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Snack Pit: Difference between revisions

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{{Category:Stub|Challenge Mode Levels}}
{{infobox challenge
The Snack Pit is a Challenge Mode arena featuring Breadbugs, also, most or all of the treasure is food.
|image=Snack Pit.jpg
{{Stub}}
|sublevels=1
|red=5
|blue=5
|yellow=5
|purple=5
|white=5
|gridcol=1
|gridrow=4
}}
{{guide}}
The '''Snack Pit''' is the sixteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. All of the treasure is food (except for [[The Key]]) and features many gluttonous [[Breadbugs]], including the [[Giant Breadbug]].
 
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
* '''Time''': 150 (300 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Yellow Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Blue Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Purple Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 5 (leaf)
* '''Treasures''':
** {{icon|Bug Bait|y}} × 2
** {{icon|Comfort Cookie|y}} × 2
** {{icon|Compelling Cookie|y}} × 2
** {{icon|Hideous Victual|y}} × 1 (inside Breadbug)
** {{icon|Impenetrable Cookie|y}} × 2
** {{icon|Imperative Cookie|y}} × 2
** {{icon|Meat of Champions|y}} × 1 (inside Breadbug)
** {{icon|Meat Satchel|y}} × 1 (inside Breadbug)
** {{icon|Succulent Mattress|y}} × 2
** {{icon|The Key|y}} × 1 (inside Giant Breadbug)
* '''Enemies''':
** {{icon|Breadbug|y}} × 3
** {{icon|Giant Breadbug|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
 
Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
 
{{cavegen|sp1}}
{{sublevel technical
|cave        = ch_MIYA_oopan
|enemymax    = 4
|itemmax    = 12
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MIYA_manh2_conc.txt
|lightfile  = key_light_lv1.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Meat of Champions|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Meat Satchel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Hideous Victual|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Bug Bait|y}}
| 2
| None
| Treasure spots
|-
| 6
| {{icon|Imperative Cookie|y}}
| 2
| None
| Treasure spots
|-
| 7
| {{icon|Compelling Cookie|y}}
| 2
| None
| Treasure spots
|-
| 8
| {{icon|Impenetrable Cookie|y}}
| 2
| None
| Treasure spots
|-
| 9
| {{icon|Comfort Cookie|y}}
| 2
| None
| Treasure spots
|-
| 10
| {{icon|Succulent Mattress|y}}
| 2
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=食神のかまど<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Glutton's Oven
|SpaA=Pozo del Aperitivo
|SpaAM=Appetizer Well
|FraA=Gouffre des délices
|FraAM=Delicacies chasm
|FraE=Gouffre des Délices
|FraEM=Delicacies Chasm
|Ger=Stullengrube
|GerM=Bread Pit
|Ita=Pozzo dello spuntino
|ItaM=Snack Well
}}
 
{{CM}}

Latest revision as of 19:17, April 16, 2024

Snack Pit
The Snack Pit in Pikmin 2's Challenge Mode.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 5 Ultra-spicy sprays 0
Yellow Pikmin 5
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 5
White Pikmin 5
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Snack Pit is the sixteenth level in Pikmin 2's Challenge Mode. All of the treasure is food (except for The Key) and features many gluttonous Breadbugs, including the Giant Breadbug.

Sublevel 1Edit

See also: Giant Breadbug strategy.

Defeat the Giant Breadbug using the strategies linked to above. It holds the key, and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.

Generate sample map →

Technical sublevel information
Internal cave name ch_MIYA_oopan
"Main" object maximum (?) 4
"Treasure" object maximum (?) 12
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_manh2_conc.txt
Lighting file (?) key_light_lv1.ini
Background (?) None
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Giant Breadbug 1 None "Easy" enemy spots
-   The Key Carried inside entry with ID 1
2   Breadbug 1 None "Easy" enemy spots
-   Meat of Champions Carried inside entry with ID 2
3   Breadbug 1 None "Easy" enemy spots
-   Meat Satchel Carried inside entry with ID 3
4   Breadbug 1 None "Easy" enemy spots
-   Hideous Victual Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5   Bug Bait 2 None Treasure spots
6   Imperative Cookie 2 None Treasure spots
7   Compelling Cookie 2 None Treasure spots
8   Impenetrable Cookie 2 None Treasure spots
9   Comfort Cookie 2 None Treasure spots
10   Succulent Mattress 2 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 食神のかまど? Glutton's Oven
  French (NoA) Gouffre des délices Delicacies chasm
  French (NoE) Gouffre des Délices Delicacies Chasm
  German Stullengrube Bread Pit
  Italian Pozzo dello spuntino Snack Well
  Spanish (NoA) Pozo del Aperitivo Appetizer Well