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Hazard generator

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The names for all obstacles described in this article are unofficial.

To do: Document the timings for how long each type of hazard generator spends on and off, and also the warning they give before turning on.
Care to do so?

Hazard generators are obstacles in the Pikmin games that periodically emit a hazard. Their functionality varies by game and by hazard, but they are all located on the ground in specific locations of areas or caves. Using the right type of Pikmin that are resistant to the hazard, or destroying the obstacle to make it stop emitting the hazard (where possible), are necessary to safely transport items over them.

Fire geyser[edit]

A fire geyser.
A fire geyser near Olimar in Pikmin 2.

Fire geysers spit out a column of fire at regular intervals. In Pikmin and Pikmin 3, they are impossible to destroy, while in Pikmin 2 and Pikmin 4, they can be attacked and destroyed with Pikmin. Any Pikmin type can attack a fire geyser when it's not burning, but only fire-resistant types can attack one when it is. In Pikmin, they deal a lot of damage to Olimar, which makes them quite a dangerous obstacle. In Pikmin 3, fire geysers are not visible when not spitting fire, and in Pikmin 4, their effect has a larger radius than in any other game, with fire sent out in all directions rather than just vertically. Hey! Pikmin also has fire geysers in the Ordeal of Flame area, which are very large and indestructible, and can be found on ceilings as well as floors.

Locations[edit]

Pikmin
Pikmin 2
Pikmin 3

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add the remaining locations in Mission Mode, Bingo Battle, and the Side Stories.

Pikmin 4

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document locations.

Hey! Pikmin

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add numbers.

Water spout[edit]

Water spouts periodically send out a column of water. This water is hazardous to types not resistant to it, unlike the water in geysers in the first 3 games, which is in a more turbulent form and helps leaders reach higher places. These obstacles only appear in Pikmin 4, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water.

Locations[edit]

Pikmin 4

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document locations.

Electricity generator[edit]

Electricity generators periodically discharge large sparks of electricity around them. They appear in Pikmin 4 only, though similar obstacles exist in Pikmin 2 and Pikmin 3 as electrical wires and electrodes respectively. The electricity is emitted in a fairly wide radius around the obstacle, which is a small metal object with 3 rods pointing into the air, and will stun and eventually kill Pikmin who are not resistant to it. They can be attacked by any Pikmin type when not emitting electricity, and can only be attacked by Yellow Pikmin (or Glow Pikmin) when they are emitting electricity.

Locations[edit]

Pikmin 4

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document locations.

Poison emitter[edit]

Poison emitters emit poison in a gaseous form. These are unique among hazard generators in that they emit their hazard continuously, rather than turning on and off periodically. This means that only White Pikmin (plus Bulbmin and Glow Pikmin) can destroy them or go through them before they are destroyed. In Pikmin 2, these obstacles take the appearance of orange pipes emitting red-purple poison gas, and are commonly found inside bridges or bramble gates, which means that only White Pikmin can build these bridges or destroy these gates before they can destroy the poison emitter. The pipe stays around even after being destroyed, but no longer emits poison. In Pikmin 4, they look like brown rock-like structures with holes emitting turquoise poison gas, and are only found standalone.

Locations[edit]

Pikmin 2
Pikmin 4

Ice vent[edit]

Ice vents produce icy air that freezes Pikmin around it. (This is not the same as cold air.) They look like shards of ice sticking out from the ground, and appear in Pikmin 4 only. Only Ice Pikmin (and Glow Pikmin) can destroy these when they're producing icy air, but any type can destroy them when they're not.

Locations[edit]

Pikmin 4

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document locations.

Bubble blower[edit]

Bubble blowers occasionally produce a large number of bubbles in various directions, which can trap Pikmin for a period of time until they pop. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in Pikmin 4.

Locations[edit]

Pikmin 4

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document locations.

Technical information[edit]

Fire geyser
Pikmin 2 technical information (?)
Internal name hiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 1
fp04 ダメージフレーム Damage scale duration 0.25
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 60
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 80
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 3
fp01 火吐き時間 Fire spew duration 2.5
fp03 停止時間 Unknown (stop duration?) 30
Pikmin 3 technical information (?)
Internal name hiba
HP 1
Rock Pikmin throw hits to kill 0
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 0
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 0
Mission Mode value 0
Poison emitter
Pikmin 2 technical information (?)
Internal name gashiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.7
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 50
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 60
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 18
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 0
fp01 ガス吐き時間 Unknown (gas spew duration?) 3
fp03 攻撃開始時間 Unknown (delay before starting?) 0.6
fp04 停止時間 Unknown (stop duration?) 30

Gallery[edit]

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Fire geyser
Water spout
Electricity generator
Poison emitter
Ice vent
Bubble blower

Trivia[edit]

  • Fire geysers can awaken sleeping enemies, such as Red Bulborbs or Fiery Bulblaxes. This can be observed in sublevel 5 of the Dream Den.
  • Fire geysers can be punched by leaders in Pikmin and Pikmin 3, even though it does nothing.
  • Poison emitters in overground areas in Pikmin 2 will respawn 99 days after being deactivated.

See also[edit]