Day 2:
Inside Forest

An arena with an Orange Bulborb and 2 Dwarf Orange Bulborbs in Inside Forest.

Side Story Olimar's Assignment
Objective Collect Fruits and Nuggets!
Area Tropical Wilds
Starting Pikmin
Red Pikmin P3 icon.png Blue Pikmin P3 icon.png
33 25
Requirements
Bronze Silver Gold Platinum
610 710 800 880
Time limit 10:00
Music Olimar's Assignment (days 1-2)

Inside Forest (森の中?, lit.: "In the Forest") is the second mission in Olimar's Assignment, representing the second day of Olimar and Louie's third trip to PNF-404. It takes place in the Tropical Wilds.

PlotEdit

Olimar's Expedition Log: Field SurveyEdit

[The scene shows Captain Olimar facing the camera in front of the waterfall in the area.]

This is Olimar, captain of the S.S. Dolphin.

I've been to this planet twice before already. I never tire of hunting for treasure here!

I made an interesting find in this area: some sort of key-like object.

I should hold on to it in case I find a treasure chest.

Unless it's a key to something else?

[Olimar looks to his left to see Louie, on the beach section, running away from a Peckish Aristocrab, along with a Blue Pikmin, and ending up paralyzed on the ground after being struck by its claw. The scene then returns to Olimar.]

I'd better keep my eyes open.

I wouldn't want to get between the crabs of this planet and their prey.

This cutscene is identical to the Secret File Olimar's Expedition Log - In the Wilds -, but with different subtitles.

SynopsisEdit

In relation to the Story Mode, this takes place after the Koppaites have already crash landed, indicated by Olimar's obtaining of the cosmic-drive key. It's likely this takes place after Alph has already left the Tropical Wilds and heading for the Garden of Hope in search of Brittany, as he is not seen. Although, considering the areas where Alph would be are not explored, his discovery of the Red Pikmin may be happening simultaneously to this mission. One of Olimar's data files, normally located where Alph crash landed, is not seen on Day 1, indicating Olimar would have to have dropped it sometime after Alph already left the area. It is also worth noting that Alph's KopPad does not detect any signs of intelligent life in the immediate area before he leaves the Tropical Forest, meaning if Olimar and Louie were there, they should be gone before the scan is done.

DescriptionEdit

The day is set in the Tropical Wilds, but only a small portion as cinder blocks and brick walls limit the most of the area. The Shaggy Long Legs arena and the pond surrounding the Slapstick Crescent are accessible, with anything beyond being blocked off, including the ledge in the middle with the Scaly Custard, normally accessible with the seesaw block which has been removed. The area underneath the bridge that would connect the player to the S.S. Drake's landing area is also accessible, although the cave with the Velvety Dreamdrop is blocked as well.

The player begins within the second ring of the Shaggy Long Legs arena. One path is blocked by a dirt wall, but the other side of it can be accessed through a second, longer path, so this wall acts as a shortcut to the SPERO for the Pikmin. The first ring of the Shaggy Long Legs arena is blocked by another dirt wall. There are also several fruits, nuggets, and enemies submerged in water.

ObjectsEdit

FruitsEdit

EnemiesEdit

ObstaclesEdit

OthersEdit

GuideEdit

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe.
Particularly: Add a guide on how to clear the day.

QuotesEdit

BriefingEdit

You'd better get all the treasures near the water! I don't care WHAT you have to fight to get them—just do it!

Loading screen tipEdit

 Don't just let those wild creatures pass by unnoticed. They may be hiding some fruit!

During gameplayEdit

In some situations during gameplay, Olimar or Louie will leave a comment.

Trigger Olimar Louie
Moving towards Red Onion or SPERO  We had quite a haul!  I wish I was eating the treasure we found right now.
Approaching the water  Blue Pikmin will come in handy here.  Red Pikmin can't swim.
Approaching the Face Wrinkler  Hidden treasures abound in places like this.  Something smells sour...
Approaching the 10 Nugget pile, Kingcap and Spotcap  Nectar can be very useful for carrying nuggets. If only we could find some.  So shiny.
Approaching the Orange Bulborb  This is hard work, but I'm doing it for my family.  Orange is the scariest.

Assignment ReportEdit

We found a key, but we haven't seen anything it might unlock. I was hoping to pick up a small souvenir for my son, and this may be just the thing. Side note: although Louie doesn't say much around me, I've spotted him muttering to himself when he thinks no one is around. In many ways, he's even more of a mystery than the Pikmin.

GalleryEdit

Names in other languagesEdit

The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe.
Particularly: Fill in the names in other languages, for the main languages at least.

Language Name Meaning
  Japanese 森の中?
Mori no Naka
In the Forest
  French le bosquet the forest
  German Wald Forest
  Spanish Bosque Forest

See alsoEdit