Cave of Snarls
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| Cave of Snarls | |||
|---|---|---|---|
| Sublevels | 2 | Ultra-bitter sprays | 2 |
| Red Pikmin | 20 | Ultra-spicy sprays | 0 |
| Yellow Pikmin | 0 | ||
| Blue Pikmin | 25 | ||
| White Pikmin | 0 | ||
| Purple Pikmin | 5 | ||
| Bulbmin | 0 | ||
|
The following article or section contains guides. |
The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborne Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.
Sublevel 1[edit]
- Theme: Soil
- Music: Soil 2
- Time: 150 (300 seconds)
- Starting Pikmin:
Red Pikmin × 20 (flower)
Blue Pikmin × 25 (flower)
Purple Pikmin × 5 (flower)
- Treasures:
Armored Nut × 1
Conifer Spire × 1
Corpulent Nut × 1
Petrified Heart × 1 (inside Puffy Blowhog)
Science Project × 6 (inside Sheargrubs)
The Key × 1 (inside Withering Blowhog)
- Enemies:
Female Sheargrub × 3
Male Sheargrub × 3
Puffy Blowhog × 1
Withering Blowhog × 1
- Obstacles:
Fire geyser × 4
- Vegetation:
Dandelion × 2
Fiddlehead × 4
Figwort (large brown) × 4
Figwort (small brown) × 6
- Others:
- None
The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | ch_NARI_08tobasare | ||||
| "Main" object maximum (?) | 12 | ||||
| "Treasure" object maximum (?) | 3 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 100 | ||||
| Number of rooms (?) | 2 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 2_units_ike2_ike3_snow.txt | ||||
| Lighting file (?) | normal_light_cha.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
| Room with ramp to thin ledge | Swampy room | ||||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Special" enemy spots | |
| - | Carried inside entry with ID 1 | |||
| 2 | 1 | None | "Special" enemy spots | |
| - | Carried inside entry with ID 2 | |||
| 3 | 1 | None | "Easy" enemy spots | |
| 4 | 1 | None | "Easy" enemy spots | |
| 5 | 2 | None | Cave unit seams | |
| 6 | 2 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 6 | |||
| 7 | 1 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 7 | |||
| 8 | 2 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 8 | |||
| 9 | 1 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 9 | |||
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 10 | 2 | None | Plant spots | |
| 11 | 4 | None | Plant spots | |
| 12 | 6 | None | Plant spots | |
| 13 | 4 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 14 | 1 | None | Treasure spots | |
| 15 | 1 | None | Treasure spots | |
| 16 | 1 | None | Treasure spots | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
Indomitable CPU × 1
Leviathan Feather × 6 (inside Sheargrubs)
Network Mainbrain × 1
Tear Stone × 1 (inside Puffy Blowhog)
The Key × 1 (inside Withering Blowhog)
Vacuum Processor × 1
- Enemies:
Female Sheargrub × 3
Male Sheargrub × 3
Puffy Blowhog × 1
Withering Blowhog × 1
- Obstacles:
Fire geyser × 4
- Vegetation:
Glowstem (green) × 28[Sublevel 2 note 1]
- Others:
- None
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | ch_NARI_08tobasare | ||||
| "Main" object maximum (?) | 12 | ||||
| "Treasure" object maximum (?) | 3 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 100 | ||||
| Number of rooms (?) | 2 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | Yes | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 2_units_ari1_nor2_metal.txt | ||||
| Lighting file (?) | metal_light_cha.ini | ||||
| Background (?) | ice ( | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
| Circular room with 3 exits | T-shaped room | ||||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 1 | |||
| 2 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 2 | |||
| 3 | 2 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 3 | |||
| 4 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 4 | |||
| 5 | 2 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 5 | |||
| 6 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 6 | |||
| 7 | 2 | None | "Hard" enemy spots | |
| 8 | 2 | None | Cave unit seams | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 9 | 99[Sublevel 2 note 1] | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 10 | 1 | None | Treasure spots | |
| 11 | 1 | None | Treasure spots | |
| 12 | 1 | None | Treasure spots | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| 鼻息の洞窟? | Nose cavern? | |
| Grotte rugissante | Roaring cave | |
| Grotte Rugissante | Roaring Cave | |
| Wirres Durcheinander | Confused Chaos | |
| Covo d'ira | Den of rage | |
| Cueva de los Gruñidos | Cave of Snarls |