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(Noted two treasures that changed names.)
(Cleaned up the list of changes, and linked to the text differences page.)
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'''''New Play Control! Pikmin 2''''' is part of the ''[[New Play Control!]]'' series, a port of ''[[Pikmin 2]]'' to the [[Wii]]. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the [[New Play Control! Pikmin|first game's Wii version]], the [[:Category:Boxart images|box art]] for every [[region]] is the same as for the [[GameCube]] releases, within a ''New Play Control!'' border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of [[Nintendo Selects]], so it has a different border to releases in other places. As with ''New Play Control! Pikmin'', the main changes over the original GameCube game come in the form of enhanced controls.
'''''New Play Control! Pikmin 2''''' is part of the ''[[New Play Control!]]'' series, a port of ''[[Pikmin 2]]'' to the [[Wii]]. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the [[New Play Control! Pikmin|first game's Wii version]], the [[:Category:Boxart images|box art]] for every [[region]] is the same as for the [[GameCube]] releases, within a ''New Play Control!'' border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of [[Nintendo Selects]], so it has a different border to releases in other places. As with ''New Play Control! Pikmin'', the main changes over the original GameCube game come in the form of enhanced controls.


==Changes==
== Changes ==
Quite a few of the differences were also implemented in the remake of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.
Quite a few of the differences were also implemented in the remake of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.


===Graphics===
=== Graphics and sounds ===
*The game now has widescreen support.
* The game now has widescreen support.
*The cursor was graphically changed to look the same as in the previous remake title.
* The Nintendo logo before the title screen is white.
*Arrows appear when [[Group move|the group is moved]].
* The cursor was graphically changed to look the same as in [[New Play Control! Pikmin|the previous remake title]].
*When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
* Arrows appear when [[Group move|the group is moved]].
* When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
* Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
* In the GameCube game, the US and European versions have extra instrumentation for the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]] (even if they only play on the first loop). None of the ''New Play Control! Pikmin 2'' regional versions have this, though.


===Gameplay===
=== Controls ===
*The new control scheme allows the cursor to point at any point of the screen, allowing whistling from almost anywhere, especially when combined with the down-to-the-ground [[camera]] accessible by holding {{button|wii|padlr}}. [[Throw]]s have had their mechanics slightly changed, but are still limited in range.
* The new control scheme allows the cursor to point at any point of the screen, allowing whistling from almost anywhere, especially when combined with the down-to-the-ground [[camera]] accessible by holding {{button|wii|padlr}}. [[Throw]]s have had their mechanics slightly changed, but are still limited in range.
*Whistling now lasts for considerably less time, only one second.
* When the camera is centered with {{button|wii|z}}, it focuses to the direction the leader is facing, not the direction the cursor is at.
*When the camera is centered with {{button|wii|z}}, it focuses to the direction the leader is facing, not the direction the cursor is at.
* If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
*If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
* [[Whistling]] now lasts for considerably less time, only one second.
*The [[Man-at-Legs]] is invincible while rising from the ground.
* {{button|gc|b|wii|b}} can be used to automatically write all letters of [[Hocotate ship|the ship]]'s dialogs, in text boxes, but in the ''New Play Control!'' remake, the button can also be used to advance the page; only {{button|gc|a}} can advance the page in the GameCube version.
*The [[Massive Lid]] and the [[Happiness Emblem]] have swapped places.
* Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
*The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}}
*{{button|gc|b|wii|b}} can be used to automatically write all letters of [[Hocotate ship|the ship]]'s dialogs, in text boxes, but in the ''New Play Control!'' remake, the button can also be used to advance the page; only {{button|gc|a}} can advance the page in the GameCube version.
*[[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower.


===Other===
=== Gameplay ===
*Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
* The [[Man-at-Legs]] is invincible while rising from the ground.
*As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme.
* The [[Massive Lid]] and the [[Happiness Emblem]] have swapped places.
*The Nintendo logo before the title screen is white.
* The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}}
*The [[Menu#Title screen|title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo".
* [[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower.
 
=== Text ===
{{main|/Text differences|t1=Text differences}}
 
* As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme.
* The [[Menu#Title screen|title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo".
* This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not happen in the European version ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive.
 
