Pikmin 2 icon.png

Cave: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(Fixed the layout section.)
Line 1: Line 1:
[[File:Cave.png|thumb|A cave entrance, which is the same as the holes found within caves.]]
{{game icons|p2=y}}
'''Caves''' are the underground areas in ''[[Pikmin 2]]'', of which 14 exist in all. Although there is a large overworld, most [[Treasure Hoard|treasures]] are found in these caves, so most of the time playing the game is spent inside them. All enemies, including bosses, respawn between visits. However, in some caves such as the [[Frontier Cavern]] and the [[Hole of Beasts]], [[Candypop Bud|Violet Candypop Bud]] and [[Candypop Bud|Ivory Candypop Bud]] do not appear once the player has twenty or more [[Purple Pikmin]] or [[White Pikmin]]; this is to stop the player from easily gathering large numbers of purples and whites. Time does not pass while the player is in a cave.
[[Image:Cave entrance.jpg|thumb|The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.]]
'''Caves''' are the underground areas in ''[[Pikmin 2]]'', of which 14 exist in all. Although there is a large overworld, most [[Treasure Hoard|treasures]] are found in these caves, so most of the time playing the game is spent down them. All enemies, including bosses, respawn between visits - the only exceptions to this are [[Violet Candypop Bud]]s and [[Ivory Candypop Bud]]s, which, in some caves such as [[Frontier Cavern]] and [[Hole of Beasts]], do not appear once the player has 20 or more [[Purple Pikmin]] or [[White Pikmin]] already; this is to stop the player from easily gathering large numbers of purples and whites.
 
Time does not pass while the player is in a cave, and their floors are generated randomly each time, but follow a specific layout scheme. According to earlier versions of the game, this is because the space-time continuum was warped due to the cave's geomagnetic radiation field. <ref>"''A geomagnetic radiation field underground must have warped the space-time continuum.''" "''Even my record of the terrain has been erased.''" - Early dialog in [http://tcrf.net/Proto:Pikmin_2/Cutscene_Text#Return_to_the_Surface the prototype version of ''Pikmin 2''].</ref> The final version's instruction manual simplifies this and simply calls it "a powerful magnetic field".<ref>"''Because of a powerful magnetic field deep under the surface, time does not pass underground.''" - Explanation of the time passage in page 25 of the manual.</ref> <ref>"''The powerful magnetic field between the surface and underground can have peculiar, unexpected results. You can't rely merely on your memory, as familiar areas can often appear foreign.''" - Explanation of the caves' random generation in page 26 of the manual.</ref>


{{listen|title=A sample of common underground music|filename=Sublevel (1).ogg}}
{{listen|title=A sample of common underground music|filename=Sublevel (1).ogg}}


==Entering caves==
==Entering caves==
The holes in which you enter the caves are round, rocky mounds, with a small hole in them with wisps of steam coming out. Simply press (A) to enter it. Any [[Pikmin family|Pikmin]] under your control will jump down with you, and any that are idle or working will return safely to their [[Onion]]s. Once you enter a cave, there is no way to increase Pikmin population except if there are [[Bulbmin]] and/or [[Candypop Bud|Queen Candypop Buds.]]
The holes through which you enter the caves are round, rocky mounds, with a small hole in them with wisps of steam coming out. Simply press (A) to enter it. Any [[Pikmin family|Pikmin]] under your control will jump down with you, and any that are idle or working will return safely to their [[Onion]]s. Once you enter a cave, there is no way to increase Pikmin population save [[Bulbmin]] and/or [[Queen Candypop Bud]]s.


==Sublevels==
==Sublevels==
The caves are split into several sublevels. The shortest cave has two sublevels and the longest has fifteen. Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So, if you reset the game while in a cave, you'll start over in the current sublevel you are on.The cave will always look slightly different when you restart the game.
The caves are split into several [[sublevel]]s. The shortest cave has two sublevels and the longest has fifteen. Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on. The cave will always look slightly different when you restart the game.
 
'''Normal Sublevels''' usually have a few harmful enemies. These levels usually have most of the treasure in them.
 
'''[[Rest sublevel|Rest Sublevels]]''' either lack enemies or only have harmless enemies. A somewhat common exception to the "harmless enemy" rule is [[Doodlebug]]s or, in one case, [[Bulbmin]]. Rest levels have Pikmin-supporting items, such as [[nectar]], [[Ultra-Bitter Spray]], [[Ultra-Spicy Spray]], or [[Candypop Bud]]s. Usually these levels don't have treasure in them.
 
