Abduction Den

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Pikmin 2 icon.png
Abduction Den
Abduction Den.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 30 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Abduction Den is the twenty-fourth level in Challenge mode in Pikmin 2. There are quite a few enemies that take Pikmin and leaders in their grasp, hence the name.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_09suikomi
(?) Enemy maximum 14
(?) Item maximum 3
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 3_MAT_hit34_sak2_uzu1_snow.txt
(?) Light file tutorial_1_light.ini
(?) Background None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka2_2_snow
room_hitode3_4_snow
room_uzu1_1_snow
Room with large trunk Room with 4 exits Room with spiraling trunk


It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.

One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the Greater Spotted Jellyfloat. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Swooping Snitchbug. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.

Names in other languages[edit]

Language Name Meaning
Japanese さらいの洞窟?
French (NoA) Antre du rapt Abduction den
Spanish (NoA) Antro de la Abducción Abduction Hole

See also[edit]