=== Other ===
*On the [[Menu#Options|options menu]], the language, [[rumble]] and sound mode options have been removed.
*On the [[Menu#Options|options menu]], the language, [[rumble]] and sound mode options have been removed.
*Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
*Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}}
*Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}}
*This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not happen in the European version ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive.
*In the European [[Region|version]], the following treasures' [[Olimar's journal|journal]] or [[sales pitch]]es were corrected and/or enhanced: [[Magical Stage]], [[Permanent Container]], [[Open Archive]], [[Plentiful Tank]].
** In addition, the [[Empty space container]] was given proper capitalization and, exclusively in the European version, the [[Activity Arouser]] was renamed to "Activity Booster".
*The ship's dialog on the [[Brute Knuckles]] was fixed to correctly call the [[Exploration Kit]] item "Rocket Fist", instead of "Rocket Punch".
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar.
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar.
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced.
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced.
*[[Easter eggs#Totaka's song|Totaka's song]] has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this remake always saves the game successfully, and does not need to use memory cards.
*[[Easter eggs#Totaka's song|Totaka's song]] has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this remake always saves the game successfully, and does not need to use memory cards.
*In the GameCube game, the US and European versions have extra instrumentation for the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]] (even if they only play on the first loop). None of the ''New Play Control! Pikmin 2'' regional versions have this, though.
*The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip.
*The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip.


==Controls==
== Controls ==
{{see|Controls#Pikmin 2|t1=''New Play Control! Pikmin 2'' controls}}
{{see|Controls#Pikmin 2|t1=''New Play Control! Pikmin 2'' controls}}


==History==
== History ==
{{stub}}
{{stub}}


===Development===
=== Development ===


===Release===
=== Release ===
On {{date|15|December|2016}}, this game was made available as an eShop download for the [[Wii U]] Virtual Console in Europe. It only became available on the North American eShop on {{date|30|March}} of the year after. Finally, it became available for Japan's Virtual Console eShop on {{date|20|June|2017}}. The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish.
On {{date|15|December|2016}}, this game was made available as an eShop download for the [[Wii U]] Virtual Console in Europe. It only became available on the North American eShop on {{date|30|March}} of the year after. Finally, it became available for Japan's Virtual Console eShop on {{date|20|June|2017}}. The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish.


===Versions===
=== Versions ===
{{main|Region}}
{{main|Region}}
The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses only English text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of [[treasure]]s. Most of the treasures are the exact same, but a few got changed to better fit each region's culture.
The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses only English text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of [[treasure]]s. Most of the treasures are the exact same, but a few got changed to better fit each region's culture.
Line 80: Line 83:
It is worth noting that since this is a port of the [[GameCube]] original, titled simply ''Pikmin 2'', that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the [[#Changes|changes section]].
It is worth noting that since this is a port of the [[GameCube]] original, titled simply ''Pikmin 2'', that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the [[#Changes|changes section]].


===Reception===
=== Reception ===


==Credits==
== Credits ==
{{see|Credits#New Play Control! Pikmin 2|t1=''New Play Control! Pikmin 2'' credits}}
{{see|Credits#New Play Control! Pikmin 2|t1=''New Play Control! Pikmin 2'' credits}}


==Media==
== Media ==
<gallery>
<gallery>
NPC2 boxart.jpg|European box art
NPC2 boxart.jpg|European box art
Line 94: Line 97:
{{see also|Promotional material}}
{{see also|Promotional material}}


==Names in other languages==
== Names in other languages ==
{{foreignname
{{foreignname
|Fra=Nouvelle façon de jouer ! Pikmin 2
|Fra=Nouvelle façon de jouer ! Pikmin 2
Line 108: Line 111:
}}
}}


==External links==
== External links ==
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_2_11731.html Official ''New Play Control! Pikmin 2'' website] (Europe).
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_2_11731.html Official ''New Play Control! Pikmin 2'' website] (Europe).
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual]


==References==
== References ==
{{refs}}
{{refs}}



Revision as of 14:51, February 16, 2019

Pikmin 2
Australian boxart for New Play Control! Pikmin 2.
Australian boxart
Japanese name Wiiであそぶピクミン2? (lit.: "Let's Play On Wii Pikmin 2")
Rating ESRB rating: E PEGI rating: 3
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players Single-player (story mode)
1 or 2 players (Challenge Mode and 2-Player Battle)
2 players (2-Player Battle)
Saved game size 2 blocks
Release date
Japan March 12th, 2009
North America June 10th, 2012
Europe April 24th, 2009
Australia May 14th, 2009
South Korea N/A
Related games
Predecessor New Play Control! Pikmin

New Play Control! Pikmin 2 is part of the New Play Control! series, a port of Pikmin 2 to the Wii. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the first game's Wii version, the box art for every region is the same as for the GameCube releases, within a New Play Control! border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of Nintendo Selects, so it has a different border to releases in other places. As with New Play Control! Pikmin, the main changes over the original GameCube game come in the form of enhanced controls.

