|Red Pikmin||30||Ultra-spicy sprays||2|
|Yellow Pikmin||30|| |
The following article or section contains guides.
- Theme: Snow
- Music: Snow 2
- Time: 180 (360 seconds)
- Starting Pikmin:
- Fire geyser × 3
- Plants and fungi:
- Common Glowcap × 7
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
|Internal cave name||ch_NARI_09suikomi|
|(?) Enemy maximum||14|
|(?) Item maximum||3|
|(?) Gate maximum||0|
|(?) Dead end unit maximum||0|
|(?) Number of rooms||3|
|(?) Corridor-to-room ratio||0|
|(?) Escape geyser||Yes|
|(?) Clogged hole||No|
|(?) Unit file||3_MAT_hit34_sak2_uzu1_snow.txt|
|(?) Light file||tutorial_1_light.ini|
|Cave units (?)|
|Dead end||Three-way crossing||Four-way crossing||Turning corridor||Corridor||Long corridor|
|Room with large trunk||Room with 4 exits||Room with spiraling trunk|
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the Greater Spotted Jellyfloat. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Swooping Snitchbug. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
Names in other languages
|French (NoA)||Antre du rapt||Abduction den|
|Spanish (NoA)||Antro de la Abducción||Abduction Hole|