Mekanik Hapeu
Memory Mechanical Harp
  Portuguese Harpa das recordações Harp of memories
  Spanish Arpa mecánica del recuerdo Mechanical harp of memory

See alsoEdit