Changes

Quite a few of the differences were also implemented in the remake of the first game, New Play Control! Pikmin. One unintended change is the inability to bypass the auto-save that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.

Graphics and sounds

  • The game now has widescreen support.
  • The Nintendo logo before the title screen is white.
  • The cursor was graphically changed to look the same as in the previous remake title.
  • Arrows appear when the group is moved.
  • When a leader is behind the level's geometry from the camera's perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
  • Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected treasure is rotated, the sound that plays when a new spray is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
  • In the GameCube game, the US and European versions have extra instrumentation for the Wistful Wild's sunset theme (even if they only play on the first loop). None of the New Play Control! Pikmin 2 regional versions have this, though.

Controls

  • The new control scheme allows the cursor to point at any point of the screen, allowing whistling from almost anywhere, especially when combined with the down-to-the-ground camera accessible by holding Wiimote Dpad leftright.png. Throws have had their mechanics slightly changed, but are still limited in range.
  • When the camera is centered with Nunchuk Z.png, it focuses to the direction the leader is facing, not the direction the cursor is at.
  • If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
  • Whistling now lasts for considerably less time, only one second.
  • GCN B.png / Wiimote B.png can be used to automatically write all letters of the ship's dialogs, in text boxes, but in the New Play Control! remake, the button can also be used to advance the page; only GCN A.png can advance the page in the GameCube version.
  • Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.

Gameplay

  • The Man-at-Legs is invincible while rising from the ground.
  • The Massive Lid and the Happiness Emblem have swapped places.
  • The game camera is modified from the original game, allowing players to see more of their surroundings.[1]
  • Thrown flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower.

Text

Main article: Text differences.
  • As would be expected, the controls in text and images have been updated to reflect the Wii version's control scheme.
  • The title screen's copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo".
  • This game follows the European version's rename of Wollywogs, Yellow Wollywogs and Wogpoles to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by New Play Control! Pikmin. This change does not happen in the European version Pikmin 2 for the GameCube, but stuck for the European version of Pikmin 3. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive.

Other

  • On the options menu, the language, rumble and sound mode options have been removed.
  • Some unused content from the GameCube version was removed.[2]
  • When entering the first sublevel of a cave, the game no longer changes from Olimar to The President or from Louie to Olimar.
  • A glitch where the heat haze effect is shifted when the fire is not centered on camera was introduced.
  • Totaka's song has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this remake always saves the game successfully, and does not need to use memory cards.
  • The cutscene that plays when a leader absorbs a spray drop for the first time was made impossible to skip.

Controls

See: New Play Control! Pikmin 2 controls

History

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Development

Release

On December 15th, 2016, this game was made available as an eShop download for the Wii U Virtual Console in Europe. It only became available on the North American eShop on March 30th of the year after. Finally, it became available for Japan's Virtual Console eShop on June 20th, 2017. The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish.

Versions

Main article: Region.

The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses only English text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of treasures. Most of the treasures are the exact same, but a few got changed to better fit each region's culture.

It is worth noting that since this is a port of the GameCube original, titled simply Pikmin 2, that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the changes section.

Reception

Credits

See: New Play Control! Pikmin 2 credits

Media


See also: Promotional material.

Names in other languages

Language Name Meaning Notes
Flag of France French Nouvelle façon de jouer ! Pikmin 2 New way to play! Pikmin 2 From cover, written as Pikmin 2 NOUVELLE FAÇON DE JOUER ! on official website.
Flag of Germany German New Play Control! Pikmin 2 -
Flag of Italy Italian New Play Control! Pikmin 2 -
Flag of Spain Spanish New Play Control! Pikmin 2 -

External links

References

  1. ^ New Play Control! Pikmin 2 minisite on Nintendo.co.uk
  2. ^ New Play Control! Pikmin 2 on The Cutting Room Floor