'''Boss Sublevels''' are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. They hold one large [[:Category:Bosses|boss enemy]] (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Captain Olimar|Olimar]]/[[Louie]]'s space suit or ship.
 


'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.


==Cave Designs==
'''[[Rest sublevel|Rest levels]]''' either lack enemies or only have harmless enemies. A somewhat common exception to the "harmless enemy" rule is [[Doodlebug]]s or, in one case, [[Bulbmin]]. Rest levels have Pikmin-supporting items, such as [[nectar]], [[Ultra-bitter Spray]], [[Ultra-spicy spray]], or [[Candypop Bud]]s.
These are a number of different cave designs.


===Common Cave Design===
'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. They hold one large [[:Category:Bosses|boss enemy]] (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]/[[The President]]'s space suit or ship.
[[Image:Emperor's Realm.jpg|thumb|left|100px]] The most commonly seen type of cave design that vary in size. Has plants, dirt floors and walls, and sometimes small pools of water. Rocks, Eggs, and [[Bomb Rock]]s will occasionally fall from the cave ceiling.
{{clear}}


===[[Tile Lands|Tile Design]]===
== Floor designs ==
[[Image:The Giant's Bath.jpg|thumb|left|100px]] Another semi-common type of design. Tiles cover nearly the whole sub-level and many [[Obstacles#Hazards|hazards]] are found on these types of design. [[Wogpole]]s will sometimes fall from the cave ceiling. 
Each cave floor is comprised of several [[Cave units|units]], organized in a random fashion, but commonly following a theme. The following is a list of existing themes.
{{clear}}


===Swamp Design===
;Concrete walls
The rarest type of cave design. Only two [[sublevel]]s have this design in the whole game. There is one in the [[Hole of Heroes]] and one in the [[Dream Den]]. There are many [[Shoot]]s here. Both times you enter sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water. Even though these level consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s (keep in mind that there is not much where you can run and there is a [[Gatling Groink]] in the Dream Den swamp level). You may encounter [[Wogpole]]s, [[Water Dumple]]s, [[Wollywog]]s, and [[Jellyfloat]]s here.
: [[Image:Concrete Maze.jpg|thumb|left|120px]] This design features plants, sandy floors, and concrete walls. [[Egg]]s and [[Bomb-rocks]] will occasionally fall from the cave ceiling.
{{clear}}
{{clear}}


===Boss Design===
;Dirt
[[Image:Empress Bulblax beta.jpg|left|thumb|100px]]These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different, though they commonly have an "arena" where the boss is fought. Keep note that some Boss Sublevels have a Tile or Battlefield design.
: [[Image:Emperor's Realm.jpg|thumb|left|120px]] This theme represents a very basic type of cave, with dirt floors and stone walls.
{{clear}}
{{clear}}


===Outside Design===
;Garden
[[Image:Three Color Training.jpg|thumb|left|100px]] This type of design appears as if you are outside. These type of designs always have harmful enemies in them, say like [[Mitite]]s. These types can be found in caves such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The second to last level in Challenge mode, the [[Sniper Room]], is the only nighttime outdoor level.
: [[Image:Three Color Training.jpg|thumb|left|120px]] This type of design appears as if the party is outside. These type of designs always have harmful enemies in them, save [[Mitite]]s, and can be found in caves such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The second to last level in Challenge mode, the [[Sniper Room]], is the only nighttime garden level.
{{clear}}
{{clear}}


===Garden Design===
;Metal
[[Image:Hidden Garden.jpg|left|thumb|100px]] Slightly rare. These are rest areas with water not deep enough for Pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s, and [[Unmarked Spectralid]]s. They sometimes have small pipes to connect areas.
: [[Image:Dream Den-sub5.jpg|thumb|left|120px]] This design has metal floors and low walls, making it possible to throw Pikmin and ward some enemies out of bounds. It frequently contains [[Careening Dirigibug]]s, [[Gatling Groink]]s, or [[Lithopod]]s, with [[bomb-rocks]] appearing on occasion. The first area with a floor like this is the 1st sublevel of the [[White Flower Garden]].
{{clear}}
{{clear}}


