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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborn Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.
Sublevel 1[edit]
- Theme: Soil
- Music: Soil 2
- Time: 150 (300 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.
Technical sublevel information
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Internal cave name
|
ch_NARI_08tobasare
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"Main" object maximum (?)
|
12
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"Treasure" object maximum (?)
|
3
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"Gate" object maximum (?)
|
0
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Dead end unit probability (?)
|
100
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Number of rooms (?)
|
2
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Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_ike2_ike3_snow.txt
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Lighting file (?)
|
normal_light_cha.ini
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Background (?)
|
None
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Cave units (?)
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|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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|
|
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Room with ramp to thin ledge |
Swampy room
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.
Technical sublevel information
|
Internal cave name
|
ch_NARI_08tobasare
|
"Main" object maximum (?)
|
12
|
"Treasure" object maximum (?)
|
3
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
100
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_ari1_nor2_metal.txt
|
Lighting file (?)
|
metal_light_cha.ini
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Background (?)
|
ice ( icy cavern)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Circular room with 3 exits |
T-shaped room
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- ^ a b The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language
|
Name
|
Meaning
|
Japanese |
鼻息の洞窟? |
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French (NoA) |
Grotte rugissante |
Roaring cave
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Spanish (NoA) |
Cueva de los Gruñidos |
Cave of Growls
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