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Bully Den

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Bully Den
Bully Den.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
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P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 25
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Bully Den is the twenty-eighth level in Pikmin 2's Challenge Mode. It features two Waterwraiths. The stage begins with 25 Purple Pikmin, but the absence of Candypop Buds means they cannot be converted into other types. One Waterwraith drops The Key when defeated; the other drops the Silencer.

Sublevel 1[edit]

See also: Waterwraith strategy.

Besides the Waterwraiths, other creatures make an appearance in the Den as well. There are two Volatile Dweevils and one Anode Dweevil roaming around. Throwing Purple Pikmin in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a Wollywog, a Yellow Wollywog, and six Anode Beetles. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.

When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by petrifying both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.

Technical sublevel information
Internal cave name ch_MIYA_trap
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 5
Dead end unit probability (?) 50
Number of rooms (?) 5
Corridor-to-room ratio (?) 0.2
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_tak22_yuko_tile.txt
Lighting file (?) muraon_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_pipe
cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end with item Dead end Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_tako2x2_8_tekiF_tile
room_yukoana1_5x3_2_tile
Long corridor Square room with 4 exits Corridor with 6 pipes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Waterwraith icon.png Waterwraith 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Waterwraith icon.png Waterwraith 1 None "Special" enemy spots
- Silencer icon.png Silencer Carried inside entry with ID 2
5 Wollywog icon.png Wollywog 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 5
6 Yellow Wollywog icon.png Yellow Wollywog 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 6
7 Anode Beetle icon.png Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 7
8 Anode Beetle icon.png Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
- Love Sphere icon.png Love Sphere Carried inside entry with ID 8
9 Anode Beetle icon.png Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 9
10 Egg icon.png Egg 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Anode Dweevil icon.png Anode Dweevil 2 None Plant spots
- Crystallized Telekinesis icon.png Crystallized Telekinesis Carried inside entry with ID 3
4 Volatile Dweevil icon.png Volatile Dweevil 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Lustrous Element icon.png Lustrous Element 1 None Treasure spots
12 Mirrored Element icon.png Mirrored Element 1 None Treasure spots
13 Unknown Merit icon.png Unknown Merit 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
15 Egg icon.png Egg 3 Falls from the sky Dead ends
Then it spawns 5 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
14 Gate (1000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese どっすん迷路?
Dossun Meiro
Thud Maze
Flag of Québec French (NoA) Antre du tyran Tyrant's lair
Flag of France French (NoE) Antre du Tyran Tyrant's Lair
Flag of Mexico Spanish (NoA) Guarida del Matón Bully's Lair

Trivia[edit]

  • This is the only other place to find a Waterwraith in besides the Submerged Castle.
  • In two player mode, the Waterwraiths only attack Captain Olimar.

See also[edit]