===Battlefield Design===
;Snow
[[Image:Dream Den-sub5.jpg|thumb|left|100px]] This type of sublevel is another common one that normally consists of [[Careening Dirigibugs]], [[Gatling Groink]]s, or [[Lithopod]]s. Bombs are the most common method of attack from enemies on these floors. Pikmin can die by being thrown off of the edges in these sublevels, so watch your aim. The first area that you can see a floor like this is the 1st sublevel of the [[White Flower Garden]].
: [[Image:Cave of Pain.jpg|left|thumb|120px]] A common sublevel design in the [[Valley of Repose]], these sublevels are blanketed with snow. The floors are commonly littered with dying [[Figwort]]s. [[Hairy Bulborb]]s and [[Snow Bulborb]]s are often present here.
{{clear}}
{{clear}}


===Toybox Design===
;Toybox
[[Image:Lost Toy Box.png|left|thumb|100px]] These cave designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies. The borders of the sublevels are smaller toys that Pikmin and [[Piklopedia|enemies]] can cross, but not [[Leader|Captain]]. They sometimes can be covered with a large carpet that expands so far that the [[Leader|Captains]] cannot see how large it is.
: [[Image:Lost Toy Box.png|left|thumb|120px]] These cave designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies. The borders of the sublevels are smaller toys that Pikmin and [[Piklopedia|enemies]] can cross, but not [[Leader|captain]]s. They sometimes can be covered with a large carpet that stretch for the entirety of the floor.
{{clear}}
{{clear}}


===Snow Design===
;Tiles
[[Image:Cave of Pain.jpg|left|thumb|100px]] A common sublevel design in the [[Valley of Repose]], these sublevels are blanketed with snow. The floors are commonly littered with dying [[Figwort]]s. [[Hairy Bulborb]]s and [[Snow Bulborb]]s are often present on these sublevels. 
: [[Image:The Giant's Bath.jpg|thumb|left|120px]] Tiles cover nearly the whole sub-level and many [[hazard]]s are found on these types of design. [[Wogpole]]s will sometimes fall from the cave ceiling.
{{clear}}
{{clear}}


==List of caves==
==List of caves==
===[[Valley of Repose]]===
====[[Valley of Repose]]====
* [[Emergence Cave]]
* [[Emergence Cave]]
* [[Frontier Cavern]]
* [[Frontier Cavern]]
* [[Subterranean Complex]]
* [[Subterranean Complex]]


===[[Awakening Wood]]===
====[[Awakening Wood]]====
* [[Hole of Beasts]]
* [[Hole of Beasts]]
* [[White Flower Garden]]
* [[White Flower Garden]]
Line 69: Line 62:
* [[Snagret Hole]]
* [[Snagret Hole]]


===[[Perplexing Pool]]===
====[[Perplexing Pool]]====
* [[Citadel of Spiders]]
* [[Citadel of Spiders]]
* [[Glutton's Kitchen]]
* [[Glutton's Kitchen]]
Line 75: Line 68:
* [[Submerged Castle]]
* [[Submerged Castle]]


===[[Wistful Wild]]===
====[[Wistful Wild]]====
* [[Cavern of Chaos]]
* [[Cavern of Chaos]]
* [[Hole of Heroes]]
* [[Hole of Heroes]]
* [[Dream Den]]
* [[Dream Den]]
== Glitches==
*There is a glitch that can happen when proceeding to the next sublevel. In the animation where you jump into the hole, some of your pikmin may appear idle and won't jump in with you. Thankfully the Pikmin that don't jump in with you will appear on the next sublevel.
*If a Pikmin is suffering from a hazard (excluding [[Bomb Rock|Bombs]] and [[Electricity]] ) and you choose to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. Luckily, they will be fine on the next sublevel. Similarly, if they make that last cry, and then you advance to the next floor, they will be alive with that hazard on their head, but they will still count to the Pikmin lost count, even though they really didn't die.


== Trivia==
==References==
*In an earlier version of ''Pikmin 2'', you could leave caves with half of the collected treasure if you leave the cave through the pause menu. However, you lose all of your Pikmin if you do so.
<references/>
*The [[Forest Navel]] may have been (and could perhaps be considered) the first cave explored by Olimar.
 
*Caves are once again present in ''[[Pikmin 3]]'' but they no longer have sublevels like in ''Pikmin 2''. The caves vary in size, but time still continues. Only during certain events can the time-limit be halted, this however, only appears once. Typically, these caverns hold great importance to the story, being either locations where you discover a new Pikmin type or where you fight a major boss.
[[de:Höhle]]
[[Category:Caves]]
[[Category:Caves| ]]
[[Category:Glitches]]
[[Category:Pikmin 2]]

Revision as of 17:03, December 20, 2013

File:Cave entrance.jpg
The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.

