Bully Den

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Pikmin 2 icon.png
Bully Den
Bully Den.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 25
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Bully Den is the twenty-eighth level in Challenge Mode in Pikmin 2, featuring two Waterwraiths. The stage begins with 25 Purple Pikmin, but the absence of Candypop Buds means they cannot be converted into other types. One Waterwraith drops The Key when defeated; the other drops the Silencer.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MIYA_trap
(?) Enemy maximum 12
(?) Item maximum 3
(?) Gate maximum 5
(?) Dead end unit maximum 50
(?) Number of rooms 5
(?) Corridor-to-room ratio 0.2
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_units_tak22_yuko_tile.txt
(?) Light file muraon_light_lv1.ini
(?) Background None
Cave units (?)
item_cap_pipe
cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end with item Dead end Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_tako2x2_8_tekiF_tile
room_yukoana1_5x3_2_tile
Long corridor Square room with 4 exits Corridor with 6 pipes


Besides the Waterwraiths, other creatures make an appearance in the Den as well. There are two Volatile Dweevils and one Anode Dweevil roaming around. Throwing Purple Pikmin in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a Wollywog, a Yellow Wollywog, and six Anode Beetles. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.

When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by petrifying both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.

Names in other languages[edit]

Language Name Meaning
Flag of Japan.svg Japanese どっすん迷路?
Dossun Meiro
Thud Maze
Flag of Quebec.svg French (NoA) Antre du tyran Tyrant's lair
Flag of Mexico.svg Spanish (NoA) Guarida del Matón Bully's Lair

Trivia[edit]

  • This is the only other place to find a Waterwraith in besides the Submerged Castle.
  • In two player mode, the Waterwraiths only attack Captain Olimar. The enemies that drop from the sky only come when Pikmin are thrown nearby.

See also[edit]