Olimar's Expedition Log: Field Survey
“[The scene shows Captain Olimar facing the camera in front of the waterfall in the area.]
This is Olimar, captain of the S.S. Dolphin.
I've been to this planet twice before already. I never tire of hunting for treasure here!
I made an interesting find in this area: some sort of key-like object.
I should hold on to it in case I find a treasure chest.
Unless it's a key to something else?
[Olimar looks to his left to see Louie, on the beach section, running away from a Peckish Aristocrab, along with a Blue Pikmin, and ending up paralyzed on the ground after being struck by its claw. The scene then returns to Olimar.]
I'd better keep my eyes open.I wouldn't want to get between the crabs of this planet and their prey.”
In relation to the Story Mode, this takes place after the Koppaites have already crash landed, indicated by Olimar's obtaining of the cosmic-drive key. It's likely this takes place after Alph has already left the Tropical Wilds and heading for the Garden of Hope in search of Brittany, as he is not seen. Although, considering the areas where Alph would be are not explored, his discovery of the Red Pikmin may be happening simultaneously to this mission. One of Olimar's data files, normally located where Alph crash landed, is not seen on Day 1, indicating Olimar would have to have dropped it sometime after Alph already left the area. It is also worth noting that Alph's KopPad does not detect any signs of intelligent life in the immediate area before he leaves the Tropical Forest, meaning if Olimar and Louie were there, they should be gone before the scan is done.
The day is set in the Tropical Wilds, but only a small portion as cinder blocks and brick walls limit the most of the area. The Shaggy Long Legs arena and the pond surrounding the Slapstick Crescent are accessible, with anything beyond being blocked off, including the ledge in the middle with the Scaly Custard, normally accessible with the seesaw block which has been removed. The area underneath the bridge that would connect the player to the S.S. Drake's landing area is also accessible, although the cave with the Velvety Dreamdrop is blocked as well.
The player begins within the second ring of the Shaggy Long Legs arena. One path is blocked by a dirt wall, but the other side of it can be accessed through a second, longer path, so this wall acts as a shortcut to the SPERO for the Pikmin. The first ring of the Shaggy Long Legs arena is blocked by another dirt wall. There are also several fruits, nuggets, and enemies submerged in water.
“You'd better get all the treasures near the water! I don't care WHAT you have to fight to get them—just do it!”
Loading screen tip
“Don't just let those wild creatures pass by unnoticed. They may be hiding some fruit!”
In some situations during gameplay, Olimar or Louie will leave a comment.
“We found a key, but we haven't seen anything it might unlock. I was hoping to pick up a small souvenir for my son, and this may be just the thing. Side note: although Louie doesn't say much around me, I've spotted him muttering to himself when he thinks no one is around. In many ways, he's even more of a mystery than the Pikmin.”
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