Caves are the underground areas in Pikmin 2, of which 14 exist in all. Although there is a large overworld, most treasures are found in these caves, so most of the time playing the game is spent down them. All enemies, including bosses, respawn between visits - the only exceptions to this are Violet Candypop Buds and Ivory Candypop Buds, which, in some caves such as Frontier Cavern and Hole of Beasts, do not appear once the player has 20 or more Purple Pikmin or White Pikmin already; this is to stop the player from easily gathering large numbers of purples and whites.

Time does not pass while the player is in a cave, and their floors are generated randomly each time, but follow a specific layout scheme. According to earlier versions of the game, this is because the space-time continuum was warped due to the cave's geomagnetic radiation field. [1] The final version's instruction manual simplifies this and simply calls it "a powerful magnetic field".[2] [3]

Entering caves

The holes through which you enter the caves are round, rocky mounds, with a small hole in them with wisps of steam coming out. Simply press (A) to enter it. Any Pikmin under your control will jump down with you, and any that are idle or working will return safely to their Onions. Once you enter a cave, there is no way to increase Pikmin population save Bulbmin and/or Queen Candypop Buds.

Sublevels

The caves are split into several sublevels. The shortest cave has two sublevels and the longest has fifteen. Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on. The cave will always look slightly different when you restart the game.

Normal levels usually have a few harmful enemies, and sometimes don't have any treasure.

Rest levels either lack enemies or only have harmless enemies. A somewhat common exception to the "harmless enemy" rule is Doodlebugs or, in one case, Bulbmin. Rest levels have Pikmin-supporting items, such as nectar, Ultra-bitter Spray, Ultra-spicy spray, or Candypop Buds.

Boss levels are usually the final level of a cave. The only cave without a boss level is the Emergence Cave, and the one with the most is the Hole of Heroes. They hold one large boss enemy (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades Olimar/Louie/The President's space suit or ship.

Floor designs

Each cave floor is comprised of several units, organized in a random fashion, but commonly following a theme. The following is a list of existing themes.

Concrete walls
Concrete Maze.jpg
This design features plants, sandy floors, and concrete walls. Eggs and Bomb-rocks will occasionally fall from the cave ceiling.
Dirt
Emperor's Realm.jpg
This theme represents a very basic type of cave, with dirt floors and stone walls.
Garden
Three Color Training.jpg
This type of design appears as if the party is outside. These type of designs always have harmful enemies in them, save Mitites, and can be found in caves such as the Snagret Hole and in Challenge Mode. The second to last level in Challenge mode, the Sniper Room, is the only nighttime garden level.
Metal
Dream Den-sub5.jpg
This design has metal floors and low walls, making it possible to throw Pikmin and ward some enemies out of bounds. It frequently contains Careening Dirigibugs, Gatling Groinks, or Lithopods, with bomb-rocks appearing on occasion. The first area with a floor like this is the 1st sublevel of the White Flower Garden.
Snow
Cave of Pain.jpg
A common sublevel design in the Valley of Repose, these sublevels are blanketed with snow. The floors are commonly littered with dying Figworts. Hairy Bulborbs and Snow Bulborbs are often present here.
Toybox
These cave designs are in caves such as Glutton's Kitchen and the Dream Den. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies. The borders of the sublevels are smaller toys that Pikmin and enemies can cross, but not captains. They sometimes can be covered with a large carpet that stretch for the entirety of the floor.
Tiles
The Giant's Bath.jpg
Tiles cover nearly the whole sub-level and many hazards are found on these types of design. Wogpoles will sometimes fall from the cave ceiling.

List of caves

Valley of Repose

Awakening Wood

Perplexing Pool

Wistful Wild

References

  1. ^ "A geomagnetic radiation field underground must have warped the space-time continuum." "Even my record of the terrain has been erased." - Early dialog in the prototype version of Pikmin 2.
  2. ^ "Because of a powerful magnetic field deep under the surface, time does not pass underground." - Explanation of the time passage in page 25 of the manual.
  3. ^ "The powerful magnetic field between the surface and underground can have peculiar, unexpected results. You can't rely merely on your memory, as familiar areas can often appear foreign." - Explanation of the caves' random generation in page 26 of the manual.

de:Höhle